Also, SDL3 now supports MS-DOS.
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
@icculus@mastodon.gamedev.place To be fair, FreeDOS is still being maintained.
Bootable games are cool. -
Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
@icculus I have dreamed of this for years.
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
@icculus
Between this and OS/2 support...
2ine still is my like impossible dream.
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
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@thatgalsilver omg this rules
@icculus -
@thatgalsilver omg this rules
@icculus@ClarusPlusPlus@gamedev.lgbt I knew that you would enjoy this, and I hope it is useful in your future :3 @icculus@mastodon.gamedev.place
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
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@icculus
needs an SDL_GPU backend for Glide@Doomed_Daniel @icculus the question is... Uses the 2d acceleration exposed by the VBE API ?
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Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
@icculus holy fucking based
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