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  3. Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

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  • cwebber@social.coopC cwebber@social.coop

    Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

    > we also dislike AI slop. this is why we’re using AI to generate code, not content.

    It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

    And will vibecoded apps with Attie be likely to insert AIgen content?

    orb2069@mastodon.onlineO This user is from outside of this forum
    orb2069@mastodon.onlineO This user is from outside of this forum
    orb2069@mastodon.online
    wrote last edited by
    #38

    @cwebber

    Folks seem to think AI is bad for something they actually understand, but great for something they barely understand.

    It might be coincidence that there's so much overlap between AI boosters and the dunning-keuggerand (crypto) crowd, but probably not?

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    • cwebber@social.coopC cwebber@social.coop

      I think game developers especially (and I do game dev sometimes, sometimes even for work) tend to perceive code and art as interrelated and intertwined things. I find it unlikely that they can be easily separated.

      I suppose some may see form vs function, but I personally see form *as* function.

      mattdm@hachyderm.ioM This user is from outside of this forum
      mattdm@hachyderm.ioM This user is from outside of this forum
      mattdm@hachyderm.io
      wrote last edited by
      #39

      @cwebber

      I think there's a material difference — with a big caveat. AI slop "content" is (nominally at least) meant for direct human engagement: reading, watching, listening. Code is means to an end — the end user sees the app or web ui or whatever, not the code directly.

      But the caveat is: well, except, for developers working with a team. And _especially_ in open source. There, code _is_ communication, human-to-human communication. (Which, of course, is why LLMs can generate code _at all_.)

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      • mttaggart@infosec.exchangeM mttaggart@infosec.exchange

        @cwebber Also that! Apparently though components of it use smaller, purposed models that are not Claude? I don't know what the thinking is here, other than an unshakeable belief that generative code must be the way to do things now, and all other reasoning walks backwards from that starting position.

        tante@tldr.nettime.orgT This user is from outside of this forum
        tante@tldr.nettime.orgT This user is from outside of this forum
        tante@tldr.nettime.org
        wrote last edited by
        #40

        @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

        ainmosni@social.ainmosni.euA rocky1138@dosgame.clubR 2 Replies Last reply
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        • cwebber@social.coopC cwebber@social.coop

          Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

          > we also dislike AI slop. this is why we’re using AI to generate code, not content.

          It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

          And will vibecoded apps with Attie be likely to insert AIgen content?

          mapcar@mastodon.sdf.orgM This user is from outside of this forum
          mapcar@mastodon.sdf.orgM This user is from outside of this forum
          mapcar@mastodon.sdf.org
          wrote last edited by
          #41

          @cwebber > … see code itself as a form of art.

          When Knuth started his magnum opus about code, he very deliberately chose the title to be “The Art of Computer Programming”.

          Link Preview Image
          The Art of Computer Programming - Wikipedia

          favicon

          (en.wikipedia.org)

          lain_7@tldr.nettime.orgL 1 Reply Last reply
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          • tante@tldr.nettime.orgT tante@tldr.nettime.org

            @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

            ainmosni@social.ainmosni.euA This user is from outside of this forum
            ainmosni@social.ainmosni.euA This user is from outside of this forum
            ainmosni@social.ainmosni.eu
            wrote last edited by
            #42

            @tante @mttaggart @cwebber And that's still ignoring how the "open" models are trained to begin with.

            tante@tldr.nettime.orgT 1 Reply Last reply
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            • ainmosni@social.ainmosni.euA ainmosni@social.ainmosni.eu

              @tante @mttaggart @cwebber And that's still ignoring how the "open" models are trained to begin with.

              tante@tldr.nettime.orgT This user is from outside of this forum
              tante@tldr.nettime.orgT This user is from outside of this forum
              tante@tldr.nettime.org
              wrote last edited by
              #43

              @ainmosni @mttaggart @cwebber yeah. You know my position. Actually open LLMs do not exist outside of a few lab settings and they don't perform well

              1 Reply Last reply
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              • cwebber@social.coopC cwebber@social.coop

                I think game developers especially (and I do game dev sometimes, sometimes even for work) tend to perceive code and art as interrelated and intertwined things. I find it unlikely that they can be easily separated.

                I suppose some may see form vs function, but I personally see form *as* function.

                erincandescent@akko.erincandescent.netE This user is from outside of this forum
                erincandescent@akko.erincandescent.netE This user is from outside of this forum
                erincandescent@akko.erincandescent.net
                wrote last edited by
                #44
                @cwebber I think this is one of those things where in my open source work a significant fraction of the code I write is art, while in my corporate day job there's a fraction of it that's craft and artistry and a fraction that's basically mechanical

                The code I wrote a couple of weeks ago to iterate a table, join on a different table, and backfill the first table with the data? That's not art. It's this intermediate ground between boilerplate and "actual" code; it's toil. And even more so, that was temporary.

                And in corporate work you end up with so much that falls into these categories; so much that's boring gluing stuff together, and the library teams that are supposed to reduce the amount of boilerplate in that are often underfunded or don't exist.

                When we're building stuff for ourselves, even as a part of a research project like Spritely, it can be very different. Heck, because you're an engineering driven organisation I'm sure it's very different
                erincandescent@akko.erincandescent.netE 1 Reply Last reply
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                • erincandescent@akko.erincandescent.netE erincandescent@akko.erincandescent.net
                  @cwebber I think this is one of those things where in my open source work a significant fraction of the code I write is art, while in my corporate day job there's a fraction of it that's craft and artistry and a fraction that's basically mechanical

                  The code I wrote a couple of weeks ago to iterate a table, join on a different table, and backfill the first table with the data? That's not art. It's this intermediate ground between boilerplate and "actual" code; it's toil. And even more so, that was temporary.

                  And in corporate work you end up with so much that falls into these categories; so much that's boring gluing stuff together, and the library teams that are supposed to reduce the amount of boilerplate in that are often underfunded or don't exist.

                  When we're building stuff for ourselves, even as a part of a research project like Spritely, it can be very different. Heck, because you're an engineering driven organisation I'm sure it's very different
                  erincandescent@akko.erincandescent.netE This user is from outside of this forum
                  erincandescent@akko.erincandescent.netE This user is from outside of this forum
                  erincandescent@akko.erincandescent.net
                  wrote last edited by
                  #45
                  @cwebber (I think there are lots of sources of toil in this world. For example, "this protocol contains a bunch of TLV data where the TLVs are only described in box diagrams and not in any intentionally machine readable form")
                  erincandescent@akko.erincandescent.netE 1 Reply Last reply
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                  • cwebber@social.coopC cwebber@social.coop

                    Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                    > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                    It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                    And will vibecoded apps with Attie be likely to insert AIgen content?

                    murb@todon.nlM This user is from outside of this forum
                    murb@todon.nlM This user is from outside of this forum
                    murb@todon.nl
                    wrote last edited by
                    #46

                    @cwebber the medium is the message they said

                    1 Reply Last reply
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                    • erincandescent@akko.erincandescent.netE erincandescent@akko.erincandescent.net
                      @cwebber (I think there are lots of sources of toil in this world. For example, "this protocol contains a bunch of TLV data where the TLVs are only described in box diagrams and not in any intentionally machine readable form")
                      erincandescent@akko.erincandescent.netE This user is from outside of this forum
                      erincandescent@akko.erincandescent.netE This user is from outside of this forum
                      erincandescent@akko.erincandescent.net
                      wrote last edited by
                      #47
                      @cwebber certainly though I think the more you abstract yourself from the code the more potential for problems there is. If the tool is writing code in your editor and it produces something that's 95% of the way there, you can just go and tweak the last 5%. If it's sending PRs straight to GitHub or whatever, you're much more likely to let that little bit slide because it's so much more effort to fix. And if you're not looking at all, well, you're running blind
                      jdp23@neuromatch.socialJ 1 Reply Last reply
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                      • siph@meemu.orgS siph@meemu.org

                        @cwebber I've got the feeling that some pro-AI folks recently have started to try to make their pill easier to swallow by denouncing "AI slop" and acting like the stuff they do is somehow "AI not-slop it's actually useful we swear". Seen that at DuckDuckGo and Kagi and even Microsoft now

                        anne_delong@musician.socialA This user is from outside of this forum
                        anne_delong@musician.socialA This user is from outside of this forum
                        anne_delong@musician.social
                        wrote last edited by
                        #48

                        @Siph @cwebber

                        Code must reliably, transparently and efficiently put into concrete form the ideas and intentions of the coder, whether they be creative or mundane.

                        When AI writes code, things can go wrong in all the same ways as with human coders, plus a few more; When it does, who is responsible?

                        Every line of AI-generated code and documentation needs to be examined, verified and certified by a real person. Over time we'll find out when this saves work and when it doesn't.

                        1 Reply Last reply
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                        • tante@tldr.nettime.orgT tante@tldr.nettime.org

                          @mttaggart @cwebber the existence of "open" models is really just an excuse to use proprietary models /now/: The open weight models will always be "almost good enough" so you can keep using the stuff the big boys are using.

                          rocky1138@dosgame.clubR This user is from outside of this forum
                          rocky1138@dosgame.clubR This user is from outside of this forum
                          rocky1138@dosgame.club
                          wrote last edited by
                          #49

                          @tante @mttaggart @cwebber That said, have you tried the new ones from China? https://www.euronews.com/next/2026/02/17/these-are-chinas-new-ai-models-that-have-just-been-released-ahead-of-the-lunar-new-year

                          tante@tldr.nettime.orgT 1 Reply Last reply
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                          • cwebber@social.coopC cwebber@social.coop

                            Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                            > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                            It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                            And will vibecoded apps with Attie be likely to insert AIgen content?

                            stefan@gardenstate.socialS This user is from outside of this forum
                            stefan@gardenstate.socialS This user is from outside of this forum
                            stefan@gardenstate.social
                            wrote last edited by
                            #50

                            @cwebber this remind me of conversations and books I read in college about if graphic design is an art or not. It can be art and artistry is often needed but graphic design is really focused on being a tool for companies to communicate and that goal often supersedes a more artistic decision. Basically there no clear line and it can be one or both, or neither if you try hard enough.

                            1 Reply Last reply
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                            • cwebber@social.coopC cwebber@social.coop

                              Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                              > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                              It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                              And will vibecoded apps with Attie be likely to insert AIgen content?

                              ashesx2xashes@mastodon.socialA This user is from outside of this forum
                              ashesx2xashes@mastodon.socialA This user is from outside of this forum
                              ashesx2xashes@mastodon.social
                              wrote last edited by
                              #51

                              @cwebber not to mention theres high levels of concern surrounding how solid the foundation of any vibecoded project is, and if it is able to withstand any level of net traffic in the long term...

                              1 Reply Last reply
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                              • rocky1138@dosgame.clubR rocky1138@dosgame.club

                                @tante @mttaggart @cwebber That said, have you tried the new ones from China? https://www.euronews.com/next/2026/02/17/these-are-chinas-new-ai-models-that-have-just-been-released-ahead-of-the-lunar-new-year

                                tante@tldr.nettime.orgT This user is from outside of this forum
                                tante@tldr.nettime.orgT This user is from outside of this forum
                                tante@tldr.nettime.org
                                wrote last edited by
                                #52

                                @rocky1138 @mttaggart @cwebber those are "open weight" which is far from what "open source" is supposed to mean. They are /freeware/.

                                rocky1138@dosgame.clubR 1 Reply Last reply
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                                • tante@tldr.nettime.orgT tante@tldr.nettime.org

                                  @rocky1138 @mttaggart @cwebber those are "open weight" which is far from what "open source" is supposed to mean. They are /freeware/.

                                  rocky1138@dosgame.clubR This user is from outside of this forum
                                  rocky1138@dosgame.clubR This user is from outside of this forum
                                  rocky1138@dosgame.club
                                  wrote last edited by
                                  #53

                                  @tante @mttaggart @cwebber excuse my ignorance. Total newbie

                                  1 Reply Last reply
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                                  • cwebber@social.coopC cwebber@social.coop

                                    Been thinking about this: https://bsky.app/profile/jay.bsky.team/post/3micpg7z2h22g

                                    > we also dislike AI slop. this is why we’re using AI to generate code, not content.

                                    It's a philosophical distinction but one I feel like I don't get. Maybe it's because I like livecoding, etc, and see code itself as a form of art. Is AI code *not* slop in a way that feed content is?

                                    And will vibecoded apps with Attie be likely to insert AIgen content?

                                    nini@oldbytes.spaceN This user is from outside of this forum
                                    nini@oldbytes.spaceN This user is from outside of this forum
                                    nini@oldbytes.space
                                    wrote last edited by
                                    #54

                                    @cwebber Slop doesn't cease to be slop because it's invisible, just means the flaws are better hidden.

                                    1 Reply Last reply
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                                    • octaviaconamore@cutie.cityO octaviaconamore@cutie.city

                                      @cwebber it's definitely art, but also, I think anybody that respects their craft, whether that be coding, music, writing, or anything else that takes human skill, would be ok handing some large chunk of it to generative AI

                                      meanwhile, people that just want the result (including money)? usually the ones in favour of genAI

                                      obfusk@tech.lgbtO This user is from outside of this forum
                                      obfusk@tech.lgbtO This user is from outside of this forum
                                      obfusk@tech.lgbt
                                      wrote last edited by
                                      #55

                                      @OctaviaConAmore shouldn't that first paragraph be "wouldn't be okay"?

                                      octaviaconamore@cutie.cityO 1 Reply Last reply
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                                      • obfusk@tech.lgbtO obfusk@tech.lgbt

                                        @OctaviaConAmore shouldn't that first paragraph be "wouldn't be okay"?

                                        octaviaconamore@cutie.cityO This user is from outside of this forum
                                        octaviaconamore@cutie.cityO This user is from outside of this forum
                                        octaviaconamore@cutie.city
                                        wrote last edited by
                                        #56

                                        @obfusk oops, thank you (there we go, corrected )

                                        1 Reply Last reply
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                                        • aparrish@friend.campA aparrish@friend.camp

                                          @cwebber i can only read that statement as an outrageous troll. or at least i hope it's an outrageous troll, because otherwise it's the most misguided thing i've ever read about AI and programming. "we also dislike AI slop. which is why we use AI to generate choreography, not dancing" "which is why we use AI to generate sheet music, not musical performance" "which is why we use AI to generate blueprints, not buildings" "which is why we use AI to generate plots, not novels" etc

                                          mcc@mastodon.socialM This user is from outside of this forum
                                          mcc@mastodon.socialM This user is from outside of this forum
                                          mcc@mastodon.social
                                          wrote last edited by
                                          #57

                                          @aparrish @cwebber an emerging norm among people who believe they can save money by using LLMs is "AI use is okay as long as it's not noticeable in the final product". Have a human go back and fix the glitches that make your "placeholder" stable diffusion image, now it's "no longer slop". They notice that they only get yelled at when people can specifically detect the problem and conclude the issue is therefore whether the problem is *visible*.

                                          mcc@mastodon.socialM 1 Reply Last reply
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