I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern.
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@jane_jordan I will once I think about how to best alert you of them and how to make them work

@TheQuinbox Question will my game autosave so I can just put a shortcut on my desktop and come back to the game? Or will it start me over?
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@TheQuinbox Question will my game autosave so I can just put a shortcut on my desktop and come back to the game? Or will it start me over?
@jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.
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@jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.
@TheQuinbox I am trying to think how I can sync this game between my Windows computer, my Mac computer, and my iPhone LOL
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@jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.
@TheQuinbox I like that you have suggestions of the best thing to do next. Fun.
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox checked out the crafter site and its cool

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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@Kaliah @TheQuinbox So far it's working well for me, no issues that I can see. Loving it so far.
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox
Troublingly addictive! -
I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.
"Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?
Of course that's not how it works, but I have no idea how it *does* work.
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@TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.
"Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?
Of course that's not how it works, but I have no idea how it *does* work.
@TheQuinbox Looking at the code, it seems like
`function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`
means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.
Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.
Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change.

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@TheQuinbox Looking at the code, it seems like
`function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`
means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.
Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.
Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change.

@TheQuinbox Also the storage tier upgrade quests - at least the last two - seem out of line with everything else (the first one is pretty rough too, but at least possible).
Since `STORAGE_COST_GROWTH = 1.5`, upgrading storage the 200 time would cost around 2.4*10^37 gold.
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Sorry to hit you with a bunch of stuff at once; my wife and I just both got excited and played the game all the way through to the end. Very fun little game!
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox This is so much fun. Thank you for this.
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P pixelate@tweesecake.social shared this topic
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@TheQuinbox OK, so we don't have to play ads and stuff, right? It's just you play when you have time...I hope I can save this game and so far it looks interesting. I am just going after logs.
@jane_jordan @TheQuinbox ok, this game is already adictive for me. my only question is what if you want to play not only on your desktop at home, but whar if you want to resume on your laptop? how does this work?
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox Great game, btw!
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I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter
@TheQuinbox This is fun. If there is supposed to be sounds, then they don’t play on Mac OS in safari at least. Either way though, cool.
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@TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.
@Jage Hmm...are you in firefox? I've noticed firefox loves to lag with almost any incremental with NVDA. Wonder if I can fix it.
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@TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.
@garo Yup, that's intentional.
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@TheQuinbox This is fun. If there is supposed to be sounds, then they don’t play on Mac OS in safari at least. Either way though, cool.
@fireborn No sounds...yet.
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@fireborn No sounds...yet.
@TheQuinbox Okay, I wasn’t sure if that was just a Safari being Safari thing.