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CIRCLE WITH A DOT

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  3. Also, SDL3 now supports MS-DOS.

Also, SDL3 now supports MS-DOS.

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  • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

    @icculus
    needs an SDL_GPU backend for Glide

    icculus@mastodon.gamedev.placeI This user is from outside of this forum
    icculus@mastodon.gamedev.placeI This user is from outside of this forum
    icculus@mastodon.gamedev.place
    wrote last edited by
    #5

    @Doomed_Daniel I actually attempted to do a 2D renderer backend with Glide, and it wasn’t powerful enough. 😞 256x256 texture size maximum, no render targets, etc.

    1 Reply Last reply
    0
    • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

      Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

      divverent@misskey.deD This user is from outside of this forum
      divverent@misskey.deD This user is from outside of this forum
      divverent@misskey.de
      wrote last edited by
      #6
      @icculus@mastodon.gamedev.place To be fair, FreeDOS is still being maintained.

      Bootable games are cool.
      1 Reply Last reply
      0
      • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

        Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

        foone@digipres.clubF This user is from outside of this forum
        foone@digipres.clubF This user is from outside of this forum
        foone@digipres.club
        wrote last edited by
        #7

        @icculus I have dreamed of this for years.

        1 Reply Last reply
        0
        • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

          Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

          brett_e_carlock@mastodon.onlineB This user is from outside of this forum
          brett_e_carlock@mastodon.onlineB This user is from outside of this forum
          brett_e_carlock@mastodon.online
          wrote last edited by
          #8

          @icculus
          Between this and OS/2 support... 😍

          2ine still is my like impossible dream.

          1 Reply Last reply
          0
          • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

            Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

            da_habakuk@fosstodon.orgD This user is from outside of this forum
            da_habakuk@fosstodon.orgD This user is from outside of this forum
            da_habakuk@fosstodon.org
            wrote last edited by
            #9

            @icculus @root42 that is so great! thanks alot!

            1 Reply Last reply
            0
            • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

              Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

              thatgalsilver@zoner.workT This user is from outside of this forum
              thatgalsilver@zoner.workT This user is from outside of this forum
              thatgalsilver@zoner.work
              wrote last edited by
              #10

              @icculus@mastodon.gamedev.place @ClarusPlusPlus@gamedev.lgbt

              clarusplusplus@gamedev.lgbtC 1 Reply Last reply
              0
              • thatgalsilver@zoner.workT thatgalsilver@zoner.work

                @icculus@mastodon.gamedev.place @ClarusPlusPlus@gamedev.lgbt

                clarusplusplus@gamedev.lgbtC This user is from outside of this forum
                clarusplusplus@gamedev.lgbtC This user is from outside of this forum
                clarusplusplus@gamedev.lgbt
                wrote last edited by
                #11

                @thatgalsilver omg this rules
                @icculus

                thatgalsilver@zoner.workT 1 Reply Last reply
                0
                • clarusplusplus@gamedev.lgbtC clarusplusplus@gamedev.lgbt

                  @thatgalsilver omg this rules
                  @icculus

                  thatgalsilver@zoner.workT This user is from outside of this forum
                  thatgalsilver@zoner.workT This user is from outside of this forum
                  thatgalsilver@zoner.work
                  wrote last edited by
                  #12

                  @ClarusPlusPlus@gamedev.lgbt I knew that you would enjoy this, and I hope it is useful in your future :3 @icculus@mastodon.gamedev.place

                  1 Reply Last reply
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                  • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

                    Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

                    fantasmitaasex@todon.euF This user is from outside of this forum
                    fantasmitaasex@todon.euF This user is from outside of this forum
                    fantasmitaasex@todon.eu
                    wrote last edited by
                    #13

                    @icculus @vi igual esto interesa para el fork de DIV

                    1 Reply Last reply
                    0
                    • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                      @icculus
                      needs an SDL_GPU backend for Glide

                      fantasmitaasex@todon.euF This user is from outside of this forum
                      fantasmitaasex@todon.euF This user is from outside of this forum
                      fantasmitaasex@todon.eu
                      wrote last edited by
                      #14

                      @Doomed_Daniel @icculus the question is... Uses the 2d acceleration exposed by the VBE API ?

                      1 Reply Last reply
                      0
                      • icculus@mastodon.gamedev.placeI icculus@mastodon.gamedev.place

                        Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        avincentinspace@furry.engineer
                        wrote last edited by
                        #15

                        @icculus holy fucking based

                        1 Reply Last reply
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