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  3. It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

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  • cloudhop@equestria.socialC cloudhop@equestria.social

    @bri7 Ironically i've been trying to help my friend design a new programming language but nobody seems to think that better type systems are worth bothering with, they just look at the syntax.

    bri7@social.treehouse.systemsB This user is from outside of this forum
    bri7@social.treehouse.systemsB This user is from outside of this forum
    bri7@social.treehouse.systems
    wrote last edited by
    #57

    @cloudhop in
    my humble opinion: better type systems, yes;

    more type annotations and type syntax: no

    bri7@social.treehouse.systemsB cloudhop@equestria.socialC 2 Replies Last reply
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    • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

      @cloudhop in
      my humble opinion: better type systems, yes;

      more type annotations and type syntax: no

      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systems
      wrote last edited by
      #58

      @cloudhop more types does not lead to better types

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      • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

        @cloudhop in
        my humble opinion: better type systems, yes;

        more type annotations and type syntax: no

        cloudhop@equestria.socialC This user is from outside of this forum
        cloudhop@equestria.socialC This user is from outside of this forum
        cloudhop@equestria.social
        wrote last edited by
        #59

        @bri7 See, it's hard to explain to people that you need a much more complex and powerful type system in order to *reduce* type annotations precisely because of unsolved problems surrounding inference algorithms (which is precisely what broke our first attempt). For some reason most people seem to think "better types" means "more type annotations" and I'm not sure how to explain the difference.

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        • cloudhop@equestria.socialC cloudhop@equestria.social

          It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

          elexia@catcatnya.comE This user is from outside of this forum
          elexia@catcatnya.comE This user is from outside of this forum
          elexia@catcatnya.com
          wrote last edited by
          #60

          @cloudhop what does he... how...

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          • jacel@m.prettyshiny.orgJ jacel@m.prettyshiny.org

            @cloudhop @xgranade Any time I see 'serial entrepreneur' the first thought is 'okay so what happened to all their other ventures'.

            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.com
            wrote last edited by
            #61

            @jacel @cloudhop @xgranade if you have money you can afford to fail so many times

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            • geospacedman@mastodon.socialG geospacedman@mastodon.social

              @cloudhop Yeah, I remember all my software engineering skills I got from Mavis Beacon.

              timwardcam@c.imT This user is from outside of this forum
              timwardcam@c.imT This user is from outside of this forum
              timwardcam@c.im
              wrote last edited by
              #62

              @geospacedman @cloudhop I have often wished that I could restrict my hiring of software engineers to people who could actually touch type (they're more likely to write things like comments and documentation) but sadly that would have limited the available pool. We're talking about the days when typing lessons in schools were only offered to girls, and most software engineers were boys.

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              • julesbl@mastodon.me.ukJ julesbl@mastodon.me.uk

                @cloudhop
                I remember managers at a firm I worked for suggesting that the typists should enter the code to speed things up 😝

                timwardcam@c.imT This user is from outside of this forum
                timwardcam@c.imT This user is from outside of this forum
                timwardcam@c.im
                wrote last edited by
                #63

                @julesbl @cloudhop That was done for a while. Programmers wrote by hand onto coding forms which "punch girls" typed onto punched cards.

                1 Reply Last reply
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                • julesbl@mastodon.me.ukJ julesbl@mastodon.me.uk

                  @cloudhop
                  I remember managers at a firm I worked for suggesting that the typists should enter the code to speed things up 😝

                  brouhaha@mastodon.socialB This user is from outside of this forum
                  brouhaha@mastodon.socialB This user is from outside of this forum
                  brouhaha@mastodon.social
                  wrote last edited by
                  #64

                  @julesbl @cloudhop
                  That was actually common practice in the 1960s and early-mid 1970s. The people who did the typing were called "keypunch operators". Programmers would hand-print their programs on coding forms.
                  It may have been the case that most programmers did not have typing skills, but that was not the primary force driving that method of computer usage, and it certainly did not make programming faster.

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                  • lacey@mastodon.gamedev.placeL lacey@mastodon.gamedev.place

                    @cloudhop The number of times in 30+ years my development speed has been constrained by the speed of my fingers: 0.

                    timwardcam@c.imT This user is from outside of this forum
                    timwardcam@c.imT This user is from outside of this forum
                    timwardcam@c.im
                    wrote last edited by
                    #65

                    @Lacey @cloudhop Not me. I was taught to touch type by a professional typing teacher (my mother).

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                    • tomf@mastodon.gamedev.placeT tomf@mastodon.gamedev.place

                      @cloudhop A lot of people are absolutely horrified to discover I can't touch-type. Just never bothered to learn. Because it doesn't limit me.

                      brouhaha@mastodon.socialB This user is from outside of this forum
                      brouhaha@mastodon.socialB This user is from outside of this forum
                      brouhaha@mastodon.social
                      wrote last edited by
                      #66

                      @TomF @cloudhop
                      I'm glad I learned to touch-type. At the time (around 1977), my junior high school actively discouraged boys from taking typing class, because that was "women's work". I was already using computers by hunt-and-peck typing, but my motivation wasn't primarily about speeding up typing. I was already well aware that a much greater portion of the process, and time spent on it, was thinking.

                      brouhaha@mastodon.socialB 1 Reply Last reply
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                      • brouhaha@mastodon.socialB brouhaha@mastodon.social

                        @TomF @cloudhop
                        I'm glad I learned to touch-type. At the time (around 1977), my junior high school actively discouraged boys from taking typing class, because that was "women's work". I was already using computers by hunt-and-peck typing, but my motivation wasn't primarily about speeding up typing. I was already well aware that a much greater portion of the process, and time spent on it, was thinking.

                        brouhaha@mastodon.socialB This user is from outside of this forum
                        brouhaha@mastodon.socialB This user is from outside of this forum
                        brouhaha@mastodon.social
                        wrote last edited by
                        #67

                        @TomF @cloudhop
                        I'd hoped that touch typing would reduce my cognitive load (though I didn't know that term), making it easier to concentrate on the programming, and less on the typing. It did that somewhat, although I had already gotten so good at hunt-and-peck that it really wasn't as much change as I'd expected.

                        tomf@mastodon.gamedev.placeT 1 Reply Last reply
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                        • interru@hooves.socialI interru@hooves.social

                          @cloudhop@equestria.social

                          Software development is no longer constrained by typing speed, but by how clearly engineers articulate intent.
                          Writing code directly without AI articulates intent best. So, vibe coding is about articulating vague intent and hoping magic 8-ball fills the gaps im such a way that it covers your use case.

                          krazov@mstdn.socialK This user is from outside of this forum
                          krazov@mstdn.socialK This user is from outside of this forum
                          krazov@mstdn.social
                          wrote last edited by
                          #68

                          @interru @cloudhop Also, articulating that intent to LLM is done by typing, as well.

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                          • brouhaha@mastodon.socialB brouhaha@mastodon.social

                            @TomF @cloudhop
                            I'd hoped that touch typing would reduce my cognitive load (though I didn't know that term), making it easier to concentrate on the programming, and less on the typing. It did that somewhat, although I had already gotten so good at hunt-and-peck that it really wasn't as much change as I'd expected.

                            tomf@mastodon.gamedev.placeT This user is from outside of this forum
                            tomf@mastodon.gamedev.placeT This user is from outside of this forum
                            tomf@mastodon.gamedev.place
                            wrote last edited by
                            #69

                            @brouhaha @cloudhop Also, if you're writing code, all the punctuation means you're moving your hands almost as much as hunt-n-peck anyway.

                            tomf@mastodon.gamedev.placeT 1 Reply Last reply
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                            • tomf@mastodon.gamedev.placeT tomf@mastodon.gamedev.place

                              @brouhaha @cloudhop Also, if you're writing code, all the punctuation means you're moving your hands almost as much as hunt-n-peck anyway.

                              tomf@mastodon.gamedev.placeT This user is from outside of this forum
                              tomf@mastodon.gamedev.placeT This user is from outside of this forum
                              tomf@mastodon.gamedev.place
                              wrote last edited by
                              #70

                              @brouhaha @cloudhop Of course I'm not really "hunt-n-peck" as such - I use three fingers on the left hand and four on the right. But it's in a random-ass way I made up myself, with a lot of hand movement.

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                              • cloudhop@equestria.socialC cloudhop@equestria.social

                                It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                miawinter@tech.lgbtM This user is from outside of this forum
                                miawinter@tech.lgbtM This user is from outside of this forum
                                miawinter@tech.lgbt
                                wrote last edited by
                                #71

                                @cloudhop "30% of all sewing is now done by our interns, this means our workers are no longer constraint by how fast they can change out the threads in their sewing machines anymore but by how clearly they can tell the interns to do it for them"

                                1 Reply Last reply
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                                • cloudhop@equestria.socialC cloudhop@equestria.social

                                  It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                  cstross@wandering.shopC This user is from outside of this forum
                                  cstross@wandering.shopC This user is from outside of this forum
                                  cstross@wandering.shop
                                  wrote last edited by
                                  #72

                                  @cloudhop More classically for software engineering, per Fred Brooks (1975): "one woman can produce a baby in nine months but nine women cannot produce a baby in one month".

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                                  • cloudhop@equestria.socialC cloudhop@equestria.social

                                    It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                    kwramm@mastodon.gamedev.placeK This user is from outside of this forum
                                    kwramm@mastodon.gamedev.placeK This user is from outside of this forum
                                    kwramm@mastodon.gamedev.place
                                    wrote last edited by
                                    #73

                                    @cloudhop I knew it! Having taken a typing class over that expensive Comp Sci degree was the right choice! /s

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                                    • abramkedge@beige.partyA abramkedge@beige.party

                                      @cloudhop seriously... I spent far longer planning and designing a complex embedded system than actually coding it. Typing in the code is the easy part.

                                      gilesgoat@toot.walesG This user is from outside of this forum
                                      gilesgoat@toot.walesG This user is from outside of this forum
                                      gilesgoat@toot.wales
                                      wrote last edited by
                                      #74

                                      @AbramKedge @cloudhop My personal experience goes that coding often involves "quite some time" staring at code that is already there/thinking maybe even 2 ..3 days like that touching few lines at the time. Then you start getting "the new ideas" and could be a few days of "code this and that rinse and repeat" only finally you get "the moment" where maybe you can even write 5000 lines of code in a few hours where 4995 will be correct and 5 will take 2 weeks to debug πŸ˜…

                                      abramkedge@beige.partyA 1 Reply Last reply
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                                      • gilesgoat@toot.walesG gilesgoat@toot.wales

                                        @AbramKedge @cloudhop My personal experience goes that coding often involves "quite some time" staring at code that is already there/thinking maybe even 2 ..3 days like that touching few lines at the time. Then you start getting "the new ideas" and could be a few days of "code this and that rinse and repeat" only finally you get "the moment" where maybe you can even write 5000 lines of code in a few hours where 4995 will be correct and 5 will take 2 weeks to debug πŸ˜…

                                        abramkedge@beige.partyA This user is from outside of this forum
                                        abramkedge@beige.partyA This user is from outside of this forum
                                        abramkedge@beige.party
                                        wrote last edited by
                                        #75

                                        @gilesgoat @cloudhop my cube was outside the VP of Engineering's office. For weeks I saw him quietly fuming as he walked past. Often I'd be sketching ideas on a whiteboard, or sitting back staring at it with my feet up on a filing cabinet. Four o'clock each afternoon I disappeared off to the war room to chat with the other three system architects.

                                        Sometimes he saw me actually typing into a code editor. "How's it going?"

                                        "Pretty good - I've got the data structures locked down, most of the function headers in place, just working on the state machine now."

                                        "So no code yet?"

                                        "Not yet."

                                        The code worked the first time it was flashed into the fpga prototype, reading and writing data to a RAM disk. In three months from the start of the project, we were booting Windows from that prototype.

                                        For comparison, the previous ground-up firmware project took 18 months to get to the same point. Code-first only *feels* faster.

                                        gilesgoat@toot.walesG 1 Reply Last reply
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                                        • abramkedge@beige.partyA abramkedge@beige.party

                                          @gilesgoat @cloudhop my cube was outside the VP of Engineering's office. For weeks I saw him quietly fuming as he walked past. Often I'd be sketching ideas on a whiteboard, or sitting back staring at it with my feet up on a filing cabinet. Four o'clock each afternoon I disappeared off to the war room to chat with the other three system architects.

                                          Sometimes he saw me actually typing into a code editor. "How's it going?"

                                          "Pretty good - I've got the data structures locked down, most of the function headers in place, just working on the state machine now."

                                          "So no code yet?"

                                          "Not yet."

                                          The code worked the first time it was flashed into the fpga prototype, reading and writing data to a RAM disk. In three months from the start of the project, we were booting Windows from that prototype.

                                          For comparison, the previous ground-up firmware project took 18 months to get to the same point. Code-first only *feels* faster.

                                          gilesgoat@toot.walesG This user is from outside of this forum
                                          gilesgoat@toot.walesG This user is from outside of this forum
                                          gilesgoat@toot.wales
                                          wrote last edited by
                                          #76

                                          @AbramKedge @cloudhop To me coding 'unless I start already with some developed idea in mind' of course always involves quite a bit of thinking/re-watching some code I already done. I tend to 'split a big problem into a set of smaller problems' and work/test them one by one before to attempt "the big merge". Sometime I quickly type things in the editor as 'they are quick ideas I want to test' that then after much rework can turn into real functional code. Erm do I see a brony here 😎 ?

                                          abramkedge@beige.partyA cloudhop@equestria.socialC 2 Replies Last reply
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