Back on the patches now, time for polyloadable subfolder rabbit holes
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Back on the maxpatching now, time for polyloadable subfolder rabbit holes
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Back on the maxpatching now, time for polyloadable subfolder rabbit holes
What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun
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What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun
What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…
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What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…
This post is deleted! -
What’s also perhaps a funny little con to poly is that I’m gonna have thousands of unfinished patches in a few years, but what doth “finishing a patch” even mean…
@Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?
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What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun
@Nixtrove I love poly, I love poly of polys too.
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What’s great about that is that I get to patch more, poly the gift that keeps on giving. Loading up some weird patch in the middle of some other thing sounds kinda fun
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@Nixtrove how do the poly patches slot into your chain ? Is there a routing system set up that just allows you to mix in fx etc. I am veering towards setting up a little submenu folder for this in a sampler I’m working on but also intrigued how you have implemented this with sequencing data ?
@willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much
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@willjames25 Working off the specific architecture I conceived a few years ago and implemented, it’s really just a matter of mixing between what I had before and whatever can be hard-switched or slowly faded into the poly slot. It’s really just sprinkling that poly shit everywhere, where the stuff is already happening, so that particular gizmo I already have (where I put it pretty much) can just do more things. Because I do not want to overwrite my old messy system p much
@willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.
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Back on the maxpatching now, time for polyloadable subfolder rabbit holes
@Nixtrove i'm there atm

Any tips on loading patches in real time without audio interrupting? -
@willjames25 Still a WIP but I’m thinking it being pretty easy, just to queue switches between the main sequencers I have and then the poly sequencers. Downbeats pretty much, slow fades, but yeah just imagine putting a poly right next to anything you have and then switch to the poly patch slot (whatever’s in there) whenever you want, that’s the kind of freedom I’m thinking of.
@willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM
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@Nixtrove I love poly, I love poly of polys too.
@jules_rawlinson You.. can do that?
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@skogn Wake up and smell the poly
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@Nixtrove i'm there atm

Any tips on loading patches in real time without audio interrupting?@noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max
. Stealing DJ techniques. -
@noxin I’m thinking you could use a very quick crossfade between the channels, or a mute/solo thing, pretty much sleight of hand with a mixer except it’s in Max
. Stealing DJ techniques.@Nixtrove that's what i was thinking, gotta try it. Thanks!
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@willjames25 Like the difference between something you hard coded and something that’s swappable. I’m not getting rid of the hard-coded stuff (say it like the machine as it already is) I’m just adding the swappable stuff. I will be pretty much recycling audio channels and message/event cables and inserting poly~ hosted data and sounds into the same routing. I could run down the core architecture in a separate post or in PM
@Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?
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@Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?
@Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework
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@Nixtrove I get you , it does sound refreshing having a framework laid out so you can easily access you’re patches & layer - have them meld together as a result of data being shared between them and so on. I normally work on patches in max as these contained projects / tools that become a sort of performance environment. Not knowing a lot about poly, is there particular features baked in that lend itself to it being more appropriate for building swappable chains of patches?
@willjames25 Poly is well optimized which is great, the loading is very sub-perceptual and in terms of the subroutines the poly introduces, it can get hard to mentally manage although it’s just a matter of being very familiar with the signal flow and seeing the most appropriate places poly can end up in, my approach being a bit decentralized, big cthulu patches hosting smaller patches (so there’s a linear hierarchy of patches in my case). You can also turn off DSP in poly.
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@Nixtrove I’m aware that you can create a umenu & send your patch names to poly for it to open but I’m probably missing a lot of its other useful features , especially when it comes to putting a framework in place for having changeable patches. I love what you mentioned about things only dropping in at the end of the bar, like I do that with speedlim a lot or latch in gen but I can imagine that being mental once it’s incorporated into the framework
@willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded
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@willjames25 It begets managing your patches in a more structured manner, being able to keep your stuff visible and findable, loadable, so it also does morph your workflow into something a little more coherent for the average person I would say, probably making it nice for collab. I think in terms of how it affects future patching habits I think it is also positive, you are already determining the end result of the signal chain so the patch itself becomes efficiently coded
@willjames25 Meaning it has to have x type of inputs, x type of outputs right off the bat, has to respect the poly language and so on. Makes everything speak in the same dialects
