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CIRCLE WITH A DOT

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  3. Back on the patches now, time for polyloadable subfolder rabbit holes

Back on the patches now, time for polyloadable subfolder rabbit holes

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  • nixtrove@ohai.socialN nixtrove@ohai.social

    What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

    nixtrove@ohai.socialN This user is from outside of this forum
    nixtrove@ohai.socialN This user is from outside of this forum
    nixtrove@ohai.social
    wrote last edited by nixtrove@ohai.social
    #3

    What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

    nixtrove@ohai.socialN willjames25@mastodon.socialW 2 Replies Last reply
    0
    • nixtrove@ohai.socialN nixtrove@ohai.social

      What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

      nixtrove@ohai.socialN This user is from outside of this forum
      nixtrove@ohai.socialN This user is from outside of this forum
      nixtrove@ohai.social
      wrote last edited by
      #4
      This post is deleted!
      1 Reply Last reply
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      • nixtrove@ohai.socialN nixtrove@ohai.social

        What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

        willjames25@mastodon.socialW This user is from outside of this forum
        willjames25@mastodon.socialW This user is from outside of this forum
        willjames25@mastodon.social
        wrote last edited by
        #5

        @Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?

        nixtrove@ohai.socialN 1 Reply Last reply
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        • nixtrove@ohai.socialN nixtrove@ohai.social

          What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

          jules_rawlinson@mastodon.socialJ This user is from outside of this forum
          jules_rawlinson@mastodon.socialJ This user is from outside of this forum
          jules_rawlinson@mastodon.social
          wrote last edited by
          #6

          @Nixtrove I love poly, I love poly of polys too.

          nixtrove@ohai.socialN 1 Reply Last reply
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          • nixtrove@ohai.socialN nixtrove@ohai.social

            What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

            skogn@mastodon.socialS This user is from outside of this forum
            skogn@mastodon.socialS This user is from outside of this forum
            skogn@mastodon.social
            wrote last edited by
            #7

            @Nixtrove

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            nixtrove@ohai.socialN 1 Reply Last reply
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            • willjames25@mastodon.socialW willjames25@mastodon.social

              @Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?

              nixtrove@ohai.socialN This user is from outside of this forum
              nixtrove@ohai.socialN This user is from outside of this forum
              nixtrove@ohai.social
              wrote last edited by
              #8

              @willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much

              nixtrove@ohai.socialN 1 Reply Last reply
              0
              • nixtrove@ohai.socialN nixtrove@ohai.social

                @willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much

                nixtrove@ohai.socialN This user is from outside of this forum
                nixtrove@ohai.socialN This user is from outside of this forum
                nixtrove@ohai.social
                wrote last edited by
                #9

                @willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.

                nixtrove@ohai.socialN 1 Reply Last reply
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                • nixtrove@ohai.socialN nixtrove@ohai.social

                  Back on the maxpatching now, time for polyloadable subfolder rabbit holes

                  noxin@c.imN This user is from outside of this forum
                  noxin@c.imN This user is from outside of this forum
                  noxin@c.im
                  wrote last edited by
                  #10

                  @Nixtrove i'm there atm 😮
                  Any tips on loading patches in real time without audio interrupting?

                  nixtrove@ohai.socialN 1 Reply Last reply
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                  • nixtrove@ohai.socialN nixtrove@ohai.social

                    @willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.

                    nixtrove@ohai.socialN This user is from outside of this forum
                    nixtrove@ohai.socialN This user is from outside of this forum
                    nixtrove@ohai.social
                    wrote last edited by
                    #11

                    @willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM

                    willjames25@mastodon.socialW 1 Reply Last reply
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                    • jules_rawlinson@mastodon.socialJ jules_rawlinson@mastodon.social

                      @Nixtrove I love poly, I love poly of polys too.

                      nixtrove@ohai.socialN This user is from outside of this forum
                      nixtrove@ohai.socialN This user is from outside of this forum
                      nixtrove@ohai.social
                      wrote last edited by
                      #12

                      @jules_rawlinson You.. can do that?

                      1 Reply Last reply
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                      • skogn@mastodon.socialS skogn@mastodon.social

                        @Nixtrove

                        Link Preview Image
                        nixtrove@ohai.socialN This user is from outside of this forum
                        nixtrove@ohai.socialN This user is from outside of this forum
                        nixtrove@ohai.social
                        wrote last edited by
                        #13

                        @skogn Wake up and smell the poly

                        1 Reply Last reply
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                        • noxin@c.imN noxin@c.im

                          @Nixtrove i'm there atm 😮
                          Any tips on loading patches in real time without audio interrupting?

                          nixtrove@ohai.socialN This user is from outside of this forum
                          nixtrove@ohai.socialN This user is from outside of this forum
                          nixtrove@ohai.social
                          wrote last edited by
                          #14

                          @noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max 😝. Stealing DJ techniques.

                          noxin@c.imN 1 Reply Last reply
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                          • nixtrove@ohai.socialN nixtrove@ohai.social

                            @noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max 😝. Stealing DJ techniques.

                            noxin@c.imN This user is from outside of this forum
                            noxin@c.imN This user is from outside of this forum
                            noxin@c.im
                            wrote last edited by
                            #15

                            @Nixtrove that's what i was thinking, gotta try it. Thanks!

                            1 Reply Last reply
                            0
                            • nixtrove@ohai.socialN nixtrove@ohai.social

                              @willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM

                              willjames25@mastodon.socialW This user is from outside of this forum
                              willjames25@mastodon.socialW This user is from outside of this forum
                              willjames25@mastodon.social
                              wrote last edited by
                              #16

                              @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                              willjames25@mastodon.socialW nixtrove@ohai.socialN 2 Replies Last reply
                              0
                              • willjames25@mastodon.socialW willjames25@mastodon.social

                                @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                                willjames25@mastodon.socialW This user is from outside of this forum
                                willjames25@mastodon.socialW This user is from outside of this forum
                                willjames25@mastodon.social
                                wrote last edited by
                                #17

                                @Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework

                                nixtrove@ohai.socialN glubhorn9@mastodon.socialG 2 Replies Last reply
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                                • willjames25@mastodon.socialW willjames25@mastodon.social

                                  @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                                  nixtrove@ohai.socialN This user is from outside of this forum
                                  nixtrove@ohai.socialN This user is from outside of this forum
                                  nixtrove@ohai.social
                                  wrote last edited by
                                  #18

                                  @willjames25 Poly is well optimized which is great, the loading is very sub-perceptual and in terms of the subroutines the poly introduces, it can get hard to mentally manage although it’s just a matter of being very familiar with the signal flow and seeing the most appropriate places poly can end up in, my approach being a bit decentralized, big cthulu patches hosting smaller patches (so there’s a linear hierarchy of patches in my case). You can also turn off DSP in poly.

                                  chrisorstedt@mastodon.socialC 1 Reply Last reply
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                                  • willjames25@mastodon.socialW willjames25@mastodon.social

                                    @Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework

                                    nixtrove@ohai.socialN This user is from outside of this forum
                                    nixtrove@ohai.socialN This user is from outside of this forum
                                    nixtrove@ohai.social
                                    wrote last edited by nixtrove@ohai.social
                                    #19

                                    @willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded

                                    nixtrove@ohai.socialN 1 Reply Last reply
                                    0
                                    • nixtrove@ohai.socialN nixtrove@ohai.social

                                      @willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded

                                      nixtrove@ohai.socialN This user is from outside of this forum
                                      nixtrove@ohai.socialN This user is from outside of this forum
                                      nixtrove@ohai.social
                                      wrote last edited by
                                      #20

                                      @willjames25 Meaning it has to have x type of inputs, x type of outputs right off the bat, has to respect the poly language and so on. Makes everything speak in the same dialects

                                      willjames25@mastodon.socialW 1 Reply Last reply
                                      0
                                      • nixtrove@ohai.socialN nixtrove@ohai.social

                                        @willjames25 Meaning it has to have x type of inputs, x type of outputs right off the bat, has to respect the poly language and so on. Makes everything speak in the same dialects

                                        willjames25@mastodon.socialW This user is from outside of this forum
                                        willjames25@mastodon.socialW This user is from outside of this forum
                                        willjames25@mastodon.social
                                        wrote last edited by
                                        #21

                                        @Nixtrove right so poly would be the only way of having your patches lined up & ready to use without them being open somewhere in the patch eating up cpu? Have you implemented that same idea within the actual patches, my thinking moved towards it for that reason really , like you might have a synth/sampler etc. with features you know you’ll only use here or there or just taking up unnecessary space & it would be nice to open it up as a separate patch

                                        willjames25@mastodon.socialW nixtrove@ohai.socialN 3 Replies Last reply
                                        0
                                        • nixtrove@ohai.socialN nixtrove@ohai.social

                                          @willjames25 Poly is well optimized which is great, the loading is very sub-perceptual and in terms of the subroutines the poly introduces, it can get hard to mentally manage although it’s just a matter of being very familiar with the signal flow and seeing the most appropriate places poly can end up in, my approach being a bit decentralized, big cthulu patches hosting smaller patches (so there’s a linear hierarchy of patches in my case). You can also turn off DSP in poly.

                                          chrisorstedt@mastodon.socialC This user is from outside of this forum
                                          chrisorstedt@mastodon.socialC This user is from outside of this forum
                                          chrisorstedt@mastodon.social
                                          wrote last edited by
                                          #22

                                          @Nixtrove @willjames25 hmm how do you handle recalling what’s inside the poly’s? I’ve always done it with two separate pattrstorage. One for the “loader”, to recall the right patch and another pattrstorage inside that loaded patcher to get the actual params. Can you get away with just the one maybe?

                                          nixtrove@ohai.socialN 1 Reply Last reply
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