Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

#Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

Scheduled Pinned Locked Moved Uncategorized
deepfakesdigitalforensic
116 Posts 81 Posters 3 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

    #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

    🌍 https://scim.ag/42dMPBg

    peteriskrisjanis@toot.lvP This user is from outside of this forum
    peteriskrisjanis@toot.lvP This user is from outside of this forum
    peteriskrisjanis@toot.lv
    wrote last edited by
    #79

    @FabMusacchio soldier faces behind front ones are melting as well. But this is more scientific approach and will work all the time

    1 Reply Last reply
    0
    • tk@social.apreslanu.itT tk@social.apreslanu.it

      @nartagnan en fait, je vois même pas comment intégrer ça au process d'entrainement, sans que cela devienne une machine à gaz, ce qui est déjà le cas however, genre encoder un raytracer

      @legendarybassoon @grototo @AudeCaussarieu

      youen@pouet.spaceY This user is from outside of this forum
      youen@pouet.spaceY This user is from outside of this forum
      youen@pouet.space
      wrote last edited by
      #80

      @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

      Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

      nartagnan@mstdn.frN 1 Reply Last reply
      0
      • youen@pouet.spaceY youen@pouet.space

        @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

        Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

        nartagnan@mstdn.frN This user is from outside of this forum
        nartagnan@mstdn.frN This user is from outside of this forum
        nartagnan@mstdn.fr
        wrote last edited by
        #81

        @youen
        @tk @legendarybassoon @grototo @AudeCaussarieu

        Oui, c'est faisable.
        Mais se concentrer sur X c'est délaisser Y.
        Au début, quand il fallait compter les doigts des mains, les modeles qui étaient bons sur les mains étaient mauvais sur le reste.

        L'amélioration n'est venue qu'en multipllant le nb de paramètre des modèles. Et donc le coût de génération d'une seule image.

        C'est exponentiel.

        Et j'ose croire qu'il n'y a plu moyen de multiplier encore par 2 leurs coûts, sans revenus.

        1 Reply Last reply
        0
        • isaackuo@spacey.spaceI isaackuo@spacey.space

          @aearo @FabMusacchio What's interesting to me is WHY AI generated images will maybe never get it right.

          Put simply, the consumers of the AI generated images do not care whether or not all the lines properly converge onto a vanishing point. Human vision may care about weird extra fingers, but vanishing point convergence? Nope. Don't care.

          Human viewers will never notice these perspective errors, so AI models have no incentive to fix them.

          aearo@dragon.styleA This user is from outside of this forum
          aearo@dragon.styleA This user is from outside of this forum
          aearo@dragon.style
          wrote last edited by
          #82

          @isaackuo @FabMusacchio

          That, but I also think it's a really hard, abstract thing to train the models on regardless.

          I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

          But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

          The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

          isaackuo@spacey.spaceI 1 Reply Last reply
          0
          • aearo@dragon.styleA aearo@dragon.style

            @isaackuo @FabMusacchio

            That, but I also think it's a really hard, abstract thing to train the models on regardless.

            I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

            But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

            The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

            isaackuo@spacey.spaceI This user is from outside of this forum
            isaackuo@spacey.spaceI This user is from outside of this forum
            isaackuo@spacey.space
            wrote last edited by
            #83

            @aearo @FabMusacchio My guess is that there might be some "secret sauce" to improving stable diffusion generated 3D CGI models. Right now they're kinda crap but there is WAY LESS training data available.

            But if normal typical 2D images could be "reverse engineered" into 3D models, then that could be a plausible path to fixing all the perspective and lighting errors, as well as allowing better looking stuff with reflections and refraction and such.

            1 Reply Last reply
            0
            • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

              #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

              🌍 https://scim.ag/42dMPBg

              mattdm@hachyderm.ioM This user is from outside of this forum
              mattdm@hachyderm.ioM This user is from outside of this forum
              mattdm@hachyderm.io
              wrote last edited by
              #84

              @FabMusacchio

              This kind of thing will only be useful briefly for forensics, because immediately after that they can become feedback for the image generators — keep refining until this analysis passes.

              1 Reply Last reply
              0
              • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                🌍 https://scim.ag/42dMPBg

                pesh@mastodon.socialP This user is from outside of this forum
                pesh@mastodon.socialP This user is from outside of this forum
                pesh@mastodon.social
                wrote last edited by
                #85

                @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

                peterdrake@mstdn.socialP 1 Reply Last reply
                0
                • pesh@mastodon.socialP pesh@mastodon.social

                  @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

                  peterdrake@mstdn.socialP This user is from outside of this forum
                  peterdrake@mstdn.socialP This user is from outside of this forum
                  peterdrake@mstdn.social
                  wrote last edited by
                  #86

                  @pesh @FabMusacchio ... and in the font used by Tusky, those are indistinguishable.

                  1 Reply Last reply
                  0
                  • jonnyt@mastodon.me.ukJ jonnyt@mastodon.me.uk

                    @NatureMC @ilusenn @FabMusacchio Definitely not a fan either but I am aware of where this one leads (or, at least, should).

                    xdej@mamot.frX This user is from outside of this forum
                    xdej@mamot.frX This user is from outside of this forum
                    xdej@mamot.fr
                    wrote last edited by
                    #87

                    @JonnyT
                    On Mastodon, real URL length does not count in the character limit of a post. URL shorteners on Mastodon have many drawbacks but no advantage.
                    @NatureMC @ilusenn @FabMusacchio

                    naturemc@mastodon.onlineN 1 Reply Last reply
                    0
                    • isaackuo@spacey.spaceI isaackuo@spacey.space

                      @Steel_Virgin @FabMusacchio The goal wasn't to show that picture was fake. The goal was to show the technique of analyzing vanishing point perspective errors.

                      steel_virgin@eldritch.cafeS This user is from outside of this forum
                      steel_virgin@eldritch.cafeS This user is from outside of this forum
                      steel_virgin@eldritch.cafe
                      wrote last edited by
                      #88

                      @isaackuo @FabMusacchio I understand. But I'm not sure it so relevant to test the efficiency of this technique on pictures that are so bad you can tell by looking at it.

                      I have another technique to show you ! I personally test if pictures are real photographs by counting the fingers of the hands of human figures.
                      Here are an example of the efficiency of my method. Very solid proof.

                      Link Preview Image
                      1 Reply Last reply
                      0
                      • leadore@sunny.gardenL leadore@sunny.garden

                        @leah @f4grx @FabMusacchio

                        It's not the sun's rays that meet at a point, it's the lines from the objects' shadows to the corresponding points on the objects that should meet at a point.

                        The statement about the sun's rays being effectively parallel just means that the direction of the light source can be considered the same for all objects.

                        seachaint@masto.hackers.townS This user is from outside of this forum
                        seachaint@masto.hackers.townS This user is from outside of this forum
                        seachaint@masto.hackers.town
                        wrote last edited by
                        #89

                        @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                        ghoppe@mastodon.socialG leadore@sunny.gardenL 2 Replies Last reply
                        0
                        • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                          #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                          🌍 https://scim.ag/42dMPBg

                          tonwood@mathstodon.xyzT This user is from outside of this forum
                          tonwood@mathstodon.xyzT This user is from outside of this forum
                          tonwood@mathstodon.xyz
                          wrote last edited by
                          #90

                          @FabMusacchio Flat-earthers will not understand this

                          1 Reply Last reply
                          0
                          • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                            #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                            🌍 https://scim.ag/42dMPBg

                            grillchen@brot.eusG This user is from outside of this forum
                            grillchen@brot.eusG This user is from outside of this forum
                            grillchen@brot.eus
                            wrote last edited by
                            #91
                            @FabMusacchio but this doesnt work.

                            once held a school presentation on moon landing conspiracy theories. on of the main arguments is "the lines dont match".

                            this is an issue inherently in photography.

                            here is a site talking about it (theory 1) https://www.rmg.co.uk/stories/space-astronomy/moon-landing-conspiracy-theories-debunked
                            1 Reply Last reply
                            0
                            • xdej@mamot.frX xdej@mamot.fr

                              @JonnyT
                              On Mastodon, real URL length does not count in the character limit of a post. URL shorteners on Mastodon have many drawbacks but no advantage.
                              @NatureMC @ilusenn @FabMusacchio

                              naturemc@mastodon.onlineN This user is from outside of this forum
                              naturemc@mastodon.onlineN This user is from outside of this forum
                              naturemc@mastodon.online
                              wrote last edited by
                              #92

                              @xdej 👍🏼
                              @JonnyT @ilusenn @FabMusacchio

                              1 Reply Last reply
                              0
                              • davidm_yeg@beige.partyD davidm_yeg@beige.party

                                @FabMusacchio

                                Good points… except the bad one: the dinosaur graphic shows a line connecting different toes to the horizon

                                wpalant@infosec.exchangeW This user is from outside of this forum
                                wpalant@infosec.exchangeW This user is from outside of this forum
                                wpalant@infosec.exchange
                                wrote last edited by
                                #93

                                @DavidM_yeg @FabMusacchio To be fair, it’s hard to find matching toes in that picture. AI images are notoriously bad at producing identical reflections, and this one is no exception.

                                davidm_yeg@beige.partyD 1 Reply Last reply
                                0
                                • wpalant@infosec.exchangeW wpalant@infosec.exchange

                                  @DavidM_yeg @FabMusacchio To be fair, it’s hard to find matching toes in that picture. AI images are notoriously bad at producing identical reflections, and this one is no exception.

                                  davidm_yeg@beige.partyD This user is from outside of this forum
                                  davidm_yeg@beige.partyD This user is from outside of this forum
                                  davidm_yeg@beige.party
                                  wrote last edited by
                                  #94

                                  @WPalant

                                  The matching toe isn’t necessarily visible even in a real image. In this case, it’s definitely a human error because they chose an inside toe on the figure and an outside toe on the reflection. That would be an analysis error whether the image was real or generated.

                                  @FabMusacchio

                                  1 Reply Last reply
                                  0
                                  • seachaint@masto.hackers.townS seachaint@masto.hackers.town

                                    @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                                    ghoppe@mastodon.socialG This user is from outside of this forum
                                    ghoppe@mastodon.socialG This user is from outside of this forum
                                    ghoppe@mastodon.social
                                    wrote last edited by
                                    #95

                                    @seachaint @leadore @leah @f4grx @FabMusacchio because the sun is at a distance, parallel lines meet at a vanishing point, like train tracks.

                                    seachaint@masto.hackers.townS 1 Reply Last reply
                                    0
                                    • fuzzy@beige.partyF fuzzy@beige.party

                                      @Deixis9 what's the origin of the image?

                                      Thanks

                                      I see that it's commercialised e.g. <https://lovingsquad.com/product/ai-slop-is-not-art-chatbots-are-not-your-friends-shirt/>, <https://pagtee.com/product/t-shirt/1926944-ai-slop-is-not-art-chatbots-are-not-your-friends-cyborg-painting-flames>, <https://zerevia.com/product/t-shirt/1926944-ai-slop-is-not-art-chatbots-are-not-your-friends-cyborg-painting-flames>, <https://www.spellingmistakescostlives.com/product-page/copy-of-ai-slop-is-not-art-chatbots-are-not-your-friends-sticker>, however there's no real acknowledgement of an original artist; no credit, as far as I can tell.

                                      @FabMusacchio @spellingmistakescostlives

                                      spellingmistakescostlives@mastodon.ieS This user is from outside of this forum
                                      spellingmistakescostlives@mastodon.ieS This user is from outside of this forum
                                      spellingmistakescostlives@mastodon.ie
                                      wrote last edited by
                                      #96

                                      @fuzzy @Deixis9 @FabMusacchio It's my original image, but thanks for finding that page, it's a counterfeit t-shirt website that rips off artist designs. I'll try get them to take it down 😕

                                      1 Reply Last reply
                                      0
                                      • ghoppe@mastodon.socialG ghoppe@mastodon.social

                                        @seachaint @leadore @leah @f4grx @FabMusacchio because the sun is at a distance, parallel lines meet at a vanishing point, like train tracks.

                                        seachaint@masto.hackers.townS This user is from outside of this forum
                                        seachaint@masto.hackers.townS This user is from outside of this forum
                                        seachaint@masto.hackers.town
                                        wrote last edited by
                                        #97

                                        @ghoppe @leadore @leah @f4grx @FabMusacchio While that is technically true, the splay of shadows on Earth is negligible and nearly imperceptible in real life. In the example image it's as if the sun is a lamp a few metres away.

                                        ghoppe@mastodon.socialG 1 Reply Last reply
                                        0
                                        • seachaint@masto.hackers.townS seachaint@masto.hackers.town

                                          @leadore @leah @f4grx @FabMusacchio I'm still bothered though: the shadows of those cubes are all splayed-out relative to one another, but in actual sunlight they should be parallel to one another. But the "proof that it's fake" seems to ignore that?

                                          leadore@sunny.gardenL This user is from outside of this forum
                                          leadore@sunny.gardenL This user is from outside of this forum
                                          leadore@sunny.garden
                                          wrote last edited by
                                          #98

                                          @seachaint
                                          Yeah, I noticed that. All the example images have other things about them that are wrong and give them away as fake.

                                          I think the OP wanted to just focus specifically on how to check for lines that should meet at a point, as one kind of objective test we can use, and not get into all the other stuff.

                                          @leah @f4grx @FabMusacchio

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups