Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

Scheduled Pinned Locked Moved Uncategorized
22 Posts 14 Posters 73 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mdreid@mastodon.socialM mdreid@mastodon.social

    @eniko
    eXpand (gain width)
    Yeet (upwards)
    Zoom (away)

    jordan@sometimes.socialJ This user is from outside of this forum
    jordan@sometimes.socialJ This user is from outside of this forum
    jordan@sometimes.social
    wrote last edited by
    #13

    @mdreid @eniko thing is, I’m gonna remember this one

    1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

      now nobody will be confused which axis is up

      (note: proposal is tongue-in-cheek)

      oblomov@sociale.networkO This user is from outside of this forum
      oblomov@sociale.networkO This user is from outside of this forum
      oblomov@sociale.network
      wrote last edited by
      #14

      @eniko «ok but which horizontal is which»

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

        now nobody will be confused which axis is up

        (note: proposal is tongue-in-cheek)

        oblomov@sociale.networkO This user is from outside of this forum
        oblomov@sociale.networkO This user is from outside of this forum
        oblomov@sociale.network
        wrote last edited by
        #15

        @eniko jokes aside, it's not a bad proposal. It's the same reason why I use row/col instead of x/y or i/j as indices in matrices.

        jessechounard@hachyderm.ioJ 1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

          now nobody will be confused which axis is up

          (note: proposal is tongue-in-cheek)

          maia@mastodon.artM This user is from outside of this forum
          maia@mastodon.artM This user is from outside of this forum
          maia@mastodon.art
          wrote last edited by
          #16

          @eniko i mean depth is already used for size in the z dimension, like width and height are for x and y, so it should’ve been obvious already

          1 Reply Last reply
          0
          • oblomov@sociale.networkO oblomov@sociale.network

            @eniko jokes aside, it's not a bad proposal. It's the same reason why I use row/col instead of x/y or i/j as indices in matrices.

            jessechounard@hachyderm.ioJ This user is from outside of this forum
            jessechounard@hachyderm.ioJ This user is from outside of this forum
            jessechounard@hachyderm.io
            wrote last edited by
            #17

            @oblomov @eniko I avoid row/col because that's y/x (not x/y) and I have to stop and think about it every time.

            oblomov@sociale.networkO 1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

              now nobody will be confused which axis is up

              (note: proposal is tongue-in-cheek)

              gilesgoat@toot.walesG This user is from outside of this forum
              gilesgoat@toot.walesG This user is from outside of this forum
              gilesgoat@toot.wales
              wrote last edited by
              #18

              @eniko What about row mayor / column mayor matrices 😐 ? ( and row / column vectors V * A or A * V ? )

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                now nobody will be confused which axis is up

                (note: proposal is tongue-in-cheek)

                staringatclouds@mstdn.socialS This user is from outside of this forum
                staringatclouds@mstdn.socialS This user is from outside of this forum
                staringatclouds@mstdn.social
                wrote last edited by
                #19

                @eniko

                h/b/d - height/breadth/depth ?

                1 Reply Last reply
                0
                • jessechounard@hachyderm.ioJ jessechounard@hachyderm.io

                  @oblomov @eniko I avoid row/col because that's y/x (not x/y) and I have to stop and think about it every time.

                  oblomov@sociale.networkO This user is from outside of this forum
                  oblomov@sociale.networkO This user is from outside of this forum
                  oblomov@sociale.network
                  wrote last edited by
                  #20

                  @jessechounard @eniko see, your problem is that you're using y for the row, which is obviously wrong 8-D

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                    now nobody will be confused which axis is up

                    (note: proposal is tongue-in-cheek)

                    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                    gkrnours@mastodon.gamedev.place
                    wrote last edited by
                    #21

                    @eniko what about h / u / d for horizontal, yurizontal and depth ?

                    1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                      now nobody will be confused which axis is up

                      (note: proposal is tongue-in-cheek)

                      irina@critter.cafeI This user is from outside of this forum
                      irina@critter.cafeI This user is from outside of this forum
                      irina@critter.cafe
                      wrote last edited by
                      #22

                      @eniko h/v/d, obviously standing for height, vvidth, and distance-

                      1 Reply Last reply
                      0
                      • R relay@relay.infosec.exchange shared this topic
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups