Back at it
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The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs
@stroughtonsmith out of curiosity. Do you use Codex from inside Xcode or do you use the CLI?
My results in generating functional iOS projects with the CLI have been very mixed -
@stroughtonsmith out of curiosity. Do you use Codex from inside Xcode or do you use the CLI?
My results in generating functional iOS projects with the CLI have been very mixed@arno_app this is all using the Codex app, so 'neither' I guess?
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@arno_app this is all using the Codex app, so 'neither' I guess?
@stroughtonsmith oh wow I was avoiding it since it felt like overkill first. Now you got me curios!
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@stroughtonsmith oh wow I was avoiding it since it felt like overkill first. Now you got me curios!
@arno_app I avoided it too until I started doing things that were more filesystem based, and I haven't looked back — it feels so much more capable even with the same model
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@arno_app I avoided it too until I started doing things that were more filesystem based, and I haven't looked back — it feels so much more capable even with the same model
@stroughtonsmith I found the CLI to be a suboptimal startpoint to create new projects so I went back to the built in Xcode agents. However they feel a bit more limited (even though I don't know if they are actually) but I on the other hand they benefit from the built in docs and so on.
After seeing what you built with it I will try the app as well.
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@stroughtonsmith I found the CLI to be a suboptimal startpoint to create new projects so I went back to the built in Xcode agents. However they feel a bit more limited (even though I don't know if they are actually) but I on the other hand they benefit from the built in docs and so on.
After seeing what you built with it I will try the app as well.
@arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)
I also drop in a markdown file with my style guide.
Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button
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@arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)
I also drop in a markdown file with my style guide.
Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button
@stroughtonsmith Thanks a lot that’s a helpful starting point.
Seems Xcode project structure is still a hard enough task so that an agent can't solve it completely

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Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.
Tool: Codex 5.3 Medium
Time: About a day's worth of work has gone into it@stroughtonsmith so you did nothing and deserve no credit for it
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@stroughtonsmith so you did nothing and deserve no credit for it
@nicolas17 I've done a ton, learned a ton, and spent two 16-hour days working on it. That's like saying managers do nothing and deserve no credit. If you have a 3D modeling tool in your back pocket, feel free to present it

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The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs
Boolean operations seem pretty complex, but I made a start at it
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@nicolas17 I've done a ton, learned a ton, and spent two 16-hour days working on it. That's like saying managers do nothing and deserve no credit. If you have a 3D modeling tool in your back pocket, feel free to present it

@stroughtonsmith so it's not even helping you work less hours?
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@stroughtonsmith so it's not even helping you work less hours?
@nicolas17 this is a bigger project than the others I've tried
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Boolean operations seem pretty complex, but I made a start at it
@stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.
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Boolean operations seem pretty complex, but I made a start at it
Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

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@stroughtonsmith If you're interested in avoiding the unstable appearance of two coplanar polygons, like the center square in this overlap, a term you can prompt with is Z-fighting, as in, "I see Z-fighting where the two front sides overlap." The term always made me think of Power Rangers.
@easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

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@easeout I think z-fighting is appropriate here when overlapping objects, Blender does the same. It probably also helps rather than hinders when lining up a boolean operation?

@stroughtonsmith Hmm! Yes maybe this is a Worse is Better situation
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Playing a bit of musical chairs with the floating controls in the toolbars now that I'm starting to run out of space for new UI

Late night modeling on my iPad 🤪



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Late night modeling on my iPad 🤪



@stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.
I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”
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@stroughtonsmith You’re going to have Blender on iPad before Blender gets Blender on iPad.
I’m not as familiar with the crawling abilities of these agents, but Blender is open source. Could you not just say “Hey, grab the array tool from Blender and add it here?”
@TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway
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@TheEjj in theory, yes you could hand it the Blender source code. But you would be deep in uncharted legal territory with Blender’s license. Granted, people already believe that about AI anyway
@stroughtonsmith You wouldn’t catch me doing it! But I know the Blender on iPad project was garnering a lot of enthusiasm, and it seems like some adventurous enthusiast could get it going similar to how you have your own 3D tool here.