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  3. The coreutils Rust rewrite story is pretty funny.

The coreutils Rust rewrite story is pretty funny.

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  • xerz@soc.masfloss.netX xerz@soc.masfloss.net

    @lcamtuf ........ouch

    I'm shocked they didn't account for any of that

    hypha@cafe.mycelium.locahlo.stH This user is from outside of this forum
    hypha@cafe.mycelium.locahlo.stH This user is from outside of this forum
    hypha@cafe.mycelium.locahlo.st
    wrote last edited by
    #22

    @xerz @lcamtuf it’s easy to fall for domain specific knowledge traps when you’re learning
    which is why it’s often advised against rewriting software from scratch, especially if you were not in the first team of developers

    1 Reply Last reply
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    • zardoz03@mastodon.onlineZ zardoz03@mastodon.online

      @raymaccarthy
      well allegedly its types are meant to aid in type driven design and better domain modelling; but i dont know if this is actually seen in practice in better code structure. same could be said of cxx + its classes
      @lcamtuf

      raymaccarthy@mastodon.ieR This user is from outside of this forum
      raymaccarthy@mastodon.ieR This user is from outside of this forum
      raymaccarthy@mastodon.ie
      wrote last edited by
      #23

      @zardoz03 @lcamtuf
      Strong types help, but loads of languages had that 40 years ago.

      1 Reply Last reply
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      • synlogic4242@social.vivaldi.netS synlogic4242@social.vivaldi.net

        @lcamtuf Rustaceans are the problem, not Rust itself. theyre like a lobbing group trying explicitly to boost their future employment demand much more than prioritized on doing the right thing as engineers or for the community. much like the AI VC are "talking up their book" even if its poison for the rest of us

        rmq@toot.ioR This user is from outside of this forum
        rmq@toot.ioR This user is from outside of this forum
        rmq@toot.io
        wrote last edited by
        #24

        @synlogic4242 Uutils started as someone’s personal project to learn rust, and “write a system utility” is frequently used as a basic exercise for learning. Uutils is doing exactly what it set out to do.

        It’s not the fault of uutils that Canonical is dumb.

        @lcamtuf

        synlogic4242@social.vivaldi.netS 1 Reply Last reply
        0
        • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

          The coreutils Rust rewrite story is pretty funny.

          Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

          But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

          Link Preview Image
          oss-sec: uutils coreutils CVEs

          favicon

          (seclists.org)

          PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

          klausman@mas.toK This user is from outside of this forum
          klausman@mas.toK This user is from outside of this forum
          klausman@mas.to
          wrote last edited by
          #25

          @lcamtuf There's also that human habit of getting complacent about all bugs when _some_ types of bugs are either impossible or very very hard to make because of language structure and tooling.

          1 Reply Last reply
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          • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

            The coreutils Rust rewrite story is pretty funny.

            Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

            But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

            Link Preview Image
            oss-sec: uutils coreutils CVEs

            favicon

            (seclists.org)

            PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

            groxx@hachyderm.ioG This user is from outside of this forum
            groxx@hachyderm.ioG This user is from outside of this forum
            groxx@hachyderm.io
            wrote last edited by
            #26

            @lcamtuf a related observation would probably be: why did important, security-critical edge cases get handled without enough documentation to prevent them from reoccurring?

            1 Reply Last reply
            0
            • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

              The coreutils Rust rewrite story is pretty funny.

              Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

              But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

              Link Preview Image
              oss-sec: uutils coreutils CVEs

              favicon

              (seclists.org)

              PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

              arcaik@hachyderm.ioA This user is from outside of this forum
              arcaik@hachyderm.ioA This user is from outside of this forum
              arcaik@hachyderm.io
              wrote last edited by
              #27

              @lcamtuf Why do we keep calling uutils coreutils a rewrite?

              1 Reply Last reply
              0
              • rmq@toot.ioR rmq@toot.io

                @synlogic4242 Uutils started as someone’s personal project to learn rust, and “write a system utility” is frequently used as a basic exercise for learning. Uutils is doing exactly what it set out to do.

                It’s not the fault of uutils that Canonical is dumb.

                @lcamtuf

                synlogic4242@social.vivaldi.netS This user is from outside of this forum
                synlogic4242@social.vivaldi.netS This user is from outside of this forum
                synlogic4242@social.vivaldi.net
                wrote last edited by
                #28

                @rmq @lcamtuf I view it as both their fault. I'm pissed that after having to deal with Copy.Fail I now have to wipe other people's butts again for them. and I worry this will happen with more frequency as more vibe-coded software spreads around

                1 Reply Last reply
                0
                • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

                  The coreutils Rust rewrite story is pretty funny.

                  Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

                  But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

                  Link Preview Image
                  oss-sec: uutils coreutils CVEs

                  favicon

                  (seclists.org)

                  PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

                  E This user is from outside of this forum
                  E This user is from outside of this forum
                  equity7804@hostux.social
                  wrote last edited by
                  #29

                  @lcamtuf Hey, would you care to elaborate or point me to resources explaining why the coreutils aren't fertile ground for memory safety issues? It's the first time I heard of this

                  1 Reply Last reply
                  0
                  • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

                    The coreutils Rust rewrite story is pretty funny.

                    Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

                    But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

                    Link Preview Image
                    oss-sec: uutils coreutils CVEs

                    favicon

                    (seclists.org)

                    PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

                    sten@chaos.socialS This user is from outside of this forum
                    sten@chaos.socialS This user is from outside of this forum
                    sten@chaos.social
                    wrote last edited by
                    #30

                    @lcamtuf Not only that, some of the utils were not command line-compatible with their non-Rust counterparts.

                    Honestly, I don't understand why these utils were rewritten. They didn't need rewriting.

                    1 Reply Last reply
                    0
                    • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

                      The coreutils Rust rewrite story is pretty funny.

                      Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

                      But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

                      Link Preview Image
                      oss-sec: uutils coreutils CVEs

                      favicon

                      (seclists.org)

                      PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                      ireneista@adhd.irenes.space
                      wrote last edited by
                      #31

                      @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

                      we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

                      and then there's the ATC system

                      like... there's so many past instances to learn from

                      ireneista@adhd.irenes.spaceI 1 Reply Last reply
                      0
                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                        @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

                        we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

                        and then there's the ATC system

                        like... there's so many past instances to learn from

                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.space
                        wrote last edited by
                        #32

                        @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

                        we've felt it too. it's a powerful pull.

                        we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

                        doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                          @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

                          we've felt it too. it's a powerful pull.

                          we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

                          doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                          doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                          doomed_daniel@mastodon.gamedev.place
                          wrote last edited by
                          #33

                          @ireneista @lcamtuf
                          I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

                          Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

                          ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                          • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                            @ireneista @lcamtuf
                            I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

                            Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.space
                            wrote last edited by
                            #34

                            @Doomed_Daniel @lcamtuf yeah, exactly

                            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                              @Doomed_Daniel @lcamtuf yeah, exactly

                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.space
                              wrote last edited by
                              #35

                              @Doomed_Daniel @lcamtuf we firmly believe, for ourselves, that code is communication

                              and one very big thing it's communicating is: hey, future maintainer, this detail is important

                              doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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                              • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                @Doomed_Daniel @lcamtuf we firmly believe, for ourselves, that code is communication

                                and one very big thing it's communicating is: hey, future maintainer, this detail is important

                                doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                                doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                                doomed_daniel@mastodon.gamedev.place
                                wrote last edited by
                                #36

                                @ireneista @lcamtuf
                                Additional fun thought: I can imagine they avoided looking at the GNU coreutils C implementation because they are using MIT license instead of GPL.

                                ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                                • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                                  @ireneista @lcamtuf
                                  Additional fun thought: I can imagine they avoided looking at the GNU coreutils C implementation because they are using MIT license instead of GPL.

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                                  ireneista@adhd.irenes.space
                                  wrote last edited by
                                  #37

                                  @Doomed_Daniel @lcamtuf ouch. welp.

                                  puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                                  • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                    @Doomed_Daniel @lcamtuf ouch. welp.

                                    puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                    puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                    puppygirlhornypost2@transfem.social
                                    wrote last edited by
                                    #38

                                    @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place Well there's always the ability for clean room implementation, no?

                                    doomed_daniel@mastodon.gamedev.placeD 1 Reply Last reply
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                                    • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                                      @ireneista@adhd.irenes.space @lcamtuf@infosec.exchange @Doomed_Daniel@mastodon.gamedev.place Well there's always the ability for clean room implementation, no?

                                      doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
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                                      doomed_daniel@mastodon.gamedev.place
                                      wrote last edited by
                                      #39

                                      @puppygirlhornypost2 @lcamtuf @ireneista
                                      sure, but needs more people, and some of them won't get to do the fun part (writing new code)

                                      they could've looked at musl though, I assume it does not have the same bugs (but am too lazy to check)

                                      puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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                                      • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                                        @puppygirlhornypost2 @lcamtuf @ireneista
                                        sure, but needs more people, and some of them won't get to do the fun part (writing new code)

                                        they could've looked at musl though, I assume it does not have the same bugs (but am too lazy to check)

                                        puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                        puppygirlhornypost2@transfem.socialP This user is from outside of this forum
                                        puppygirlhornypost2@transfem.social
                                        wrote last edited by
                                        #40

                                        @Doomed_Daniel@mastodon.gamedev.place @lcamtuf@infosec.exchange @ireneista@adhd.irenes.space I think you mistook musl for BusyBox. I did the same thing in my head. (musl is an MIT-licensed C standard library implementation) It appears BusyBox (alternative to gnu coreutils) is also licensed under GPLv2, unfortunately.

                                        ireneista@adhd.irenes.spaceI fiore@brain.worm.pinkF 2 Replies Last reply
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                                        • puppygirlhornypost2@transfem.socialP puppygirlhornypost2@transfem.social

                                          @Doomed_Daniel@mastodon.gamedev.place @lcamtuf@infosec.exchange @ireneista@adhd.irenes.space I think you mistook musl for BusyBox. I did the same thing in my head. (musl is an MIT-licensed C standard library implementation) It appears BusyBox (alternative to gnu coreutils) is also licensed under GPLv2, unfortunately.

                                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                          ireneista@adhd.irenes.space
                                          wrote last edited by
                                          #41

                                          @puppygirlhornypost2 @lcamtuf @Doomed_Daniel ... wait, is BusyBox an alternative? we thought it was the same coreutils, just bundled in a single executable for deployment reasons?

                                          puppygirlhornypost2@transfem.socialP 1 Reply Last reply
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