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CIRCLE WITH A DOT

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  3. proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

    now nobody will be confused which axis is up

    (note: proposal is tongue-in-cheek)

    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
    gkrnours@mastodon.gamedev.place
    wrote last edited by
    #21

    @eniko what about h / u / d for horizontal, yurizontal and depth ?

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

      now nobody will be confused which axis is up

      (note: proposal is tongue-in-cheek)

      irina@critter.cafeI This user is from outside of this forum
      irina@critter.cafeI This user is from outside of this forum
      irina@critter.cafe
      wrote last edited by
      #22

      @eniko h/v/d, obviously standing for height, vvidth, and distance-

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