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  3. Stardew valley is a popular game with people in my generation.

Stardew valley is a popular game with people in my generation.

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  • futurebird@sauropods.winF futurebird@sauropods.win

    Two of the most momentous parts of the game are when you fix the public bus and when you get the ferry service working again.

    You bring all of the materials to fix the boat but still need to buy tickets to use it because buying tickets for a nice functional local public transit system are kind of part of the whole allure.

    benroyce@mastodon.socialB This user is from outside of this forum
    benroyce@mastodon.socialB This user is from outside of this forum
    benroyce@mastodon.social
    wrote last edited by
    #12

    @futurebird

    my entire stardew valley experience consists of me gawking over my kid's shoulders until they notice and say "go away i'm busy"

    1 Reply Last reply
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    • earthlightning@sfba.socialE earthlightning@sfba.social

      @futurebird

      Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

      You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

      Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

      lexyeen@plush.cityL This user is from outside of this forum
      lexyeen@plush.cityL This user is from outside of this forum
      lexyeen@plush.city
      wrote last edited by
      #13

      @earthlightning @futurebird "Well, shit."

      "Yeah, uh, that's actually one of the reasons why the sewers are a problem..."

      thesquirrelfish@sfba.socialT 1 Reply Last reply
      0
      • earthlightning@sfba.socialE earthlightning@sfba.social

        @futurebird

        Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

        You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

        Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

        pussreboots@sfba.socialP This user is from outside of this forum
        pussreboots@sfba.socialP This user is from outside of this forum
        pussreboots@sfba.social
        wrote last edited by
        #14

        @earthlightning @futurebird I would play the heck out of that.

        1 Reply Last reply
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        • earthlightning@sfba.socialE earthlightning@sfba.social

          @futurebird

          Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

          You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

          Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

          sinvega@mas.toS This user is from outside of this forum
          sinvega@mas.toS This user is from outside of this forum
          sinvega@mas.to
          wrote last edited by
          #15

          @earthlightning @futurebird I swear I have played this but my memory has purged it, possibly as a form of self-defence

          nxskok@cupoftea.socialN 1 Reply Last reply
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          • earthlightning@sfba.socialE earthlightning@sfba.social

            @futurebird

            Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

            You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

            Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

            azonenberg@ioc.exchangeA This user is from outside of this forum
            azonenberg@ioc.exchangeA This user is from outside of this forum
            azonenberg@ioc.exchange
            wrote last edited by
            #16

            @earthlightning @futurebird krobus complains about sewage backing up into his lair

            1 Reply Last reply
            0
            • futurebird@sauropods.winF futurebird@sauropods.win

              Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

              In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

              Also there are magic forest spirits and dungeons with monsters and treasures.

              octaviaconamore@cutie.cityO This user is from outside of this forum
              octaviaconamore@cutie.cityO This user is from outside of this forum
              octaviaconamore@cutie.city
              wrote last edited by
              #17

              @futurebird @emlove and, of course, the undisputed pinnacle of power fantasy: getting 8 consecutive hours of sleep at a time of day you want to after which you feel well rested

              nazokiyoubinbou@urusai.socialN 1 Reply Last reply
              0
              • futurebird@sauropods.winF futurebird@sauropods.win

                Two of the most momentous parts of the game are when you fix the public bus and when you get the ferry service working again.

                You bring all of the materials to fix the boat but still need to buy tickets to use it because buying tickets for a nice functional local public transit system are kind of part of the whole allure.

                rockario@kind.socialR This user is from outside of this forum
                rockario@kind.socialR This user is from outside of this forum
                rockario@kind.social
                wrote last edited by
                #18

                @futurebird Also, the consistent conversion of labor into product, and then being able to easily and reliably sell that product for the same amount of money and thus have more than enough to live on.

                1 Reply Last reply
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                • R relay@relay.an.exchange shared this topic
                • futurebird@sauropods.winF futurebird@sauropods.win

                  @carrideen

                  aw man I was pulling for Willy or Gunther. Well Sandy is a nice addition. And I guess Clint deserves a redemption arc. Maybe.

                  amateurexpert@flipping.rocksA This user is from outside of this forum
                  amateurexpert@flipping.rocksA This user is from outside of this forum
                  amateurexpert@flipping.rocks
                  wrote last edited by
                  #19

                  @futurebird @carrideen

                  Willy is top of my wish-to-date list after Krobus. It's so easy to make him happy, he just Likes Fish So Much. Plus a lot of the dateable characters are *way* too young for me.

                  Krobus I would actually get down with. Who doesn't want to date Shadow Daddy?

                  carrideen@c18.masto.hostC 1 Reply Last reply
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                  • earthlightning@sfba.socialE This user is from outside of this forum
                    earthlightning@sfba.socialE This user is from outside of this forum
                    earthlightning@sfba.social
                    wrote last edited by
                    #20

                    @beemoh @futurebird

                    Fair point, but I'd want to keep more of the social element of infrastructure.

                    I like the way Stardew gives you a cast of characters whose wants and needs are part of the story, and I'd like an infrastructure game that leans into that even more.

                    earthlightning@sfba.socialE louisa_@mastodon.socialL 2 Replies Last reply
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                    • carrideen@c18.masto.hostC carrideen@c18.masto.host

                      @futurebird Did you see the announcement about 1.7? Clint and Sandy are now marriage material!

                      amateurexpert@flipping.rocksA This user is from outside of this forum
                      amateurexpert@flipping.rocksA This user is from outside of this forum
                      amateurexpert@flipping.rocks
                      wrote last edited by
                      #21

                      @carrideen literally just hearing about this from you now. tysm

                      @futurebird

                      carrideen@c18.masto.hostC 1 Reply Last reply
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                      • earthlightning@sfba.socialE earthlightning@sfba.social

                        @beemoh @futurebird

                        Fair point, but I'd want to keep more of the social element of infrastructure.

                        I like the way Stardew gives you a cast of characters whose wants and needs are part of the story, and I'd like an infrastructure game that leans into that even more.

                        earthlightning@sfba.socialE This user is from outside of this forum
                        earthlightning@sfba.socialE This user is from outside of this forum
                        earthlightning@sfba.social
                        wrote last edited by
                        #22

                        @beemoh @futurebird

                        Everybody play my thrilling game where you persuade the townsfolk to pass an income tax to pay for maintenance workers.

                        Is there an analogue to Stardew's choice between the community center and the corporate franchise? You bet! You see, at a certain point the maintenance workers decide they want to unionize, and you have to decide which side you're on.

                        1 Reply Last reply
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                        • futurebird@sauropods.winF futurebird@sauropods.win

                          Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

                          In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

                          Also there are magic forest spirits and dungeons with monsters and treasures.

                          gotofritz@hachyderm.ioG This user is from outside of this forum
                          gotofritz@hachyderm.ioG This user is from outside of this forum
                          gotofritz@hachyderm.io
                          wrote last edited by
                          #23

                          @futurebird

                          Presumably there are dowsers there too?

                          1 Reply Last reply
                          0
                          • amateurexpert@flipping.rocksA amateurexpert@flipping.rocks

                            @carrideen literally just hearing about this from you now. tysm

                            @futurebird

                            carrideen@c18.masto.hostC This user is from outside of this forum
                            carrideen@c18.masto.hostC This user is from outside of this forum
                            carrideen@c18.masto.host
                            wrote last edited by
                            #24

                            @AmateurExpert @futurebird Check out ConcernedApe's new YT video!

                            1 Reply Last reply
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                            • earthlightning@sfba.socialE earthlightning@sfba.social

                              @futurebird

                              Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                              You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                              Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                              nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                              nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                              nazokiyoubinbou@urusai.social
                              wrote last edited by
                              #25

                              @earthlightning @futurebird This is actually a game. I'm trying to remember what it's called, but it actually exists. Literally exactly that.

                              1 Reply Last reply
                              0
                              • octaviaconamore@cutie.cityO octaviaconamore@cutie.city

                                @futurebird @emlove and, of course, the undisputed pinnacle of power fantasy: getting 8 consecutive hours of sleep at a time of day you want to after which you feel well rested

                                nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                nazokiyoubinbou@urusai.social
                                wrote last edited by
                                #26

                                @OctaviaConAmore @futurebird @emlove I dunno. The way Stardew Valley handles sleep is more of an anxiety inducing panic IMO. In every stream I've seen there was at least once with the person running in panic as that clock ticked down.

                                I still can't, for the life of me, understand why they made the timescale so much worse in Stardew Valley versus the games it's copying or, for that matter, why they made the punishment for not going to sleep on time so much worse, or why they made the time you must go to sleep or else so blasted early... In Rune Factory you go to sleep by 4am or you have a random chance of maybe getting sick (which can be cured by taking a sickness cure or at the clinic in some games — was a good excuse to visit Iris in Oceans, lol.)

                                It just temporarily lowered stats.

                                octaviaconamore@cutie.cityO 1 Reply Last reply
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                                • earthlightning@sfba.socialE earthlightning@sfba.social

                                  @futurebird

                                  Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                                  You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                                  Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                                  liliyo302@mastodon.socialL This user is from outside of this forum
                                  liliyo302@mastodon.socialL This user is from outside of this forum
                                  liliyo302@mastodon.social
                                  wrote last edited by
                                  #27

                                  @futurebird Pretty sure I've played that.

                                  1 Reply Last reply
                                  0
                                  • earthlightning@sfba.socialE earthlightning@sfba.social

                                    @futurebird

                                    Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                                    You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                                    Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                                    csolisr@hub.azkware.netC This user is from outside of this forum
                                    csolisr@hub.azkware.netC This user is from outside of this forum
                                    csolisr@hub.azkware.net
                                    wrote last edited by
                                    #28
                                    So, Sim City, but without the map? Or Animal Crossing but only the mayor's parts?
                                    1 Reply Last reply
                                    0
                                    • rupert@mastodon.nzR This user is from outside of this forum
                                      rupert@mastodon.nzR This user is from outside of this forum
                                      rupert@mastodon.nz
                                      wrote last edited by
                                      #29

                                      @beemoh @earthlightning @futurebird Yes, but the other 10% is murdering the locals upset by the pollution from your mines and factories.

                                      1 Reply Last reply
                                      0
                                      • earthlightning@sfba.socialE earthlightning@sfba.social

                                        @futurebird

                                        Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                                        You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                                        Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                                        tartley@fosstodon.orgT This user is from outside of this forum
                                        tartley@fosstodon.orgT This user is from outside of this forum
                                        tartley@fosstodon.org
                                        wrote last edited by
                                        #30

                                        @earthlightning @futurebird not all at a Stardew vibe, but this reminds me powerfully of the game "Infra", in which your Finnish engineer character does unhurried inspections & impromptu repairs to buildings, starting with small scale rural bridges and a sawmill, and progressing to larger and more involved facilities as you continue your afternoon shift walking to successive assignments along the riverside path that leads slowly into town. One of the most marvelous, engrossing games I've played

                                        tartley@fosstodon.orgT ams@infosec.exchangeA fivetonsflax@tilde.zoneF adaraastin@supervolcano.angryshark.euA 4 Replies Last reply
                                        0
                                        • tartley@fosstodon.orgT tartley@fosstodon.org

                                          @earthlightning @futurebird not all at a Stardew vibe, but this reminds me powerfully of the game "Infra", in which your Finnish engineer character does unhurried inspections & impromptu repairs to buildings, starting with small scale rural bridges and a sawmill, and progressing to larger and more involved facilities as you continue your afternoon shift walking to successive assignments along the riverside path that leads slowly into town. One of the most marvelous, engrossing games I've played

                                          tartley@fosstodon.orgT This user is from outside of this forum
                                          tartley@fosstodon.orgT This user is from outside of this forum
                                          tartley@fosstodon.org
                                          wrote last edited by
                                          #31

                                          @earthlightning @futurebird https://store.steampowered.com/app/251110/INFRA/

                                          There is more to it than this. A plot emerges, that goes places I guarantee you do not expect, but suffice to say that spoilers are a disservice - I went in blind and unprepared, and as a result it was an incredible once in a lifetime experience.

                                          jesticulated@mastodon.socialJ 1 Reply Last reply
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