Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back on the patches now, time for polyloadable subfolder rabbit holes

Back on the patches now, time for polyloadable subfolder rabbit holes

Scheduled Pinned Locked Moved Uncategorized
32 Posts 7 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • nixtrove@ohai.socialN This user is from outside of this forum
    nixtrove@ohai.socialN This user is from outside of this forum
    nixtrove@ohai.social
    wrote last edited by nixtrove@ohai.social
    #1

    Back on the maxpatching now, time for polyloadable subfolder rabbit holes

    nixtrove@ohai.socialN noxin@c.imN 2 Replies Last reply
    0
    • nixtrove@ohai.socialN nixtrove@ohai.social

      Back on the maxpatching now, time for polyloadable subfolder rabbit holes

      nixtrove@ohai.socialN This user is from outside of this forum
      nixtrove@ohai.socialN This user is from outside of this forum
      nixtrove@ohai.social
      wrote last edited by
      #2

      What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

      nixtrove@ohai.socialN jules_rawlinson@mastodon.socialJ skogn@mastodon.socialS 3 Replies Last reply
      0
      • nixtrove@ohai.socialN nixtrove@ohai.social

        What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

        nixtrove@ohai.socialN This user is from outside of this forum
        nixtrove@ohai.socialN This user is from outside of this forum
        nixtrove@ohai.social
        wrote last edited by nixtrove@ohai.social
        #3

        What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

        nixtrove@ohai.socialN willjames25@mastodon.socialW 2 Replies Last reply
        0
        • nixtrove@ohai.socialN nixtrove@ohai.social

          What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

          nixtrove@ohai.socialN This user is from outside of this forum
          nixtrove@ohai.socialN This user is from outside of this forum
          nixtrove@ohai.social
          wrote last edited by
          #4
          This post is deleted!
          1 Reply Last reply
          0
          • nixtrove@ohai.socialN nixtrove@ohai.social

            What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…

            willjames25@mastodon.socialW This user is from outside of this forum
            willjames25@mastodon.socialW This user is from outside of this forum
            willjames25@mastodon.social
            wrote last edited by
            #5

            @Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?

            nixtrove@ohai.socialN 1 Reply Last reply
            0
            • nixtrove@ohai.socialN nixtrove@ohai.social

              What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

              jules_rawlinson@mastodon.socialJ This user is from outside of this forum
              jules_rawlinson@mastodon.socialJ This user is from outside of this forum
              jules_rawlinson@mastodon.social
              wrote last edited by
              #6

              @Nixtrove I love poly, I love poly of polys too.

              nixtrove@ohai.socialN 1 Reply Last reply
              0
              • nixtrove@ohai.socialN nixtrove@ohai.social

                What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun

                skogn@mastodon.socialS This user is from outside of this forum
                skogn@mastodon.socialS This user is from outside of this forum
                skogn@mastodon.social
                wrote last edited by
                #7

                @Nixtrove

                Link Preview Image
                nixtrove@ohai.socialN 1 Reply Last reply
                0
                • willjames25@mastodon.socialW willjames25@mastodon.social

                  @Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?

                  nixtrove@ohai.socialN This user is from outside of this forum
                  nixtrove@ohai.socialN This user is from outside of this forum
                  nixtrove@ohai.social
                  wrote last edited by
                  #8

                  @willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much

                  nixtrove@ohai.socialN 1 Reply Last reply
                  0
                  • nixtrove@ohai.socialN nixtrove@ohai.social

                    @willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much

                    nixtrove@ohai.socialN This user is from outside of this forum
                    nixtrove@ohai.socialN This user is from outside of this forum
                    nixtrove@ohai.social
                    wrote last edited by
                    #9

                    @willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.

                    nixtrove@ohai.socialN 1 Reply Last reply
                    0
                    • nixtrove@ohai.socialN nixtrove@ohai.social

                      Back on the maxpatching now, time for polyloadable subfolder rabbit holes

                      noxin@c.imN This user is from outside of this forum
                      noxin@c.imN This user is from outside of this forum
                      noxin@c.im
                      wrote last edited by
                      #10

                      @Nixtrove i'm there atm 😮
                      Any tips on loading patches in real time without audio interrupting?

                      nixtrove@ohai.socialN 1 Reply Last reply
                      0
                      • nixtrove@ohai.socialN nixtrove@ohai.social

                        @willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.

                        nixtrove@ohai.socialN This user is from outside of this forum
                        nixtrove@ohai.socialN This user is from outside of this forum
                        nixtrove@ohai.social
                        wrote last edited by
                        #11

                        @willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM

                        willjames25@mastodon.socialW 1 Reply Last reply
                        0
                        • jules_rawlinson@mastodon.socialJ jules_rawlinson@mastodon.social

                          @Nixtrove I love poly, I love poly of polys too.

                          nixtrove@ohai.socialN This user is from outside of this forum
                          nixtrove@ohai.socialN This user is from outside of this forum
                          nixtrove@ohai.social
                          wrote last edited by
                          #12

                          @jules_rawlinson You.. can do that?

                          1 Reply Last reply
                          0
                          • skogn@mastodon.socialS skogn@mastodon.social

                            @Nixtrove

                            Link Preview Image
                            nixtrove@ohai.socialN This user is from outside of this forum
                            nixtrove@ohai.socialN This user is from outside of this forum
                            nixtrove@ohai.social
                            wrote last edited by
                            #13

                            @skogn Wake up and smell the poly

                            1 Reply Last reply
                            0
                            • noxin@c.imN noxin@c.im

                              @Nixtrove i'm there atm 😮
                              Any tips on loading patches in real time without audio interrupting?

                              nixtrove@ohai.socialN This user is from outside of this forum
                              nixtrove@ohai.socialN This user is from outside of this forum
                              nixtrove@ohai.social
                              wrote last edited by
                              #14

                              @noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max 😝. Stealing DJ techniques.

                              noxin@c.imN 1 Reply Last reply
                              0
                              • nixtrove@ohai.socialN nixtrove@ohai.social

                                @noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max 😝. Stealing DJ techniques.

                                noxin@c.imN This user is from outside of this forum
                                noxin@c.imN This user is from outside of this forum
                                noxin@c.im
                                wrote last edited by
                                #15

                                @Nixtrove that's what i was thinking, gotta try it. Thanks!

                                1 Reply Last reply
                                0
                                • nixtrove@ohai.socialN nixtrove@ohai.social

                                  @willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM

                                  willjames25@mastodon.socialW This user is from outside of this forum
                                  willjames25@mastodon.socialW This user is from outside of this forum
                                  willjames25@mastodon.social
                                  wrote last edited by
                                  #16

                                  @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                                  willjames25@mastodon.socialW nixtrove@ohai.socialN 2 Replies Last reply
                                  0
                                  • willjames25@mastodon.socialW willjames25@mastodon.social

                                    @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                                    willjames25@mastodon.socialW This user is from outside of this forum
                                    willjames25@mastodon.socialW This user is from outside of this forum
                                    willjames25@mastodon.social
                                    wrote last edited by
                                    #17

                                    @Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework

                                    nixtrove@ohai.socialN glubhorn9@mastodon.socialG 2 Replies Last reply
                                    0
                                    • willjames25@mastodon.socialW willjames25@mastodon.social

                                      @Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?

                                      nixtrove@ohai.socialN This user is from outside of this forum
                                      nixtrove@ohai.socialN This user is from outside of this forum
                                      nixtrove@ohai.social
                                      wrote last edited by
                                      #18

                                      @willjames25 Poly is well optimized which is great, the loading is very sub-perceptual and in terms of the subroutines the poly introduces, it can get hard to mentally manage although it’s just a matter of being very familiar with the signal flow and seeing the most appropriate places poly can end up in, my approach being a bit decentralized, big cthulu patches hosting smaller patches (so there’s a linear hierarchy of patches in my case). You can also turn off DSP in poly.

                                      chrisorstedt@mastodon.socialC 1 Reply Last reply
                                      0
                                      • willjames25@mastodon.socialW willjames25@mastodon.social

                                        @Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework

                                        nixtrove@ohai.socialN This user is from outside of this forum
                                        nixtrove@ohai.socialN This user is from outside of this forum
                                        nixtrove@ohai.social
                                        wrote last edited by nixtrove@ohai.social
                                        #19

                                        @willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded

                                        nixtrove@ohai.socialN 1 Reply Last reply
                                        0
                                        • nixtrove@ohai.socialN nixtrove@ohai.social

                                          @willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded

                                          nixtrove@ohai.socialN This user is from outside of this forum
                                          nixtrove@ohai.socialN This user is from outside of this forum
                                          nixtrove@ohai.social
                                          wrote last edited by
                                          #20

                                          @willjames25 Meaning it has to have x type of inputs, x type of outputs right off the bat, has to respect the poly language and so on. Makes everything speak in the same dialects

                                          willjames25@mastodon.socialW 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups