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  3. I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern.

I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern.

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  • T thequinbox@dragonscave.space

    I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

    harmonicaplayer@tweesecake.socialH This user is from outside of this forum
    harmonicaplayer@tweesecake.socialH This user is from outside of this forum
    harmonicaplayer@tweesecake.social
    wrote last edited by
    #16

    @TheQuinbox checked out the crafter site and its cool 😉

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    0
    • T thequinbox@dragonscave.space

      I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

      T This user is from outside of this forum
      T This user is from outside of this forum
      tarrenvane@autistics.life
      wrote last edited by
      #17

      @Kaliah @TheQuinbox So far it's working well for me, no issues that I can see. Loving it so far.

      1 Reply Last reply
      0
      • T thequinbox@dragonscave.space

        I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

        darkoptimism@mstdn.socialD This user is from outside of this forum
        darkoptimism@mstdn.socialD This user is from outside of this forum
        darkoptimism@mstdn.social
        wrote last edited by
        #18

        @TheQuinbox
        Troublingly addictive!

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        • T thequinbox@dragonscave.space

          I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

          bluewinds@tech.lgbtB This user is from outside of this forum
          bluewinds@tech.lgbtB This user is from outside of this forum
          bluewinds@tech.lgbt
          wrote last edited by
          #19

          @TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.

          "Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?

          Of course that's not how it works, but I have no idea how it *does* work.

          bluewinds@tech.lgbtB 1 Reply Last reply
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          • bluewinds@tech.lgbtB bluewinds@tech.lgbt

            @TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.

            "Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?

            Of course that's not how it works, but I have no idea how it *does* work.

            bluewinds@tech.lgbtB This user is from outside of this forum
            bluewinds@tech.lgbtB This user is from outside of this forum
            bluewinds@tech.lgbt
            wrote last edited by
            #20

            @TheQuinbox Looking at the code, it seems like

            `function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`

            means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.

            Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.

            Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change. 🤔

            bluewinds@tech.lgbtB 1 Reply Last reply
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            • bluewinds@tech.lgbtB bluewinds@tech.lgbt

              @TheQuinbox Looking at the code, it seems like

              `function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`

              means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.

              Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.

              Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change. 🤔

              bluewinds@tech.lgbtB This user is from outside of this forum
              bluewinds@tech.lgbtB This user is from outside of this forum
              bluewinds@tech.lgbt
              wrote last edited by
              #21

              @TheQuinbox Also the storage tier upgrade quests - at least the last two - seem out of line with everything else (the first one is pretty rough too, but at least possible).

              Since `STORAGE_COST_GROWTH = 1.5`, upgrading storage the 200 time would cost around 2.4*10^37 gold.

              ----

              Sorry to hit you with a bunch of stuff at once; my wife and I just both got excited and played the game all the way through to the end. Very fun little game!

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              • T thequinbox@dragonscave.space

                I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                J This user is from outside of this forum
                J This user is from outside of this forum
                jmd2000@fwoof.space
                wrote last edited by
                #22

                @TheQuinbox This is so much fun. Thank you for this.

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                0
                • pixelate@tweesecake.socialP pixelate@tweesecake.social shared this topic
                • J jane_jordan@dragonscave.space

                  @TheQuinbox OK, so we don't have to play ads and stuff, right? It's just you play when you have time...I hope I can save this game and so far it looks interesting. I am just going after logs.

                  jamminjerry@mastodon.stickbear.meJ This user is from outside of this forum
                  jamminjerry@mastodon.stickbear.meJ This user is from outside of this forum
                  jamminjerry@mastodon.stickbear.me
                  wrote last edited by
                  #23

                  @jane_jordan @TheQuinbox ok, this game is already adictive for me. my only question is what if you want to play not only on your desktop at home, but whar if you want to resume on your laptop? how does this work?

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                  • T thequinbox@dragonscave.space

                    I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jage@mas.to
                    wrote last edited by
                    #24

                    @TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.

                    T 1 Reply Last reply
                    0
                    • T thequinbox@dragonscave.space

                      I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      garo@dragonscave.space
                      wrote last edited by
                      #25

                      @TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.

                      T 1 Reply Last reply
                      0
                      • T thequinbox@dragonscave.space

                        I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                        menelion@dragonscave.spaceM This user is from outside of this forum
                        menelion@dragonscave.spaceM This user is from outside of this forum
                        menelion@dragonscave.space
                        wrote last edited by
                        #26

                        @TheQuinbox Great game, btw!

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                        0
                        • T thequinbox@dragonscave.space

                          I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          fireborn@dragonscave.space
                          wrote last edited by
                          #27

                          @TheQuinbox This is fun. If there is supposed to be sounds, then they don’t play on Mac OS in safari at least. Either way though, cool.

                          T 1 Reply Last reply
                          0
                          • J jage@mas.to

                            @TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.

                            T This user is from outside of this forum
                            T This user is from outside of this forum
                            thequinbox@dragonscave.space
                            wrote last edited by
                            #28

                            @Jage Hmm...are you in firefox? I've noticed firefox loves to lag with almost any incremental with NVDA. Wonder if I can fix it.

                            1 Reply Last reply
                            0
                            • G garo@dragonscave.space

                              @TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              thequinbox@dragonscave.space
                              wrote last edited by
                              #29

                              @garo Yup, that's intentional.

                              1 Reply Last reply
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                              • F fireborn@dragonscave.space

                                @TheQuinbox This is fun. If there is supposed to be sounds, then they don’t play on Mac OS in safari at least. Either way though, cool.

                                T This user is from outside of this forum
                                T This user is from outside of this forum
                                thequinbox@dragonscave.space
                                wrote last edited by
                                #30

                                @fireborn No sounds...yet.

                                F harmonicaplayer@tweesecake.socialH 2 Replies Last reply
                                0
                                • T thequinbox@dragonscave.space

                                  @fireborn No sounds...yet.

                                  F This user is from outside of this forum
                                  F This user is from outside of this forum
                                  fireborn@dragonscave.space
                                  wrote last edited by
                                  #31

                                  @TheQuinbox Okay, I wasn’t sure if that was just a Safari being Safari thing.

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                                  • T thequinbox@dragonscave.space

                                    @fireborn No sounds...yet.

                                    harmonicaplayer@tweesecake.socialH This user is from outside of this forum
                                    harmonicaplayer@tweesecake.socialH This user is from outside of this forum
                                    harmonicaplayer@tweesecake.social
                                    wrote last edited by
                                    #32

                                    @TheQuinbox @fireborn i have been using firefox on your crafter site and noticed no lag but when items are crafting i hear the beep beep of the nvda progress bar when it moniters storage capacity i think not sure though

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