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  3. Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

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  • cwebber@social.coopC cwebber@social.coop

    Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

    > we also dislike AI slop. this is why we’re using AI to generate code, not content.

    It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

    And will vibecoded apps with Attie be likely to insert AIgen content?

    outfrost@mastodon.socialO This user is from outside of this forum
    outfrost@mastodon.socialO This user is from outside of this forum
    outfrost@mastodon.social
    wrote last edited by
    #36

    @cwebber They're just disingenuous, there's no good faith engagement to be had. They're careerist coders who think coding is just a silly mmorpg you play to get real money, and they're now successfully botting in this game to get money with less effort and completely ruin it for the rest of us, actual engineers.

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    • cwebber@social.coopC cwebber@social.coop

      I think game developers especially (and I do game dev sometimes, sometimes even for work) tend to perceive code and art as interrelated and intertwined things. I find it unlikely that they can be easily separated.

      I suppose some may see form vs function, but I personally see form *as* function.

      mtthgn@mastodon.socialM This user is from outside of this forum
      mtthgn@mastodon.socialM This user is from outside of this forum
      mtthgn@mastodon.social
      wrote last edited by
      #37

      @cwebber To me, code is a "material" through which art can be produced. Code is to the program as paint is to portrait. The material can be used for things that some might not consider art, but the potential for human expression, for representing and wrestling with the human experience is as possible with code as it is with paint.

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      • cwebber@social.coopC cwebber@social.coop

        Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

        > we also dislike AI slop. this is why we’re using AI to generate code, not content.

        It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

        And will vibecoded apps with Attie be likely to insert AIgen content?

        orb2069@mastodon.onlineO This user is from outside of this forum
        orb2069@mastodon.onlineO This user is from outside of this forum
        orb2069@mastodon.online
        wrote last edited by
        #38

        @cwebber

        Folks seem to think AI is bad for something they actually understand, but great for something they barely understand.

        It might be coincidence that there's so much overlap between AI boosters and the dunning-keuggerand (crypto) crowd, but probably not?

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        • cwebber@social.coopC cwebber@social.coop

          I think game developers especially (and I do game dev sometimes, sometimes even for work) tend to perceive code and art as interrelated and intertwined things. I find it unlikely that they can be easily separated.

          I suppose some may see form vs function, but I personally see form *as* function.

          mattdm@hachyderm.ioM This user is from outside of this forum
          mattdm@hachyderm.ioM This user is from outside of this forum
          mattdm@hachyderm.io
          wrote last edited by
          #39

          @cwebber

          I think there's a material difference — with a big caveat. AI slop "content" is (nominally at least) meant for direct human engagement: reading, watching, listening. Code is means to an end — the end user sees the app or web ui or whatever, not the code directly.

          But the caveat is: well, except, for developers working with a team. And _especially_ in open source. There, code _is_ communication, human-to-human communication. (Which, of course, is why LLMs can generate code _at all_.)

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          • mttaggart@infosec.exchangeM mttaggart@infosec.exchange

            @cwebber Also that! Apparently though components of it use smaller, purposed models that are not Claude? I don't know what the thinking is here, other than an unshakeable belief that generative code must be the way to do things now, and all other reasoning walks backwards from that starting position.

            tante@tldr.nettime.orgT This user is from outside of this forum
            tante@tldr.nettime.orgT This user is from outside of this forum
            tante@tldr.nettime.org
            wrote last edited by
            #40

            @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

            ainmosni@social.ainmosni.euA rocky1138@dosgame.clubR 2 Replies Last reply
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            • cwebber@social.coopC cwebber@social.coop

              Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

              > we also dislike AI slop. this is why we’re using AI to generate code, not content.

              It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

              And will vibecoded apps with Attie be likely to insert AIgen content?

              mapcar@mastodon.sdf.orgM This user is from outside of this forum
              mapcar@mastodon.sdf.orgM This user is from outside of this forum
              mapcar@mastodon.sdf.org
              wrote last edited by
              #41

              @cwebber > … see code itself as a form of art.

              When Knuth started his magnum opus about code, he very deliberately chose the title to be “The Art of Computer Programming”.

              Link Preview Image
              The Art of Computer Programming - Wikipedia

              favicon

              (en.wikipedia.org)

              lain_7@tldr.nettime.orgL 1 Reply Last reply
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              • tante@tldr.nettime.orgT tante@tldr.nettime.org

                @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

                ainmosni@social.ainmosni.euA This user is from outside of this forum
                ainmosni@social.ainmosni.euA This user is from outside of this forum
                ainmosni@social.ainmosni.eu
                wrote last edited by
                #42

                @tante @mttaggart @cwebber And that's still ignoring how the "open" models are trained to begin with.

                tante@tldr.nettime.orgT 1 Reply Last reply
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                • ainmosni@social.ainmosni.euA ainmosni@social.ainmosni.eu

                  @tante @mttaggart @cwebber And that's still ignoring how the "open" models are trained to begin with.

                  tante@tldr.nettime.orgT This user is from outside of this forum
                  tante@tldr.nettime.orgT This user is from outside of this forum
                  tante@tldr.nettime.org
                  wrote last edited by
                  #43

                  @ainmosni @mttaggart @cwebber yeah. You know my position. Actually open LLMs do not exist outside of a few lab settings and they don't perform well

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                  • cwebber@social.coopC cwebber@social.coop

                    I think game developers especially (and I do game dev sometimes, sometimes even for work) tend to perceive code and art as interrelated and intertwined things. I find it unlikely that they can be easily separated.

                    I suppose some may see form vs function, but I personally see form *as* function.

                    erincandescent@akko.erincandescent.netE This user is from outside of this forum
                    erincandescent@akko.erincandescent.netE This user is from outside of this forum
                    erincandescent@akko.erincandescent.net
                    wrote last edited by
                    #44
                    @cwebber I think this is one of those things where in my open source work a significant fraction of the code I write is art, while in my corporate day job there's a fraction of it that's craft and artistry and a fraction that's basically mechanical

                    The code I wrote a couple of weeks ago to iterate a table, join on a different table, and backfill the first table with the data? That's not art. It's this intermediate ground between boilerplate and "actual" code; it's toil. And even more so, that was temporary.

                    And in corporate work you end up with so much that falls into these categories; so much that's boring gluing stuff together, and the library teams that are supposed to reduce the amount of boilerplate in that are often underfunded or don't exist.

                    When we're building stuff for ourselves, even as a part of a research project like Spritely, it can be very different. Heck, because you're an engineering driven organisation I'm sure it's very different
                    erincandescent@akko.erincandescent.netE 1 Reply Last reply
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                    • erincandescent@akko.erincandescent.netE erincandescent@akko.erincandescent.net
                      @cwebber I think this is one of those things where in my open source work a significant fraction of the code I write is art, while in my corporate day job there's a fraction of it that's craft and artistry and a fraction that's basically mechanical

                      The code I wrote a couple of weeks ago to iterate a table, join on a different table, and backfill the first table with the data? That's not art. It's this intermediate ground between boilerplate and "actual" code; it's toil. And even more so, that was temporary.

                      And in corporate work you end up with so much that falls into these categories; so much that's boring gluing stuff together, and the library teams that are supposed to reduce the amount of boilerplate in that are often underfunded or don't exist.

                      When we're building stuff for ourselves, even as a part of a research project like Spritely, it can be very different. Heck, because you're an engineering driven organisation I'm sure it's very different
                      erincandescent@akko.erincandescent.netE This user is from outside of this forum
                      erincandescent@akko.erincandescent.netE This user is from outside of this forum
                      erincandescent@akko.erincandescent.net
                      wrote last edited by
                      #45
                      @cwebber (I think there are lots of sources of toil in this world. For example, "this protocol contains a bunch of TLV data where the TLVs are only described in box diagrams and not in any intentionally machine readable form")
                      erincandescent@akko.erincandescent.netE 1 Reply Last reply
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                      • cwebber@social.coopC cwebber@social.coop

                        Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                        > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                        It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                        And will vibecoded apps with Attie be likely to insert AIgen content?

                        murb@todon.nlM This user is from outside of this forum
                        murb@todon.nlM This user is from outside of this forum
                        murb@todon.nl
                        wrote last edited by
                        #46

                        @cwebber the medium is the message they said

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                        • erincandescent@akko.erincandescent.netE erincandescent@akko.erincandescent.net
                          @cwebber (I think there are lots of sources of toil in this world. For example, "this protocol contains a bunch of TLV data where the TLVs are only described in box diagrams and not in any intentionally machine readable form")
                          erincandescent@akko.erincandescent.netE This user is from outside of this forum
                          erincandescent@akko.erincandescent.netE This user is from outside of this forum
                          erincandescent@akko.erincandescent.net
                          wrote last edited by
                          #47
                          @cwebber certainly though I think the more you abstract yourself from the code the more potential for problems there is. If the tool is writing code in your editor and it produces something that's 95% of the way there, you can just go and tweak the last 5%. If it's sending PRs straight to GitHub or whatever, you're much more likely to let that little bit slide because it's so much more effort to fix. And if you're not looking at all, well, you're running blind
                          jdp23@neuromatch.socialJ 1 Reply Last reply
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                          • siph@meemu.orgS siph@meemu.org

                            @cwebber I've got the feeling that some pro-AI folks recently have started to try to make their pill easier to swallow by denouncing "AI slop" and acting like the stuff they do is somehow "AI not-slop it's actually useful we swear". Seen that at DuckDuckGo and Kagi and even Microsoft now

                            anne_delong@musician.socialA This user is from outside of this forum
                            anne_delong@musician.socialA This user is from outside of this forum
                            anne_delong@musician.social
                            wrote last edited by
                            #48

                            @Siph @cwebber

                            Code must reliably, transparently and efficiently put into concrete form the ideas and intentions of the coder, whether they be creative or mundane.

                            When AI writes code, things can go wrong in all the same ways as with human coders, plus a few more; When it does, who is responsible?

                            Every line of AI-generated code and documentation needs to be examined, verified and certified by a real person. Over time we'll find out when this saves work and when it doesn't.

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                            • tante@tldr.nettime.orgT tante@tldr.nettime.org

                              @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

                              rocky1138@dosgame.clubR This user is from outside of this forum
                              rocky1138@dosgame.clubR This user is from outside of this forum
                              rocky1138@dosgame.club
                              wrote last edited by
                              #49

                              @tante @mttaggart @cwebber That said, have you tried the new ones from China? https://www.euronews.com/next/2026/02/17/these-are-chinas-new-ai-models-that-have-just-been-released-ahead-of-the-lunar-new-year

                              tante@tldr.nettime.orgT 1 Reply Last reply
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                              • cwebber@social.coopC cwebber@social.coop

                                Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                                > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                                It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                                And will vibecoded apps with Attie be likely to insert AIgen content?

                                stefan@gardenstate.socialS This user is from outside of this forum
                                stefan@gardenstate.socialS This user is from outside of this forum
                                stefan@gardenstate.social
                                wrote last edited by
                                #50

                                @cwebber this remind me of conversations and books I read in college about if graphic design is an art or not. It can be art and artistry is often needed but graphic design is really focused on being a tool for companies to communicate and that goal often supersedes a more artistic decision. Basically there no clear line and it can be one or both, or neither if you try hard enough.

                                1 Reply Last reply
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                                • cwebber@social.coopC cwebber@social.coop

                                  Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                                  > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                                  It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                                  And will vibecoded apps with Attie be likely to insert AIgen content?

                                  ashesx2xashes@mastodon.socialA This user is from outside of this forum
                                  ashesx2xashes@mastodon.socialA This user is from outside of this forum
                                  ashesx2xashes@mastodon.social
                                  wrote last edited by
                                  #51

                                  @cwebber not to mention theres high levels of concern surrounding how solid the foundation of any vibecoded project is, and if it is able to withstand any level of net traffic in the long term...

                                  1 Reply Last reply
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                                  • rocky1138@dosgame.clubR rocky1138@dosgame.club

                                    @tante @mttaggart @cwebber That said, have you tried the new ones from China? https://www.euronews.com/next/2026/02/17/these-are-chinas-new-ai-models-that-have-just-been-released-ahead-of-the-lunar-new-year

                                    tante@tldr.nettime.orgT This user is from outside of this forum
                                    tante@tldr.nettime.orgT This user is from outside of this forum
                                    tante@tldr.nettime.org
                                    wrote last edited by
                                    #52

                                    @rocky1138 @mttaggart @cwebber those are "open weight" which is far from what "open source" is supposed to mean. They are /freeware/.

                                    rocky1138@dosgame.clubR 1 Reply Last reply
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                                    • tante@tldr.nettime.orgT tante@tldr.nettime.org

                                      @rocky1138 @mttaggart @cwebber those are "open weight" which is far from what "open source" is supposed to mean. They are /freeware/.

                                      rocky1138@dosgame.clubR This user is from outside of this forum
                                      rocky1138@dosgame.clubR This user is from outside of this forum
                                      rocky1138@dosgame.club
                                      wrote last edited by
                                      #53

                                      @tante @mttaggart @cwebber excuse my ignorance. Total newbie

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                                      • cwebber@social.coopC cwebber@social.coop

                                        Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                                        > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                                        It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                                        And will vibecoded apps with Attie be likely to insert AIgen content?

                                        nini@oldbytes.spaceN This user is from outside of this forum
                                        nini@oldbytes.spaceN This user is from outside of this forum
                                        nini@oldbytes.space
                                        wrote last edited by
                                        #54

                                        @cwebber Slop doesn't cease to be slop because it's invisible, just means the flaws are better hidden.

                                        1 Reply Last reply
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                                        • octaviaconamore@cutie.cityO octaviaconamore@cutie.city

                                          @cwebber it's definitely art, but also, I think anybody that respects their craft, whether that be coding, music, writing, or anything else that takes human skill, would be ok handing some large chunk of it to generative AI

                                          meanwhile, people that just want the result (including money)? usually the ones in favour of genAI

                                          obfusk@tech.lgbtO This user is from outside of this forum
                                          obfusk@tech.lgbtO This user is from outside of this forum
                                          obfusk@tech.lgbt
                                          wrote last edited by
                                          #55

                                          @OctaviaConAmore shouldn't that first paragraph be "wouldn't be okay"?

                                          octaviaconamore@cutie.cityO 1 Reply Last reply
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