87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
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@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
@rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.
Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...
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@rasmus91 Unfortunately, the ESA -- the company that represents the video game industry's interests -- are constantly lobbying against anything like this ever happening.
Oh, and Nintendo unsurprisingly funds a lot of the lobbying against libraries and archives being able to legally distribute games...
@killyourfm this is a futher reason i don't have any interest in owning anything nintendo. They are just horrible through and through.
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm RIP LOTR BFME II ROTWK
️
🧙
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm @paco
Video stores used to rent games, is that still allowed? (Not refuting your point.) -
R relay@relay.infosec.exchange shared this topic
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm there is no interest in preserving old games for multiple reasons, lots of old libraries and hardware that would require a herculean effort to replicate, and even if it was possible it won't be a 1 to 1, ofc there is a financial incentive in not letting libraries store this pieces of media, I won't deny that -
R relay@relay.an.exchange shared this topicR relay@relay.publicsquare.global shared this topic
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm
In UK & Ireland Libraries must pay a library licence and a per loan royalty.Neither lending libraries nor commercial video libraries can buy regular retail videos (tape in past nor disc now).
So the situation is more complicated than your post suggests.
Internet Archive made up their own rules for Open Library and many of their loans of books and downloads of everything violate copyright. IA should have stuck to websites.
Gutenberg offers free download of US PD books & magazines. -
@killyourfm @paco
Video stores used to rent games, is that still allowed? (Not refuting your point.)@FritzAdalis @killyourfm @paco for consoles, generally yes, but not for PC since nothing comes on optical media any more and once you've installed it you've functionally got a permanent copy.
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@FritzAdalis @killyourfm @paco for consoles, generally yes, but not for PC since nothing comes on optical media any more and once you've installed it you've functionally got a permanent copy.
@FritzAdalis @killyourfm @paco although when was the last time you saw a video store that was still in business
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@FritzAdalis @killyourfm @paco although when was the last time you saw a video store that was still in business
@gsuberland @killyourfm @paco
Fair, I just didn't know if laws had changed. -
@gsuberland @killyourfm @paco
Fair, I just didn't know if laws had changed.@FritzAdalis @killyourfm @paco it's not really a law thing, it's just that PC game distributors don't offer rental terms.
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@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
@rasmus91 @killyourfm But we might release it for virtual console someday!
<insert sarcastic SpongeBob meme here> -
@rasmus91 @killyourfm But we might release it for virtual console someday!
<insert sarcastic SpongeBob meme here>@jdechko @killyourfm *lights torches, brandishes pitchfork*
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
@killyourfm "87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase. "
Computer games should be enjoyed as warez with cracktro screens anyway...
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@killyourfm There needs to be a rule, that when someone abandons distribution and support of a game title, they are now longer allowed to take legal action or in anyway prohibit, or hinder, others from sharing that game. Futhermore, the moment the decision is made to no longer distribute and support a game, there needs to be a patch made available, that circumvents any DRM.
@rasmus91 @killyourfm I don't understand what loss they are at if someone else makes compatibility patch and offers game for download. You're not selling or distributing it anymore, so what's the issue? Only rule should be it shouldn't be financially motivated with exception of distribution costs and work on the compatibility. Take GOG as example if they take over since it costs to maintain it.
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87% of video games released in the U.S. before 2010 are technically unavailable for legal purchase.
As of 2026, libraries and archives can digitally preserve, but not digitally *share* games, and can provide on-premises access only. Libraries *are* allowed to share books, films, and music both onsite and remotely.
This is all very messed up.
-
@rasmus91 @killyourfm I don't understand what loss they are at if someone else makes compatibility patch and offers game for download. You're not selling or distributing it anymore, so what's the issue? Only rule should be it shouldn't be financially motivated with exception of distribution costs and work on the compatibility. Take GOG as example if they take over since it costs to maintain it.
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@killyourfm there is no interest in preserving old games for multiple reasons, lots of old libraries and hardware that would require a herculean effort to replicate, and even if it was possible it won't be a 1 to 1, ofc there is a financial incentive in not letting libraries store this pieces of media, I won't deny that
@keyshooter @killyourfm It’s amazing what emulator hobbyists can do
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@keyshooter @killyourfm It’s amazing what emulator hobbyists can do
@avirr @killyourfm always remember to donate to your favorite emulator open source project