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CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

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  • stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #1

    Back at it

    jacksonhayes@mastodon.socialJ stroughtonsmith@mastodon.socialS 2 Replies Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Back at it

      jacksonhayes@mastodon.socialJ This user is from outside of this forum
      jacksonhayes@mastodon.socialJ This user is from outside of this forum
      jacksonhayes@mastodon.social
      wrote last edited by
      #2

      @stroughtonsmith RealityKit?

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Back at it

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #3

        Tile-based multi-pass Metal raytracer

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Tile-based multi-pass Metal raytracer

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #4

          Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

          (Ignore the UV issues)

          dan2552@mastodon.socialD stroughtonsmith@mastodon.socialS 2 Replies Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

            (Ignore the UV issues)

            dan2552@mastodon.socialD This user is from outside of this forum
            dan2552@mastodon.socialD This user is from outside of this forum
            dan2552@mastodon.social
            wrote last edited by
            #5

            @stroughtonsmith snap! Though mine's web-based using threejs

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            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

              (Ignore the UV issues)

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #6

              'We have Valence at home!'

              Link Preview ImageLink Preview ImageLink Preview Image
              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                'We have Valence at home!'

                Link Preview ImageLink Preview ImageLink Preview Image
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #7

                You can just do stuff, now. It's wild.

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  You can just do stuff, now. It's wild.

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #8

                  I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #9

                    Y'all know I'm using UIKit/Catalyst, right?

                    Link Preview ImageLink Preview Image
                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Y'all know I'm using UIKit/Catalyst, right?

                      Link Preview ImageLink Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #10

                      I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                      Thanks Codex!

                      simsaens@mastodon.socialS stroughtonsmith@mastodon.socialS fuzzyhead@mastodon.socialF 3 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                        Thanks Codex!

                        simsaens@mastodon.socialS This user is from outside of this forum
                        simsaens@mastodon.socialS This user is from outside of this forum
                        simsaens@mastodon.social
                        wrote last edited by
                        #11

                        @stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

                          Thanks Codex!

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #12

                          Some more glamour shots of this 3D app in the iPad Simulator

                          Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
                          0
                          • simsaens@mastodon.socialS simsaens@mastodon.social

                            @stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #13

                            @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                            Link Preview Image
                            Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                            Valence 3D is a new 3D modeling app designed for iPhone & iPad

                            favicon

                            (www.valence3d.app)

                            simsaens@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              @simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

                              Link Preview Image
                              Valence 3D - Unleash your creativity in 3D anywhere & anytime.

                              Valence 3D is a new 3D modeling app designed for iPhone & iPad

                              favicon

                              (www.valence3d.app)

                              simsaens@mastodon.socialS This user is from outside of this forum
                              simsaens@mastodon.socialS This user is from outside of this forum
                              simsaens@mastodon.social
                              wrote last edited by
                              #14

                              @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Some more glamour shots of this 3D app in the iPad Simulator

                                Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #15

                                OBJ drag and drop

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                0
                                • simsaens@mastodon.socialS simsaens@mastodon.social

                                  @stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #16

                                  @simsaens https://mas.to/@gernot/116143613705662264

                                  simsaens@mastodon.socialS 1 Reply Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    @simsaens https://mas.to/@gernot/116143613705662264

                                    simsaens@mastodon.socialS This user is from outside of this forum
                                    simsaens@mastodon.socialS This user is from outside of this forum
                                    simsaens@mastodon.social
                                    wrote last edited by
                                    #17

                                    @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • simsaens@mastodon.socialS simsaens@mastodon.social

                                      @stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #18

                                      @simsaens I promise I won't add Lua to this one.

                                      This one.

                                      😂

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        @simsaens I promise I won't add Lua to this one.

                                        This one.

                                        😂

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #19

                                        @simsaens did I mention I know absolutely nothing about Metal? 😅

                                        simsaens@mastodon.socialS 1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          @simsaens did I mention I know absolutely nothing about Metal? 😅

                                          simsaens@mastodon.socialS This user is from outside of this forum
                                          simsaens@mastodon.socialS This user is from outside of this forum
                                          simsaens@mastodon.social
                                          wrote last edited by
                                          #20

                                          @stroughtonsmith you did but thanks for making it clear 😛

                                          1 Reply Last reply
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