I have a question for those who like to use #AI.
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@cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.
@NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.
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@pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.
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@NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.
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@cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.
@NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.
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@NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.
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@NicksWorld @cubic I'm not sure how much PCSX2 lets other processes dig into the memory. You'd have to look into that.
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@pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.
@cubic @NicksWorld Yeah I hadn't looked at the whole thread before replying.
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@NicksWorld @cubic I'm like 80% sure.
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@NicksWorld @cubic I'm like 80% sure.
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@NicksWorld @pixelate I know of only 1 extraction tool for PS2 games, PSound. But even that's kinda hit and miss because of sample rates, encryption and other shit, plus that codebase is a million years old.
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@NicksWorld @pixelate I know of only 1 extraction tool for PS2 games, PSound. But even that's kinda hit and miss because of sample rates, encryption and other shit, plus that codebase is a million years old.
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@NicksWorld @pixelate Those are PC games. Console titles are a whole other can of mutant spiders.
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@NicksWorld @pixelate Those are PC games. Console titles are a whole other can of mutant spiders.
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@NicksWorld @pixelate Again, PC vs console. PC engines are more well known, especially modern ones. This is a Playstation 2 game from 20-some years ago.
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@NicksWorld @pixelate Again, PC vs console. PC engines are more well known, especially modern ones. This is a Playstation 2 game from 20-some years ago.
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@NicksWorld @pixelate PC game means ported to and optimised for PC, not running on a PC through a console emulator.
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@NicksWorld @pixelate PC game means ported to and optimised for PC, not running on a PC through a console emulator.
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@NicksWorld @pixelate It's like saying hey, I got Windows 2000 running on an Android tablet! No, you didn't, you got Windows 2000 running in a virtualised environment that borrows some of the physical hardware of an Android tablet.
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@NicksWorld @pixelate It's like saying hey, I got Windows 2000 running on an Android tablet! No, you didn't, you got Windows 2000 running in a virtualised environment that borrows some of the physical hardware of an Android tablet.
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@NicksWorld @pixelate I know of only 1 extraction tool for PS2 games, PSound. But even that's kinda hit and miss because of sample rates, encryption and other shit, plus that codebase is a million years old.
@cubic @NicksWorld Oh man, PSound. I loved that back in the day. Put in my disk for MK Armageddon, got it started, and out popped all the announcer dialog and such. It was pretty cool at the time.