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  3. The coreutils Rust rewrite story is pretty funny.

The coreutils Rust rewrite story is pretty funny.

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  • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

    The coreutils Rust rewrite story is pretty funny.

    Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

    But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

    Link Preview Image
    oss-sec: uutils coreutils CVEs

    favicon

    (seclists.org)

    PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

    E This user is from outside of this forum
    E This user is from outside of this forum
    equity7804@hostux.social
    wrote last edited by
    #29

    @lcamtuf Hey, would you care to elaborate or point me to resources explaining why the coreutils aren't fertile ground for memory safety issues? It's the first time I heard of this

    1 Reply Last reply
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    • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

      The coreutils Rust rewrite story is pretty funny.

      Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

      But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

      Link Preview Image
      oss-sec: uutils coreutils CVEs

      favicon

      (seclists.org)

      PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

      sten@chaos.socialS This user is from outside of this forum
      sten@chaos.socialS This user is from outside of this forum
      sten@chaos.social
      wrote last edited by
      #30

      @lcamtuf Not only that, some of the utils were not command line-compatible with their non-Rust counterparts.

      Honestly, I don't understand why these utils were rewritten. They didn't need rewriting.

      1 Reply Last reply
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      • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

        The coreutils Rust rewrite story is pretty funny.

        Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

        But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

        Link Preview Image
        oss-sec: uutils coreutils CVEs

        favicon

        (seclists.org)

        PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.space
        wrote last edited by
        #31

        @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

        we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

        and then there's the ATC system

        like... there's so many past instances to learn from

        ireneista@adhd.irenes.spaceI 1 Reply Last reply
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        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

          @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

          we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

          and then there's the ATC system

          like... there's so many past instances to learn from

          ireneista@adhd.irenes.spaceI This user is from outside of this forum
          ireneista@adhd.irenes.spaceI This user is from outside of this forum
          ireneista@adhd.irenes.space
          wrote last edited by
          #32

          @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

          we've felt it too. it's a powerful pull.

          we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

          doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

            @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

            we've felt it too. it's a powerful pull.

            we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

            doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
            doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
            doomed_daniel@mastodon.gamedev.place
            wrote last edited by
            #33

            @ireneista @lcamtuf
            I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

            Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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            • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

              @ireneista @lcamtuf
              I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

              Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.space
              wrote last edited by
              #34

              @Doomed_Daniel @lcamtuf yeah, exactly

              ireneista@adhd.irenes.spaceI 1 Reply Last reply
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              • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                @Doomed_Daniel @lcamtuf yeah, exactly

                ireneista@adhd.irenes.spaceI This user is from outside of this forum
                ireneista@adhd.irenes.spaceI This user is from outside of this forum
                ireneista@adhd.irenes.space
                wrote last edited by
                #35

                @Doomed_Daniel @lcamtuf we firmly believe, for ourselves, that code is communication

                and one very big thing it's communicating is: hey, future maintainer, this detail is important

                doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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                • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                  @Doomed_Daniel @lcamtuf we firmly believe, for ourselves, that code is communication

                  and one very big thing it's communicating is: hey, future maintainer, this detail is important

                  doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
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                  doomed_daniel@mastodon.gamedev.place
                  wrote last edited by
                  #36

                  @ireneista @lcamtuf
                  Additional fun thought: I can imagine they avoided looking at the GNU coreutils C implementation because they are using MIT license instead of GPL.

                  ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                  • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                    @ireneista @lcamtuf
                    Additional fun thought: I can imagine they avoided looking at the GNU coreutils C implementation because they are using MIT license instead of GPL.

                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
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                    ireneista@adhd.irenes.space
                    wrote last edited by
                    #37

                    @Doomed_Daniel @lcamtuf ouch. welp.

                    puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                      @Doomed_Daniel @lcamtuf ouch. welp.

                      puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                      puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                      puppygirlhornypost2@transfem.social
                      wrote last edited by
                      #38

                      @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place Well there's always the ability for clean room implementation, no?

                      doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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                      • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                        @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place Well there's always the ability for clean room implementation, no?

                        doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
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                        doomed_daniel@mastodon.gamedev.place
                        wrote last edited by
                        #39

                        @puppygirlhornypost2 @lcamtuf @ireneista
                        sure, but needs more people, and some of them won't get to do the fun part (writing new code)

                        they could've looked at musl though, I assume it does not have the same bugs (but am too lazy to check)

                        puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                        • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                          @puppygirlhornypost2 @lcamtuf @ireneista
                          sure, but needs more people, and some of them won't get to do the fun part (writing new code)

                          they could've looked at musl though, I assume it does not have the same bugs (but am too lazy to check)

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                          puppygirlhornypost2@transfem.social
                          wrote last edited by
                          #40

                          @Doomed_Daniel@mastodon.gamedev.place @lcamtuf@infosec.exchange @ireneista@adhd.irenes.space I think you mistook musl for BusyBox. I did the same thing in my head. (musl is an MIT-licensed C standard library implementation) It appears BusyBox (alternative to gnu coreutils) is also licensed under GPLv2, unfortunately.

                          ireneista@adhd.irenes.spaceI fiore@brain.worm.pinkF 2 Replies Last reply
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                          • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                            @Doomed_Daniel@mastodon.gamedev.place @lcamtuf@infosec.exchange @ireneista@adhd.irenes.space I think you mistook musl for BusyBox. I did the same thing in my head. (musl is an MIT-licensed C standard library implementation) It appears BusyBox (alternative to gnu coreutils) is also licensed under GPLv2, unfortunately.

                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.space
                            wrote last edited by
                            #41

                            @puppygirlhornypost2 @lcamtuf @Doomed_Daniel ... wait, is BusyBox an alternative? we thought it was the same coreutils, just bundled in a single executable for deployment reasons?

                            puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                            • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                              @Doomed_Daniel@mastodon.gamedev.place @lcamtuf@infosec.exchange @ireneista@adhd.irenes.space I think you mistook musl for BusyBox. I did the same thing in my head. (musl is an MIT-licensed C standard library implementation) It appears BusyBox (alternative to gnu coreutils) is also licensed under GPLv2, unfortunately.

                              fiore@brain.worm.pinkF This user is from outside of this forum
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                              fiore@brain.worm.pink
                              wrote last edited by
                              #42

                              @puppygirlhornypost2@transfem.social @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@irenes.space busybox is not an alternative to gnu coreutils , it doesnt care to be coreutils compatible .. uutils does (for some reason??)

                              puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                              • fiore@brain.worm.pinkF fiore@brain.worm.pink

                                @puppygirlhornypost2@transfem.social @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@irenes.space busybox is not an alternative to gnu coreutils , it doesnt care to be coreutils compatible .. uutils does (for some reason??)

                                puppygirlhornypost2@transfem.socialP This user is from outside of this forum
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                                puppygirlhornypost2@transfem.social
                                wrote last edited by
                                #43

                                @fiore@brain.worm.pink @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@adhd.irenes.space I mean there's "alternative" and then there's "drop in replacement". I guess that was a linguistic issue on my part. I did not mean to imply busybox is supposed to be a remake of gnu coreutils. Some commands/programs/whatever (the windows sysadmin in me wants to say commandlets lol) of coreutils such as shuf are not available on busybox. I do see it advertised as a light weight alternative to gnu coreutils in server applications. Specifically when you don't need GNU coreutils-specific features

                                puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                                • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                                  @fiore@brain.worm.pink @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@adhd.irenes.space I mean there's "alternative" and then there's "drop in replacement". I guess that was a linguistic issue on my part. I did not mean to imply busybox is supposed to be a remake of gnu coreutils. Some commands/programs/whatever (the windows sysadmin in me wants to say commandlets lol) of coreutils such as shuf are not available on busybox. I do see it advertised as a light weight alternative to gnu coreutils in server applications. Specifically when you don't need GNU coreutils-specific features

                                  puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                  puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                  puppygirlhornypost2@transfem.social
                                  wrote last edited by
                                  #44

                                  @fiore@brain.worm.pink @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@adhd.irenes.space iirc busybox is often used in initramfs and other light environments like containers. I mean, on my Gentoo desktop, I have the busybox module installed for dracut, so it's packed into my initramfs... but also that's not something that's default with the distribution.

                                  fiore@brain.worm.pinkF 1 Reply Last reply
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                                  • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                                    @fiore@brain.worm.pink @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@adhd.irenes.space iirc busybox is often used in initramfs and other light environments like containers. I mean, on my Gentoo desktop, I have the busybox module installed for dracut, so it's packed into my initramfs... but also that's not something that's default with the distribution.

                                    fiore@brain.worm.pinkF This user is from outside of this forum
                                    fiore@brain.worm.pinkF This user is from outside of this forum
                                    fiore@brain.worm.pink
                                    wrote last edited by
                                    #45

                                    @puppygirlhornypost2@transfem.social @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@irenes.space yep . if you wanna run stuff in containers , theres little to no point to use something other than alpine as a container base .

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                                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                      @puppygirlhornypost2 @lcamtuf @Doomed_Daniel ... wait, is BusyBox an alternative? we thought it was the same coreutils, just bundled in a single executable for deployment reasons?

                                      puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                      puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                      puppygirlhornypost2@transfem.social
                                      wrote last edited by
                                      #46

                                      @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place I thought it was entirely independent from gnu coreutils.

                                      fiore@brain.worm.pinkF 1 Reply Last reply
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                                      • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                                        @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place I thought it was entirely independent from gnu coreutils.

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                                        fiore@brain.worm.pink
                                        wrote last edited by
                                        #47

                                        @puppygirlhornypost2@transfem.social @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place @ireneista@irenes.space it is . it ships many commands that coreutils does , but its a completely indipendent implementation .

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