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CIRCLE WITH A DOT

mercutio@hachyderm.ioM

mercutio@hachyderm.io

@mercutio@hachyderm.io
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  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @glassresistor essential, nay... vital

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @glassresistor Yes, the rate limits will try and stop you. But apart from that, no!

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @elebertus Yes, finally launched at the weekend and open for new players!

    Hop on over to https://replicant.space/ and fire up your favourite tool for making HTTP requests. Most players so far have been working on their own client interfaces.

    I use Postman for my testing, but I'm working on an old-skool IRC interface to the game. Just enjoying the craft πŸ™‚

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @glassresistor Incoming convincement:

    Replicant Space - API-first space exploration

    An API-first space exploration game. Enter the galaxy as a freshly-printed replicant. Bootstrap from the belt. Clone yourself across the stars.

    favicon

    (replicant.space)

    Build your own API client interface on a game where you micromanage mining drones, establish transport routes, explore the galaxy, print and bootstrap entire manufacturing operations. Lots of fun technical details to poke and prod at. A little theme, a little community.

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @16af93 Good question, happy to share!

    Ok, so the API is built in Python - Flask/Gunicorn with a Postgres db. Celery workers (separated by account provisioning, game processing and the BobNet messaging system) with Redis for all the async background work (mining, scanning, printing, travel, etc) and world ticks.

    In terms of infra, it's a docker compose project with a Justfile for my common commands. Prometheus/Grafana/etc, lots of metrics.

    Huge test suite - there's lots of ways things can interact.

    The website is created with my favourite static site generator, Astro.

    Everything is behind Caddy. I've not focused on the CI/CD pipeline yet, but now that I'm in post-launch release management, it's high on the list πŸ™‚

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @jrdepriest It's REST in the popular sense of the term πŸ™‚

    Head to https://replicant.space/docs/quickstart/ and follow instructions. We have some players working on their own client interfaces, although I mostly play/test through Postman

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.

    It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.

    Everything I've done technically so far supports that with the dockerised environments and so on.

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @lunacb Love to have you in the galaxy! Head to https://replicant.space/ and follow instructions πŸ™‚

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    @savanni Hi intrigued!

    Uncategorized gamedev coding api space

  • Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
    mercutio@hachyderm.ioM mercutio@hachyderm.io

    Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

    There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

    It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

    Where will I find some nerds who like hacking stuff to playtest this?

    #gamedev #coding #api #space

    Uncategorized gamedev coding api space
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