Back at it
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Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro
Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?
Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

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Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?
Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

Mandatory texture option

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Mandatory texture option

I can almost render this dragon mesh now before the GPU gives up


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Mandatory texture option

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I can almost render this dragon mesh now before the GPU gives up


Submeshes and MTL texture loading



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Mandatory texture option

@stroughtonsmith Boing!
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Submeshes and MTL texture loading



@stroughtonsmith funny thing is. They say , our jobs will be over with vibe-coding. But I don't see everyone creating apps now. Just because there are good tools, doesn't make everyone a carpenter..
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I can almost render this dragon mesh now before the GPU gives up


@stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.
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@stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.
@TheEjj if by months you mean 'an evening'. I spent most of today rendering with it and not doing any actual development

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Submeshes and MTL texture loading



We're doing water now.

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We're doing water now.

@stroughtonsmith love the Amiga reference

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We're doing water now.

I think I'm just making Bryce now? That's a thing

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I think I'm just making Bryce now? That's a thing

@stroughtonsmith Watching the progress of this app over the past day has been incredible.
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@stroughtonsmith Watching the progress of this app over the past day has been incredible.
@edmn I'm just as much along for the ride as everybody else
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I think I'm just making Bryce now? That's a thing

Procedural water to the horizon, sky, island generation

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We're doing water now.

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Procedural water to the horizon, sky, island generation

Not me offloading raytracing workloads to my iPad because it's so much faster than my Mac…
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Not me offloading raytracing workloads to my iPad because it's so much faster than my Mac…
@stroughtonsmith That sounds like a handy handoff feature for those with older Macs but newer iPad/iPhone.
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Procedural water to the horizon, sky, island generation

@stroughtonsmith is that all mostly vibecoded ?
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@stroughtonsmith is that all mostly vibecoded ?
