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  3. Stardew valley is a popular game with people in my generation.

Stardew valley is a popular game with people in my generation.

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  • futurebird@sauropods.winF futurebird@sauropods.win

    Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

    In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

    Also there are magic forest spirits and dungeons with monsters and treasures.

    kevingranade@mastodon.gamedev.placeK This user is from outside of this forum
    kevingranade@mastodon.gamedev.placeK This user is from outside of this forum
    kevingranade@mastodon.gamedev.place
    wrote last edited by
    #7

    @futurebird my game is very anti-power fantasy except you can just stop eating and you'll steadily lose weight until you start eating again.

    1 Reply Last reply
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    • futurebird@sauropods.winF futurebird@sauropods.win

      Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

      In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

      Also there are magic forest spirits and dungeons with monsters and treasures.

      myerman@turtleisland.socialM This user is from outside of this forum
      myerman@turtleisland.socialM This user is from outside of this forum
      myerman@turtleisland.social
      wrote last edited by
      #8

      @futurebird I just found it on Apple Arcade so I’m gonna try it

      1 Reply Last reply
      0
      • futurebird@sauropods.winF futurebird@sauropods.win

        @carrideen

        aw man I was pulling for Willy or Gunther. Well Sandy is a nice addition. And I guess Clint deserves a redemption arc. Maybe.

        carrideen@c18.masto.hostC This user is from outside of this forum
        carrideen@c18.masto.hostC This user is from outside of this forum
        carrideen@c18.masto.host
        wrote last edited by
        #9

        @futurebird They gave one to Shane so I suppose Clint was the next step of seemingly irredeemable Pelican Town men. Sandy is a snack though.

        1 Reply Last reply
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        • futurebird@sauropods.winF futurebird@sauropods.win

          Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

          In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

          Also there are magic forest spirits and dungeons with monsters and treasures.

          johnbrowntypeface@spore.socialJ This user is from outside of this forum
          johnbrowntypeface@spore.socialJ This user is from outside of this forum
          johnbrowntypeface@spore.social
          wrote last edited by
          #10

          @futurebird
          you term it power fantasy, but it could just as easily be called autonomy fantasy

          1 Reply Last reply
          0
          • futurebird@sauropods.winF futurebird@sauropods.win

            Two of the most momentous parts of the game are when you fix the public bus and when you get the ferry service working again.

            You bring all of the materials to fix the boat but still need to buy tickets to use it because buying tickets for a nice functional local public transit system are kind of part of the whole allure.

            earthlightning@sfba.socialE This user is from outside of this forum
            earthlightning@sfba.socialE This user is from outside of this forum
            earthlightning@sfba.social
            wrote last edited by
            #11

            @futurebird

            Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

            You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

            Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

            lexyeen@plush.cityL pussreboots@sfba.socialP sinvega@mas.toS azonenberg@ioc.exchangeA nazokiyoubinbou@urusai.socialN 8 Replies Last reply
            0
            • futurebird@sauropods.winF futurebird@sauropods.win

              Two of the most momentous parts of the game are when you fix the public bus and when you get the ferry service working again.

              You bring all of the materials to fix the boat but still need to buy tickets to use it because buying tickets for a nice functional local public transit system are kind of part of the whole allure.

              benroyce@mastodon.socialB This user is from outside of this forum
              benroyce@mastodon.socialB This user is from outside of this forum
              benroyce@mastodon.social
              wrote last edited by
              #12

              @futurebird

              my entire stardew valley experience consists of me gawking over my kid's shoulders until they notice and say "go away i'm busy"

              1 Reply Last reply
              0
              • earthlightning@sfba.socialE earthlightning@sfba.social

                @futurebird

                Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                lexyeen@plush.cityL This user is from outside of this forum
                lexyeen@plush.cityL This user is from outside of this forum
                lexyeen@plush.city
                wrote last edited by
                #13

                @earthlightning @futurebird "Well, shit."

                "Yeah, uh, that's actually one of the reasons why the sewers are a problem..."

                thesquirrelfish@sfba.socialT 1 Reply Last reply
                0
                • earthlightning@sfba.socialE earthlightning@sfba.social

                  @futurebird

                  Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                  You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                  Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                  pussreboots@sfba.socialP This user is from outside of this forum
                  pussreboots@sfba.socialP This user is from outside of this forum
                  pussreboots@sfba.social
                  wrote last edited by
                  #14

                  @earthlightning @futurebird I would play the heck out of that.

                  1 Reply Last reply
                  0
                  • earthlightning@sfba.socialE earthlightning@sfba.social

                    @futurebird

                    Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                    You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                    Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                    sinvega@mas.toS This user is from outside of this forum
                    sinvega@mas.toS This user is from outside of this forum
                    sinvega@mas.to
                    wrote last edited by
                    #15

                    @earthlightning @futurebird I swear I have played this but my memory has purged it, possibly as a form of self-defence

                    nxskok@cupoftea.socialN 1 Reply Last reply
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                    • earthlightning@sfba.socialE earthlightning@sfba.social

                      @futurebird

                      Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                      You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                      Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                      azonenberg@ioc.exchangeA This user is from outside of this forum
                      azonenberg@ioc.exchangeA This user is from outside of this forum
                      azonenberg@ioc.exchange
                      wrote last edited by
                      #16

                      @earthlightning @futurebird krobus complains about sewage backing up into his lair

                      1 Reply Last reply
                      0
                      • futurebird@sauropods.winF futurebird@sauropods.win

                        Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

                        In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

                        Also there are magic forest spirits and dungeons with monsters and treasures.

                        octaviaconamore@cutie.cityO This user is from outside of this forum
                        octaviaconamore@cutie.cityO This user is from outside of this forum
                        octaviaconamore@cutie.city
                        wrote last edited by
                        #17

                        @futurebird @emlove and, of course, the undisputed pinnacle of power fantasy: getting 8 consecutive hours of sleep at a time of day you want to after which you feel well rested

                        nazokiyoubinbou@urusai.socialN 1 Reply Last reply
                        0
                        • futurebird@sauropods.winF futurebird@sauropods.win

                          Two of the most momentous parts of the game are when you fix the public bus and when you get the ferry service working again.

                          You bring all of the materials to fix the boat but still need to buy tickets to use it because buying tickets for a nice functional local public transit system are kind of part of the whole allure.

                          rockario@kind.socialR This user is from outside of this forum
                          rockario@kind.socialR This user is from outside of this forum
                          rockario@kind.social
                          wrote last edited by
                          #18

                          @futurebird Also, the consistent conversion of labor into product, and then being able to easily and reliably sell that product for the same amount of money and thus have more than enough to live on.

                          1 Reply Last reply
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                          • futurebird@sauropods.winF futurebird@sauropods.win

                            @carrideen

                            aw man I was pulling for Willy or Gunther. Well Sandy is a nice addition. And I guess Clint deserves a redemption arc. Maybe.

                            amateurexpert@flipping.rocksA This user is from outside of this forum
                            amateurexpert@flipping.rocksA This user is from outside of this forum
                            amateurexpert@flipping.rocks
                            wrote last edited by
                            #19

                            @futurebird @carrideen

                            Willy is top of my wish-to-date list after Krobus. It's so easy to make him happy, he just Likes Fish So Much. Plus a lot of the dateable characters are *way* too young for me.

                            Krobus I would actually get down with. Who doesn't want to date Shadow Daddy?

                            carrideen@c18.masto.hostC 1 Reply Last reply
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                            • earthlightning@sfba.socialE This user is from outside of this forum
                              earthlightning@sfba.socialE This user is from outside of this forum
                              earthlightning@sfba.social
                              wrote last edited by
                              #20

                              @beemoh @futurebird

                              Fair point, but I'd want to keep more of the social element of infrastructure.

                              I like the way Stardew gives you a cast of characters whose wants and needs are part of the story, and I'd like an infrastructure game that leans into that even more.

                              earthlightning@sfba.socialE louisa_@mastodon.socialL 2 Replies Last reply
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                              • carrideen@c18.masto.hostC carrideen@c18.masto.host

                                @futurebird Did you see the announcement about 1.7? Clint and Sandy are now marriage material!

                                amateurexpert@flipping.rocksA This user is from outside of this forum
                                amateurexpert@flipping.rocksA This user is from outside of this forum
                                amateurexpert@flipping.rocks
                                wrote last edited by
                                #21

                                @carrideen literally just hearing about this from you now. tysm

                                @futurebird

                                carrideen@c18.masto.hostC 1 Reply Last reply
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                                • earthlightning@sfba.socialE earthlightning@sfba.social

                                  @beemoh @futurebird

                                  Fair point, but I'd want to keep more of the social element of infrastructure.

                                  I like the way Stardew gives you a cast of characters whose wants and needs are part of the story, and I'd like an infrastructure game that leans into that even more.

                                  earthlightning@sfba.socialE This user is from outside of this forum
                                  earthlightning@sfba.socialE This user is from outside of this forum
                                  earthlightning@sfba.social
                                  wrote last edited by
                                  #22

                                  @beemoh @futurebird

                                  Everybody play my thrilling game where you persuade the townsfolk to pass an income tax to pay for maintenance workers.

                                  Is there an analogue to Stardew's choice between the community center and the corporate franchise? You bet! You see, at a certain point the maintenance workers decide they want to unionize, and you have to decide which side you're on.

                                  1 Reply Last reply
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                                  • futurebird@sauropods.winF futurebird@sauropods.win

                                    Stardew valley is a popular game with people in my generation. Like most video games it's a power fantasy.

                                    In this case about growing food, having a functional "third space" in your community and fixing public transit. Pure escapism.

                                    Also there are magic forest spirits and dungeons with monsters and treasures.

                                    gotofritz@hachyderm.ioG This user is from outside of this forum
                                    gotofritz@hachyderm.ioG This user is from outside of this forum
                                    gotofritz@hachyderm.io
                                    wrote last edited by
                                    #23

                                    @futurebird

                                    Presumably there are dowsers there too?

                                    1 Reply Last reply
                                    0
                                    • amateurexpert@flipping.rocksA amateurexpert@flipping.rocks

                                      @carrideen literally just hearing about this from you now. tysm

                                      @futurebird

                                      carrideen@c18.masto.hostC This user is from outside of this forum
                                      carrideen@c18.masto.hostC This user is from outside of this forum
                                      carrideen@c18.masto.host
                                      wrote last edited by
                                      #24

                                      @AmateurExpert @futurebird Check out ConcernedApe's new YT video!

                                      1 Reply Last reply
                                      0
                                      • earthlightning@sfba.socialE earthlightning@sfba.social

                                        @futurebird

                                        Now I'm imagining an "Ooops, all infrastructure" version of Stardew. You move into a crumbling town, and instead of farming, you spend all your time fixing issues with transit, water, power, and the library.

                                        You could even follow the classic farm arc, where you start out repairing everything by hand and gradually move up layers of abstraction, maybe through organizing fellow townsfolk to pitch in.

                                        Mid-game you think everything is going great, and then someone tells you about the state of the sewer system.

                                        nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                        nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                        nazokiyoubinbou@urusai.social
                                        wrote last edited by
                                        #25

                                        @earthlightning @futurebird This is actually a game. I'm trying to remember what it's called, but it actually exists. Literally exactly that.

                                        1 Reply Last reply
                                        0
                                        • octaviaconamore@cutie.cityO octaviaconamore@cutie.city

                                          @futurebird @emlove and, of course, the undisputed pinnacle of power fantasy: getting 8 consecutive hours of sleep at a time of day you want to after which you feel well rested

                                          nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                          nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                          nazokiyoubinbou@urusai.social
                                          wrote last edited by
                                          #26

                                          @OctaviaConAmore @futurebird @emlove I dunno. The way Stardew Valley handles sleep is more of an anxiety inducing panic IMO. In every stream I've seen there was at least once with the person running in panic as that clock ticked down.

                                          I still can't, for the life of me, understand why they made the timescale so much worse in Stardew Valley versus the games it's copying or, for that matter, why they made the punishment for not going to sleep on time so much worse, or why they made the time you must go to sleep or else so blasted early... In Rune Factory you go to sleep by 4am or you have a random chance of maybe getting sick (which can be cured by taking a sickness cure or at the clinic in some games — was a good excuse to visit Iris in Oceans, lol.)

                                          It just temporarily lowered stats.

                                          octaviaconamore@cutie.cityO 1 Reply Last reply
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