Quick!
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer there was a whole genre like rubek of rolling cubes with painted sides to paint a maze or hit switches. Bloxorz was an early one. Easy to generate levels, just random walk something that the person has to recreate.
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@grumpygamer Tetris-like game with 3d shapes made of cubes!
@mike @grumpygamer Ahh, that takes me back…
Blockout (DOS) - online game | RetroGames.cz
Blockout is a puzzle video game, published in 1989 by California Dreams, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the
RetroGames.cz (www.retrogames.cz)
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@countstex @grumpygamer sorry, my reply was also a joke. To really pile on the Moleneux hate.

@hp @grumpygamer ah! I get you

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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer higher-lower, but with dice.
Super complex I know

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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer Puzzle game: you have a cube with all sides different colours (each level has new colours), and a pictude made of coloured squares. You need to lead the cube through the picture, so that its side fall on the same coloured tiles. From start to finish.
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@grumpygamer Tetris-like game with 3d shapes made of cubes!
@mike @grumpygamer it exists. Ms dos game Blockout
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
literally *one* cube, as you've described it: a maze or a chase-avoid on the surface of a cube, and the parts you can't see change, and you control the game only by rotating the cube
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer You've got a heavy cube and you need to use physics pushes of varying strength (based on click & hold) to slot it into a square hole, the size of which shrinks with each level until it is the exact dimensions of the cube. You get bonus points if you tip it so the face of the cube's color pointing out matches the floor
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer Katamari but its all just cubes?
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer Maybe check Catherine (2011) from Atlus for inspiration?
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
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Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
@grumpygamer@mastodon.gamedev.place
Cube on infinite plane. One of the sides is green, game want the green side pointing up. Gravity is very low, nudge too much and it will flip past "green is up".
When the green side is up, the player wins a million dollars.
Even better, if the player manages to get the green side up - I win a million dollars! -
Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.
Cube? Instantly the Canadian movie with that name comes to mind, where a bunch of guys need to escape ... I read they technically had a single cube

Or Rubik's cube. ... gosh I am old

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@grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)
@mcc @grumpygamer@mastodon.gamedev.place
sounds a lot like the legendary fork bomb. -
@grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)
@mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?
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@grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)
@mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)
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@grumpygamer Tetris-like game with 3d shapes made of cubes!
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@mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?
@oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs
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@oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs
@mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it
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@mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it
@oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.
Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe
This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1
