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  3. I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern.

I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern.

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  • T thequinbox@dragonscave.space

    @jane_jordan I have thought about treasure chests, though.

    J This user is from outside of this forum
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    jane_jordan@dragonscave.space
    wrote last edited by
    #10

    @TheQuinbox Ooo, please add treasure chests?

    T 1 Reply Last reply
    0
    • J jane_jordan@dragonscave.space

      @TheQuinbox Ooo, please add treasure chests?

      T This user is from outside of this forum
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      thequinbox@dragonscave.space
      wrote last edited by
      #11

      @jane_jordan I will once I think about how to best alert you of them and how to make them work 🙂

      J 1 Reply Last reply
      0
      • T thequinbox@dragonscave.space

        @jane_jordan I will once I think about how to best alert you of them and how to make them work 🙂

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        jane_jordan@dragonscave.space
        wrote last edited by
        #12

        @TheQuinbox Question will my game autosave so I can just put a shortcut on my desktop and come back to the game? Or will it start me over?

        T 1 Reply Last reply
        0
        • J jane_jordan@dragonscave.space

          @TheQuinbox Question will my game autosave so I can just put a shortcut on my desktop and come back to the game? Or will it start me over?

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          thequinbox@dragonscave.space
          wrote last edited by
          #13

          @jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.

          J 2 Replies Last reply
          0
          • T thequinbox@dragonscave.space

            @jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.

            J This user is from outside of this forum
            J This user is from outside of this forum
            jane_jordan@dragonscave.space
            wrote last edited by
            #14

            @TheQuinbox I am trying to think how I can sync this game between my Windows computer, my Mac computer, and my iPhone LOL

            1 Reply Last reply
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            • T thequinbox@dragonscave.space

              @jane_jordan Yep, it autosaves every few seconds, or you can manually save in the settings tab.

              J This user is from outside of this forum
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              jane_jordan@dragonscave.space
              wrote last edited by
              #15

              @TheQuinbox I like that you have suggestions of the best thing to do next. Fun.

              1 Reply Last reply
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              • T thequinbox@dragonscave.space

                I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                harmonicaplayer@tweesecake.socialH This user is from outside of this forum
                harmonicaplayer@tweesecake.socialH This user is from outside of this forum
                harmonicaplayer@tweesecake.social
                wrote last edited by
                #16

                @TheQuinbox checked out the crafter site and its cool 😉

                1 Reply Last reply
                0
                • T thequinbox@dragonscave.space

                  I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  tarrenvane@autistics.life
                  wrote last edited by
                  #17

                  @Kaliah @TheQuinbox So far it's working well for me, no issues that I can see. Loving it so far.

                  1 Reply Last reply
                  0
                  • T thequinbox@dragonscave.space

                    I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                    darkoptimism@mstdn.socialD This user is from outside of this forum
                    darkoptimism@mstdn.socialD This user is from outside of this forum
                    darkoptimism@mstdn.social
                    wrote last edited by
                    #18

                    @TheQuinbox
                    Troublingly addictive!

                    1 Reply Last reply
                    0
                    • T thequinbox@dragonscave.space

                      I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                      bluewinds@tech.lgbtB This user is from outside of this forum
                      bluewinds@tech.lgbtB This user is from outside of this forum
                      bluewinds@tech.lgbt
                      wrote last edited by
                      #19

                      @TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.

                      "Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?

                      Of course that's not how it works, but I have no idea how it *does* work.

                      bluewinds@tech.lgbtB 1 Reply Last reply
                      0
                      • bluewinds@tech.lgbtB bluewinds@tech.lgbt

                        @TheQuinbox Good fun so far. I don't understand, though, how the % bonuses work.

                        "Slot Costs -335%" - I would expect this to mean they cost -2.35x what they normally cost, meaning I get paid?

                        Of course that's not how it works, but I have no idea how it *does* work.

                        bluewinds@tech.lgbtB This user is from outside of this forum
                        bluewinds@tech.lgbtB This user is from outside of this forum
                        bluewinds@tech.lgbt
                        wrote last edited by
                        #20

                        @TheQuinbox Looking at the code, it seems like

                        `function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`

                        means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.

                        Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.

                        Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change. 🤔

                        bluewinds@tech.lgbtB 1 Reply Last reply
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                        • bluewinds@tech.lgbtB bluewinds@tech.lgbt

                          @TheQuinbox Looking at the code, it seems like

                          `function prestigeSlotCostMult() { return Math.max(0.1, 1 - getPrestigeBonus("slot_cost_pct") / 100); }`

                          means that the slot discount is effectively capped at 90%, which I hit long ago, and I've been vainly pursuing larger -% for a while now.

                          Also means that the -% rewards are increasingly valuable (-0 -> -10% = slots cost 90% as much as before, vs -80%->-90% = slots cost half as much as before)... until you hit the cap and suddenly they're worth nothing at all.

                          Wonder how it would feel if they stacked multiplicative, rather than additive? So -10% and -10% = 81% rather than 80. It's already all running through a reducer in `getPrestigeBonus()`, so trying it out would be a one-line change. 🤔

                          bluewinds@tech.lgbtB This user is from outside of this forum
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                          bluewinds@tech.lgbt
                          wrote last edited by
                          #21

                          @TheQuinbox Also the storage tier upgrade quests - at least the last two - seem out of line with everything else (the first one is pretty rough too, but at least possible).

                          Since `STORAGE_COST_GROWTH = 1.5`, upgrading storage the 200 time would cost around 2.4*10^37 gold.

                          ----

                          Sorry to hit you with a bunch of stuff at once; my wife and I just both got excited and played the game all the way through to the end. Very fun little game!

                          1 Reply Last reply
                          0
                          • T thequinbox@dragonscave.space

                            I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            jmd2000@fwoof.space
                            wrote last edited by
                            #22

                            @TheQuinbox This is so much fun. Thank you for this.

                            1 Reply Last reply
                            0
                            • pixelate@tweesecake.socialP pixelate@tweesecake.social shared this topic
                            • J jane_jordan@dragonscave.space

                              @TheQuinbox OK, so we don't have to play ads and stuff, right? It's just you play when you have time...I hope I can save this game and so far it looks interesting. I am just going after logs.

                              jamminjerry@mastodon.stickbear.meJ This user is from outside of this forum
                              jamminjerry@mastodon.stickbear.meJ This user is from outside of this forum
                              jamminjerry@mastodon.stickbear.me
                              wrote last edited by
                              #23

                              @jane_jordan @TheQuinbox ok, this game is already adictive for me. my only question is what if you want to play not only on your desktop at home, but whar if you want to resume on your laptop? how does this work?

                              1 Reply Last reply
                              0
                              • T thequinbox@dragonscave.space

                                I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                                J This user is from outside of this forum
                                J This user is from outside of this forum
                                jage@mas.to
                                wrote last edited by
                                #24

                                @TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.

                                T 1 Reply Last reply
                                0
                                • T thequinbox@dragonscave.space

                                  I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  garo@dragonscave.space
                                  wrote last edited by
                                  #25

                                  @TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.

                                  T 1 Reply Last reply
                                  0
                                  • T thequinbox@dragonscave.space

                                    I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                                    menelion@dragonscave.spaceM This user is from outside of this forum
                                    menelion@dragonscave.spaceM This user is from outside of this forum
                                    menelion@dragonscave.space
                                    wrote last edited by
                                    #26

                                    @TheQuinbox Great game, btw!

                                    1 Reply Last reply
                                    0
                                    • T thequinbox@dragonscave.space

                                      I've spent the past two months or so building out and perfecting a small web-based incremental game, inspired by the old mobile game Crafting Kingdom, but more accessible and modern. It's under a hundred KB of JavaScript, but includes a fully complete game including 7 buildings and almost 100 quests. Please feel free to give any feedback, it took me a lot of balancing and tweaking to get it to this point and it's very possible and even quite likely there's still weird/broken stuff. To play, go to https://trypsynth.github.io/crafter

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
                                      fireborn@dragonscave.space
                                      wrote last edited by
                                      #27

                                      @TheQuinbox This is fun. If there is supposed to be sounds, then they don’t play on Mac OS in safari at least. Either way though, cool.

                                      T 1 Reply Last reply
                                      0
                                      • J jage@mas.to

                                        @TheQuinbox You hooked a bunch of a server with this tonight. On to run 3. I wonder if there is a way to get rid of the lag that is most experienced when the market section is expanded. It lags quite a bit after 15-20 items are being tracked. Otherwise this is marvelous so far.

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        thequinbox@dragonscave.space
                                        wrote last edited by
                                        #28

                                        @Jage Hmm...are you in firefox? I've noticed firefox loves to lag with almost any incremental with NVDA. Wonder if I can fix it.

                                        1 Reply Last reply
                                        0
                                        • G garo@dragonscave.space

                                          @TheQuinbox Is it intended that if you spam the produce log button it actually produces faster? You can't stack, but production time then seems to be at least 2x.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          thequinbox@dragonscave.space
                                          wrote last edited by
                                          #29

                                          @garo Yup, that's intentional.

                                          1 Reply Last reply
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