Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
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@mercutio if it's REST, I'd love to take a look.
@jrdepriest It's REST in the popular sense of the term

Head to https://replicant.space/docs/quickstart/ and follow instructions. We have some players working on their own client interfaces, although I mostly play/test through Postman
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@16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.
It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.
Everything I've done technically so far supports that with the dockerised environments and so on.
@mercutio what tools are you using for development?
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@mercutio what tools are you using for development?
@16af93 Good question, happy to share!
Ok, so the API is built in Python - Flask/Gunicorn with a Postgres db. Celery workers (separated by account provisioning, game processing and the BobNet messaging system) with Redis for all the async background work (mining, scanning, printing, travel, etc) and world ticks.
In terms of infra, it's a docker compose project with a Justfile for my common commands. Prometheus/Grafana/etc, lots of metrics.
Huge test suite - there's lots of ways things can interact.
The website is created with my favourite static site generator, Astro.
Everything is behind Caddy. I've not focused on the CI/CD pipeline yet, but now that I'm in post-launch release management, it's high on the list

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I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it
@mercutio i could be convinced
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@mercutio i could be convinced
@glassresistor Incoming convincement:
Replicant Space - API-first space exploration
An API-first space exploration game. Enter the galaxy as a freshly-printed replicant. Bootstrap from the belt. Clone yourself across the stars.
(replicant.space)
Build your own API client interface on a game where you micromanage mining drones, establish transport routes, explore the galaxy, print and bootstrap entire manufacturing operations. Lots of fun technical details to poke and prod at. A little theme, a little community.
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@elebertus Yes, finally launched at the weekend and open for new players!
Hop on over to https://replicant.space/ and fire up your favourite tool for making HTTP requests. Most players so far have been working on their own client interfaces.
I use Postman for my testing, but I'm working on an old-skool IRC interface to the game. Just enjoying the craft

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@glassresistor Incoming convincement:
Replicant Space - API-first space exploration
An API-first space exploration game. Enter the galaxy as a freshly-printed replicant. Bootstrap from the belt. Clone yourself across the stars.
(replicant.space)
Build your own API client interface on a game where you micromanage mining drones, establish transport routes, explore the galaxy, print and bootstrap entire manufacturing operations. Lots of fun technical details to poke and prod at. A little theme, a little community.
@mercutio anything stopping me?
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@mercutio anything stopping me?
@glassresistor Yes, the rate limits will try and stop you. But apart from that, no!
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@glassresistor Yes, the rate limits will try and stop you. But apart from that, no!
@mercutio what is your opinion on red teaming as a meta game strategy?
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@mercutio what is your opinion on red teaming as a meta game strategy?
@glassresistor essential, nay... vital
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