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CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Back at it

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #3

    Tile-based multi-pass Metal raytracer

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Tile-based multi-pass Metal raytracer

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #4

      Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

      (Ignore the UV issues)

      dan2552@mastodon.socialD stroughtonsmith@mastodon.socialS 2 Replies Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

        (Ignore the UV issues)

        dan2552@mastodon.socialD This user is from outside of this forum
        dan2552@mastodon.socialD This user is from outside of this forum
        dan2552@mastodon.social
        wrote last edited by
        #5

        @stroughtonsmith snap! Though mine's web-based using threejs

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        1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

          (Ignore the UV issues)

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #6

          'We have Valence at home!'

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          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            'We have Valence at home!'

            Link Preview ImageLink Preview ImageLink Preview Image
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #7

            You can just do stuff, now. It's wild.

            stroughtonsmith@mastodon.socialS 1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              You can just do stuff, now. It's wild.

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #8

              I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #9

                Y'all know I'm using UIKit/Catalyst, right?

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                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Y'all know I'm using UIKit/Catalyst, right?

                  Link Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #10

                  I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                  Thanks Codex!

                  simsaens@mastodon.socialS stroughtonsmith@mastodon.socialS fuzzyhead@mastodon.socialF 3 Replies Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                    Thanks Codex!

                    simsaens@mastodon.socialS This user is from outside of this forum
                    simsaens@mastodon.socialS This user is from outside of this forum
                    simsaens@mastodon.social
                    wrote last edited by
                    #11

                    @stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                      Thanks Codex!

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #12

                      Some more glamour shots of this 3D app in the iPad Simulator

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                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • simsaens@mastodon.socialS simsaens@mastodon.social

                        @stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #13

                        @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                        Link Preview Image
                        Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                        Valence 3D is a new 3D modeling app designed for iPhone & iPad

                        favicon

                        (www.valence3d.app)

                        simsaens@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                          Link Preview Image
                          Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                          Valence 3D is a new 3D modeling app designed for iPhone & iPad

                          favicon

                          (www.valence3d.app)

                          simsaens@mastodon.socialS This user is from outside of this forum
                          simsaens@mastodon.socialS This user is from outside of this forum
                          simsaens@mastodon.social
                          wrote last edited by
                          #14

                          @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Some more glamour shots of this 3D app in the iPad Simulator

                            Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #15

                            OBJ drag and drop

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
                            0
                            • simsaens@mastodon.socialS simsaens@mastodon.social

                              @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #16

                              @simsaens https://mas.to/@gernot/116143613705662264

                              simsaens@mastodon.socialS 1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @simsaens https://mas.to/@gernot/116143613705662264

                                simsaens@mastodon.socialS This user is from outside of this forum
                                simsaens@mastodon.socialS This user is from outside of this forum
                                simsaens@mastodon.social
                                wrote last edited by
                                #17

                                @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                0
                                • simsaens@mastodon.socialS simsaens@mastodon.social

                                  @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #18

                                  @simsaens I promise I won't add Lua to this one.

                                  This one.

                                  😂

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    @simsaens I promise I won't add Lua to this one.

                                    This one.

                                    😂

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #19

                                    @simsaens did I mention I know absolutely nothing about Metal? 😅

                                    simsaens@mastodon.socialS 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      @simsaens did I mention I know absolutely nothing about Metal? 😅

                                      simsaens@mastodon.socialS This user is from outside of this forum
                                      simsaens@mastodon.socialS This user is from outside of this forum
                                      simsaens@mastodon.social
                                      wrote last edited by
                                      #20

                                      @stroughtonsmith you did but thanks for making it clear 😛

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        OBJ drag and drop

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #21

                                        Multi-select and grouping

                                        nicoreese@mastodon.socialN stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Multi-select and grouping

                                          nicoreese@mastodon.socialN This user is from outside of this forum
                                          nicoreese@mastodon.socialN This user is from outside of this forum
                                          nicoreese@mastodon.social
                                          wrote last edited by
                                          #22

                                          @stroughtonsmith Seeing all this makes me wonder how Codex would fare with building a Unity game project from scratch.

                                          1 Reply Last reply
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