<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth]]></title><description><![CDATA[<p>proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth</p><p>now nobody will be confused which axis is up</p><p>(note: proposal is tongue-in-cheek)</p>]]></description><link>https://board.circlewithadot.net/topic/d47d12cd-1c9d-4338-b27a-c5b3f348a72b/proposal-instead-of-using-x-y-z-for-3d-coordinates-use-h-v-d-horizontal-vertical-depth</link><generator>RSS for Node</generator><lastBuildDate>Mon, 25 May 2026 16:40:23 GMT</lastBuildDate><atom:link href="https://board.circlewithadot.net/topic/d47d12cd-1c9d-4338-b27a-c5b3f348a72b.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 15 May 2026 12:14:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:18:48 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place" rel="nofollow noopener">@<span>eniko</span></a></span> h/v/d, obviously standing for height, vvidth, and distance-</p>]]></description><link>https://board.circlewithadot.net/post/https://critter.cafe/users/irina/statuses/116578787581409503</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://critter.cafe/users/irina/statuses/116578787581409503</guid><dc:creator><![CDATA[irina@critter.cafe]]></dc:creator><pubDate>Fri, 15 May 2026 13:18:48 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:17:47 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> what about h / u / d for horizontal, yurizontal and depth ?</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/gkrnours/statuses/116578783556620217</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/gkrnours/statuses/116578783556620217</guid><dc:creator><![CDATA[gkrnours@mastodon.gamedev.place]]></dc:creator><pubDate>Fri, 15 May 2026 13:17:47 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:14:36 GMT]]></title><description><![CDATA[<p><span><a href="https://hachyderm.io/@jessechounard">@<span>jessechounard</span></a></span> <span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> see, your problem is that you're using y for the row, which is obviously wrong 8-D</p>]]></description><link>https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578771061145423</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578771061145423</guid><dc:creator><![CDATA[oblomov@sociale.network]]></dc:creator><pubDate>Fri, 15 May 2026 13:14:36 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:14:28 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> </p><p>h/b/d - height/breadth/depth ?</p>]]></description><link>https://board.circlewithadot.net/post/https://mstdn.social/users/staringatclouds/statuses/116578770500220558</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mstdn.social/users/staringatclouds/statuses/116578770500220558</guid><dc:creator><![CDATA[staringatclouds@mstdn.social]]></dc:creator><pubDate>Fri, 15 May 2026 13:14:28 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:14:22 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> What about row mayor / column mayor matrices <img src="https://board.circlewithadot.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f610.png?v=28325c671da" class="not-responsive emoji emoji-android emoji--neutral_face" style="height:23px;width:auto;vertical-align:middle" title="😐" alt="😐" /> ? ( and row / column vectors V * A or A * V ? )</p>]]></description><link>https://board.circlewithadot.net/post/https://toot.wales/users/gilesgoat/statuses/116578770146635543</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://toot.wales/users/gilesgoat/statuses/116578770146635543</guid><dc:creator><![CDATA[gilesgoat@toot.wales]]></dc:creator><pubDate>Fri, 15 May 2026 13:14:22 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 13:10:14 GMT]]></title><description><![CDATA[<p><span><a href="/user/oblomov%40sociale.network">@<span>oblomov</span></a></span> <span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> I avoid row/col because that's y/x (not x/y) and I have to stop and think about it every time.</p>]]></description><link>https://board.circlewithadot.net/post/https://hachyderm.io/users/jessechounard/statuses/116578753841810909</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://hachyderm.io/users/jessechounard/statuses/116578753841810909</guid><dc:creator><![CDATA[jessechounard@hachyderm.io]]></dc:creator><pubDate>Fri, 15 May 2026 13:10:14 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:57:15 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> i mean depth is already used for size in the z dimension, like width and height are for x and y, so it should’ve been obvious already</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.art/users/maia/statuses/116578702797588080</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.art/users/maia/statuses/116578702797588080</guid><dc:creator><![CDATA[maia@mastodon.art]]></dc:creator><pubDate>Fri, 15 May 2026 12:57:15 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:38:29 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> jokes aside, it's not a bad proposal. It's the same reason why I use row/col instead of x/y or i/j as indices in matrices.</p>]]></description><link>https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578629043437354</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578629043437354</guid><dc:creator><![CDATA[oblomov@sociale.network]]></dc:creator><pubDate>Fri, 15 May 2026 12:38:29 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:37:56 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> «ok but which horizontal is which»</p>]]></description><link>https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578626835094603</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://sociale.network/users/oblomov/statuses/116578626835094603</guid><dc:creator><![CDATA[oblomov@sociale.network]]></dc:creator><pubDate>Fri, 15 May 2026 12:37:56 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:35:32 GMT]]></title><description><![CDATA[<p><span><a href="/user/mdreid%40mastodon.social" rel="nofollow noopener">@<span>mdreid</span></a></span> <span><a href="/user/eniko%40mastodon.gamedev.place" rel="nofollow noopener">@<span>eniko</span></a></span> thing is, I’m gonna remember this one</p>]]></description><link>https://board.circlewithadot.net/post/https://sometimes.social/users/jordan/statuses/116578617393370431</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://sometimes.social/users/jordan/statuses/116578617393370431</guid><dc:creator><![CDATA[jordan@sometimes.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:35:32 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:35:28 GMT]]></title><description><![CDATA[<p><span><a href="/user/ratsnakegames%40mastodon.social">@<span>ratsnakegames</span></a></span> so actually if you use h/v/d then that opens up x/y for texture coordinates, perfect!</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578617154249943</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578617154249943</guid><dc:creator><![CDATA[eniko@mastodon.gamedev.place]]></dc:creator><pubDate>Fri, 15 May 2026 12:35:28 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:35:12 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> sub-proposal to rename 'depth' to 'stabby' because it measure how close something is to stabbing you!</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.chaosfield.at/users/dequbed/statuses/116578616100173957</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.chaosfield.at/users/dequbed/statuses/116578616100173957</guid><dc:creator><![CDATA[dequbed@mastodon.chaosfield.at]]></dc:creator><pubDate>Fri, 15 May 2026 12:35:12 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:34:56 GMT]]></title><description><![CDATA[<p><span><a href="/user/ratsnakegames%40mastodon.social">@<span>ratsnakegames</span></a></span> ohhh that's what you mean lol</p><p>yeah idk why it's uv but i assume it is because xyzw were already taken</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578615076502969</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578615076502969</guid><dc:creator><![CDATA[eniko@mastodon.gamedev.place]]></dc:creator><pubDate>Fri, 15 May 2026 12:34:56 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:34:21 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> (at least i always assumed they were UV coordinates because X and Y were already used for a vertex's 3d position)</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578612776158650</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578612776158650</guid><dc:creator><![CDATA[ratsnakegames@mastodon.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:34:21 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:33:10 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> yeah but you can't use the same letter twice</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578608133676162</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578608133676162</guid><dc:creator><![CDATA[ratsnakegames@mastodon.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:33:10 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:31:40 GMT]]></title><description><![CDATA[<p><a href="/user/eniko%40mastodon.gamedev.place">@eniko@mastodon.gamedev.place</a> Inspired by Kerbal Space Program and flight simulators, I'd suggest pitch/roll/yaw for rotation as well.</p>]]></description><link>https://board.circlewithadot.net/post/https://catodon.rocks/notes/amagnuqdq79y0f38</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://catodon.rocks/notes/amagnuqdq79y0f38</guid><dc:creator><![CDATA[dsilverz@catodon.rocks]]></dc:creator><pubDate>Fri, 15 May 2026 12:31:40 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:29:28 GMT]]></title><description><![CDATA[<p><span><a href="/user/ratsnakegames%40mastodon.social">@<span>ratsnakegames</span></a></span> those are 2d so x/y works but h/v also works i suppose</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578593565186554</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.gamedev.place/users/eniko/statuses/116578593565186554</guid><dc:creator><![CDATA[eniko@mastodon.gamedev.place]]></dc:creator><pubDate>Fri, 15 May 2026 12:29:28 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:25:20 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> <br />eXpand (gain width)<br />Yeet (upwards)<br />Zoom (away)</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.social/users/mdreid/statuses/116578577331482520</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.social/users/mdreid/statuses/116578577331482520</guid><dc:creator><![CDATA[mdreid@mastodon.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:25:20 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:22:50 GMT]]></title><description><![CDATA[<p><span><a href="/user/gbargoud%40masto.nyc">@<span>gbargoud</span></a></span> <span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> ... except you still need two angles so order still matters</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578567474201381</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578567474201381</guid><dc:creator><![CDATA[ratsnakegames@mastodon.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:22:50 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:17:30 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> </p><p>Make all of your coordinates using a radial system with the character as the origin point.</p><p>Sure you need to recalculate the position of every object in the universe any time the character takes a step or turns and the lag would be horrifying but it's extremely unambiguous</p>]]></description><link>https://board.circlewithadot.net/post/https://masto.nyc/users/gbargoud/statuses/116578546526395724</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://masto.nyc/users/gbargoud/statuses/116578546526395724</guid><dc:creator><![CDATA[gbargoud@masto.nyc]]></dc:creator><pubDate>Fri, 15 May 2026 12:17:30 GMT</pubDate></item><item><title><![CDATA[Reply to proposal: instead of using x&#x2F;y&#x2F;z for 3d coordinates, use h&#x2F;v&#x2F;d, horizontal, vertical, depth on Fri, 15 May 2026 12:15:59 GMT]]></title><description><![CDATA[<p><span><a href="/user/eniko%40mastodon.gamedev.place">@<span>eniko</span></a></span> what's your proposal for UV coordinates?</p>]]></description><link>https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578540531831772</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mastodon.social/users/ratsnakegames/statuses/116578540531831772</guid><dc:creator><![CDATA[ratsnakegames@mastodon.social]]></dc:creator><pubDate>Fri, 15 May 2026 12:15:59 GMT</pubDate></item></channel></rss>