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  3. #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

#Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

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  • tk@social.apreslanu.itT tk@social.apreslanu.it

    @nartagnan en fait, je vois même pas comment intégrer ça au process d'entrainement, sans que cela devienne une machine à gaz, ce qui est déjà le cas however, genre encoder un raytracer

    @legendarybassoon @grototo @AudeCaussarieu

    youen@pouet.spaceY This user is from outside of this forum
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    youen@pouet.space
    wrote last edited by
    #80

    @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

    Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

    nartagnan@mstdn.frN 1 Reply Last reply
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    • youen@pouet.spaceY youen@pouet.space

      @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

      Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

      nartagnan@mstdn.frN This user is from outside of this forum
      nartagnan@mstdn.frN This user is from outside of this forum
      nartagnan@mstdn.fr
      wrote last edited by
      #81

      @youen
      @tk @legendarybassoon @grototo @AudeCaussarieu

      Oui, c'est faisable.
      Mais se concentrer sur X c'est délaisser Y.
      Au début, quand il fallait compter les doigts des mains, les modeles qui étaient bons sur les mains étaient mauvais sur le reste.

      L'amélioration n'est venue qu'en multipllant le nb de paramètre des modèles. Et donc le coût de génération d'une seule image.

      C'est exponentiel.

      Et j'ose croire qu'il n'y a plu moyen de multiplier encore par 2 leurs coûts, sans revenus.

      1 Reply Last reply
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      • isaackuo@spacey.spaceI isaackuo@spacey.space

        @aearo @FabMusacchio What's interesting to me is WHY AI generated images will maybe never get it right.

        Put simply, the consumers of the AI generated images do not care whether or not all the lines properly converge onto a vanishing point. Human vision may care about weird extra fingers, but vanishing point convergence? Nope. Don't care.

        Human viewers will never notice these perspective errors, so AI models have no incentive to fix them.

        aearo@dragon.styleA This user is from outside of this forum
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        aearo@dragon.style
        wrote last edited by
        #82

        @isaackuo @FabMusacchio

        That, but I also think it's a really hard, abstract thing to train the models on regardless.

        I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

        But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

        The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

        isaackuo@spacey.spaceI 1 Reply Last reply
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        • aearo@dragon.styleA aearo@dragon.style

          @isaackuo @FabMusacchio

          That, but I also think it's a really hard, abstract thing to train the models on regardless.

          I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

          But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

          The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

          isaackuo@spacey.spaceI This user is from outside of this forum
          isaackuo@spacey.spaceI This user is from outside of this forum
          isaackuo@spacey.space
          wrote last edited by
          #83

          @aearo @FabMusacchio My guess is that there might be some "secret sauce" to improving stable diffusion generated 3D CGI models. Right now they're kinda crap but there is WAY LESS training data available.

          But if normal typical 2D images could be "reverse engineered" into 3D models, then that could be a plausible path to fixing all the perspective and lighting errors, as well as allowing better looking stuff with reflections and refraction and such.

          1 Reply Last reply
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          • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

            #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

            🌍 https://scim.ag/42dMPBg

            mattdm@hachyderm.ioM This user is from outside of this forum
            mattdm@hachyderm.ioM This user is from outside of this forum
            mattdm@hachyderm.io
            wrote last edited by
            #84

            @FabMusacchio

            This kind of thing will only be useful briefly for forensics, because immediately after that they can become feedback for the image generators — keep refining until this analysis passes.

            1 Reply Last reply
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            • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

              #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

              🌍 https://scim.ag/42dMPBg

              pesh@mastodon.socialP This user is from outside of this forum
              pesh@mastodon.socialP This user is from outside of this forum
              pesh@mastodon.social
              wrote last edited by
              #85

              @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

              peterdrake@mstdn.socialP 1 Reply Last reply
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              • pesh@mastodon.socialP pesh@mastodon.social

                @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

                peterdrake@mstdn.socialP This user is from outside of this forum
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                peterdrake@mstdn.social
                wrote last edited by
                #86

                @pesh @FabMusacchio ... and in the font used by Tusky, those are indistinguishable.

                1 Reply Last reply
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                • jonnyt@mastodon.me.ukJ jonnyt@mastodon.me.uk

                  @NatureMC @ilusenn @FabMusacchio Definitely not a fan either but I am aware of where this one leads (or, at least, should).

                  xdej@mamot.frX This user is from outside of this forum
                  xdej@mamot.frX This user is from outside of this forum
                  xdej@mamot.fr
                  wrote last edited by
                  #87

                  @JonnyT
                  On Mastodon, real URL length does not count in the character limit of a post. URL shorteners on Mastodon have many drawbacks but no advantage.
                  @NatureMC @ilusenn @FabMusacchio

                  naturemc@mastodon.onlineN 1 Reply Last reply
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                  • isaackuo@spacey.spaceI isaackuo@spacey.space

                    @Steel_Virgin @FabMusacchio The goal wasn't to show that picture was fake. The goal was to show the technique of analyzing vanishing point perspective errors.

                    steel_virgin@eldritch.cafeS This user is from outside of this forum
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                    steel_virgin@eldritch.cafe
                    wrote last edited by
                    #88

                    @isaackuo @FabMusacchio I understand. But I'm not sure it so relevant to test the efficiency of this technique on pictures that are so bad you can tell by looking at it.

                    I have another technique to show you ! I personally test if pictures are real photographs by counting the fingers of the hands of human figures.
                    Here are an example of the efficiency of my method. Very solid proof.

                    Link Preview Image
                    1 Reply Last reply
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                    • leadore@sunny.gardenL leadore@sunny.garden

                      @leah @f4grx @FabMusacchio

                      It's not the sun's rays that meet at a point, it's the lines from the objects' shadows to the corresponding points on the objects that should meet at a point.

                      The statement about the sun's rays being effectively parallel just means that the direction of the light source can be considered the same for all objects.

                      seachaint@masto.hackers.townS This user is from outside of this forum
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                      seachaint@masto.hackers.town
                      wrote last edited by
                      #89

                      @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                      ghoppe@mastodon.socialG leadore@sunny.gardenL 2 Replies Last reply
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                      • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                        #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                        🌍 https://scim.ag/42dMPBg

                        tonwood@mathstodon.xyzT This user is from outside of this forum
                        tonwood@mathstodon.xyzT This user is from outside of this forum
                        tonwood@mathstodon.xyz
                        wrote last edited by
                        #90

                        @FabMusacchio Flat-earthers will not understand this

                        1 Reply Last reply
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                        • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                          #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                          🌍 https://scim.ag/42dMPBg

                          grillchen@brot.eusG This user is from outside of this forum
                          grillchen@brot.eusG This user is from outside of this forum
                          grillchen@brot.eus
                          wrote last edited by
                          #91
                          @FabMusacchio but this doesnt work.

                          once held a school presentation on moon landing conspiracy theories. on of the main arguments is "the lines dont match".

                          this is an issue inherently in photography.

                          here is a site talking about it (theory 1) https://www.rmg.co.uk/stories/space-astronomy/moon-landing-conspiracy-theories-debunked
                          1 Reply Last reply
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                          • xdej@mamot.frX xdej@mamot.fr

                            @JonnyT
                            On Mastodon, real URL length does not count in the character limit of a post. URL shorteners on Mastodon have many drawbacks but no advantage.
                            @NatureMC @ilusenn @FabMusacchio

                            naturemc@mastodon.onlineN This user is from outside of this forum
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                            naturemc@mastodon.online
                            wrote last edited by
                            #92

                            @xdej 👍🏼
                            @JonnyT @ilusenn @FabMusacchio

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                            • davidm_yeg@beige.partyD davidm_yeg@beige.party

                              @FabMusacchio

                              Good points… except the bad one: the dinosaur graphic shows a line connecting different toes to the horizon

                              wpalant@infosec.exchangeW This user is from outside of this forum
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                              wpalant@infosec.exchange
                              wrote last edited by
                              #93

                              @DavidM_yeg @FabMusacchio To be fair, it’s hard to find matching toes in that picture. AI images are notoriously bad at producing identical reflections, and this one is no exception.

                              davidm_yeg@beige.partyD 1 Reply Last reply
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                              • wpalant@infosec.exchangeW wpalant@infosec.exchange

                                @DavidM_yeg @FabMusacchio To be fair, it’s hard to find matching toes in that picture. AI images are notoriously bad at producing identical reflections, and this one is no exception.

                                davidm_yeg@beige.partyD This user is from outside of this forum
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                                davidm_yeg@beige.party
                                wrote last edited by
                                #94

                                @WPalant

                                The matching toe isn’t necessarily visible even in a real image. In this case, it’s definitely a human error because they chose an inside toe on the figure and an outside toe on the reflection. That would be an analysis error whether the image was real or generated.

                                @FabMusacchio

                                1 Reply Last reply
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                                • seachaint@masto.hackers.townS seachaint@masto.hackers.town

                                  @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                                  ghoppe@mastodon.socialG This user is from outside of this forum
                                  ghoppe@mastodon.socialG This user is from outside of this forum
                                  ghoppe@mastodon.social
                                  wrote last edited by
                                  #95

                                  @seachaint @leadore @leah @f4grx @FabMusacchio because the sun is at a distance, parallel lines meet at a vanishing point, like train tracks.

                                  seachaint@masto.hackers.townS 1 Reply Last reply
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                                  • fuzzy@beige.partyF fuzzy@beige.party

                                    @Deixis9 what's the origin of the image?

                                    Thanks

                                    I see that it's commercialised e.g. <https://lovingsquad.com/product/ai-slop-is-not-art-chatbots-are-not-your-friends-shirt/>, <https://pagtee.com/product/t-shirt/1926944-ai-slop-is-not-art-chatbots-are-not-your-friends-cyborg-painting-flames>, <https://zerevia.com/product/t-shirt/1926944-ai-slop-is-not-art-chatbots-are-not-your-friends-cyborg-painting-flames>, <https://www.spellingmistakescostlives.com/product-page/copy-of-ai-slop-is-not-art-chatbots-are-not-your-friends-sticker>, however there's no real acknowledgement of an original artist; no credit, as far as I can tell.

                                    @FabMusacchio @spellingmistakescostlives

                                    spellingmistakescostlives@mastodon.ieS This user is from outside of this forum
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                                    spellingmistakescostlives@mastodon.ie
                                    wrote last edited by
                                    #96

                                    @fuzzy @Deixis9 @FabMusacchio It's my original image, but thanks for finding that page, it's a counterfeit t-shirt website that rips off artist designs. I'll try get them to take it down 😕

                                    1 Reply Last reply
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                                    • ghoppe@mastodon.socialG ghoppe@mastodon.social

                                      @seachaint @leadore @leah @f4grx @FabMusacchio because the sun is at a distance, parallel lines meet at a vanishing point, like train tracks.

                                      seachaint@masto.hackers.townS This user is from outside of this forum
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                                      seachaint@masto.hackers.town
                                      wrote last edited by
                                      #97

                                      @ghoppe @leadore @leah @f4grx @FabMusacchio While that is technically true, the splay of shadows on Earth is negligible and nearly imperceptible in real life. In the example image it's as if the sun is a lamp a few metres away.

                                      ghoppe@mastodon.socialG 1 Reply Last reply
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                                      • seachaint@masto.hackers.townS seachaint@masto.hackers.town

                                        @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                                        leadore@sunny.gardenL This user is from outside of this forum
                                        leadore@sunny.gardenL This user is from outside of this forum
                                        leadore@sunny.garden
                                        wrote last edited by
                                        #98

                                        @seachaint
                                        Yeah, I noticed that. All the example images have other things about them that are wrong and give them away as fake.

                                        I think the OP wanted to just focus specifically on how to check for lines that should meet at a point, as one kind of objective test we can use, and not get into all the other stuff.

                                        @leah @f4grx @FabMusacchio

                                        1 Reply Last reply
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                                        • mathieu_@eldritch.cafeM mathieu_@eldritch.cafe

                                          @AudeCaussarieu
                                          J'aurais jamais pensé que les points de fuites pouvaient être une façon de vérifier la véracité d'une image. 🤯

                                          dryak@mstdn.scienceD This user is from outside of this forum
                                          dryak@mstdn.scienceD This user is from outside of this forum
                                          dryak@mstdn.science
                                          wrote last edited by
                                          #99

                                          @mathieu_ @AudeCaussarieu fondamentalement, les AI generatives fonctionnent a l'echelle des pixels d'une image (ou video), et n'ont pas vraiment un model abstrait d'une scene (pas de plan 3D en tete)

                                          C'est pour ca aussi sur les model plus vieux les doigts surnumeraires, les 3e mains mal placees, etc. Meme-si ces erreures la sont plus facilement corrigibles.

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