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  3. proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    @ratsnakegames those are 2d so x/y works but h/v also works i suppose

    ratsnakegames@mastodon.socialR This user is from outside of this forum
    ratsnakegames@mastodon.socialR This user is from outside of this forum
    ratsnakegames@mastodon.social
    wrote last edited by
    #8

    @eniko yeah but you can't use the same letter twice

    ratsnakegames@mastodon.socialR 1 Reply Last reply
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    • ratsnakegames@mastodon.socialR ratsnakegames@mastodon.social

      @eniko yeah but you can't use the same letter twice

      ratsnakegames@mastodon.socialR This user is from outside of this forum
      ratsnakegames@mastodon.socialR This user is from outside of this forum
      ratsnakegames@mastodon.social
      wrote last edited by
      #9

      @eniko (at least i always assumed they were UV coordinates because X and Y were already used for a vertex's 3d position)

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • ratsnakegames@mastodon.socialR ratsnakegames@mastodon.social

        @eniko (at least i always assumed they were UV coordinates because X and Y were already used for a vertex's 3d position)

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote last edited by
        #10

        @ratsnakegames ohhh that's what you mean lol

        yeah idk why it's uv but i assume it is because xyzw were already taken

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

          now nobody will be confused which axis is up

          (note: proposal is tongue-in-cheek)

          dequbed@mastodon.chaosfield.atD This user is from outside of this forum
          dequbed@mastodon.chaosfield.atD This user is from outside of this forum
          dequbed@mastodon.chaosfield.at
          wrote last edited by
          #11

          @eniko sub-proposal to rename 'depth' to 'stabby' because it measure how close something is to stabbing you!

          1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            @ratsnakegames ohhh that's what you mean lol

            yeah idk why it's uv but i assume it is because xyzw were already taken

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote last edited by
            #12

            @ratsnakegames so actually if you use h/v/d then that opens up x/y for texture coordinates, perfect!

            1 Reply Last reply
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            • mdreid@mastodon.socialM mdreid@mastodon.social

              @eniko
              eXpand (gain width)
              Yeet (upwards)
              Zoom (away)

              jordan@sometimes.socialJ This user is from outside of this forum
              jordan@sometimes.socialJ This user is from outside of this forum
              jordan@sometimes.social
              wrote last edited by
              #13

              @mdreid @eniko thing is, I’m gonna remember this one

              1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                now nobody will be confused which axis is up

                (note: proposal is tongue-in-cheek)

                oblomov@sociale.networkO This user is from outside of this forum
                oblomov@sociale.networkO This user is from outside of this forum
                oblomov@sociale.network
                wrote last edited by
                #14

                @eniko «ok but which horizontal is which»

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                  now nobody will be confused which axis is up

                  (note: proposal is tongue-in-cheek)

                  oblomov@sociale.networkO This user is from outside of this forum
                  oblomov@sociale.networkO This user is from outside of this forum
                  oblomov@sociale.network
                  wrote last edited by
                  #15

                  @eniko jokes aside, it's not a bad proposal. It's the same reason why I use row/col instead of x/y or i/j as indices in matrices.

                  jessechounard@hachyderm.ioJ 1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                    now nobody will be confused which axis is up

                    (note: proposal is tongue-in-cheek)

                    maia@mastodon.artM This user is from outside of this forum
                    maia@mastodon.artM This user is from outside of this forum
                    maia@mastodon.art
                    wrote last edited by
                    #16

                    @eniko i mean depth is already used for size in the z dimension, like width and height are for x and y, so it should’ve been obvious already

                    1 Reply Last reply
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                    • oblomov@sociale.networkO oblomov@sociale.network

                      @eniko jokes aside, it's not a bad proposal. It's the same reason why I use row/col instead of x/y or i/j as indices in matrices.

                      jessechounard@hachyderm.ioJ This user is from outside of this forum
                      jessechounard@hachyderm.ioJ This user is from outside of this forum
                      jessechounard@hachyderm.io
                      wrote last edited by
                      #17

                      @oblomov @eniko I avoid row/col because that's y/x (not x/y) and I have to stop and think about it every time.

                      oblomov@sociale.networkO 1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                        now nobody will be confused which axis is up

                        (note: proposal is tongue-in-cheek)

                        gilesgoat@toot.walesG This user is from outside of this forum
                        gilesgoat@toot.walesG This user is from outside of this forum
                        gilesgoat@toot.wales
                        wrote last edited by
                        #18

                        @eniko What about row mayor / column mayor matrices 😐 ? ( and row / column vectors V * A or A * V ? )

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                          now nobody will be confused which axis is up

                          (note: proposal is tongue-in-cheek)

                          staringatclouds@mstdn.socialS This user is from outside of this forum
                          staringatclouds@mstdn.socialS This user is from outside of this forum
                          staringatclouds@mstdn.social
                          wrote last edited by
                          #19

                          @eniko

                          h/b/d - height/breadth/depth ?

                          1 Reply Last reply
                          0
                          • jessechounard@hachyderm.ioJ jessechounard@hachyderm.io

                            @oblomov @eniko I avoid row/col because that's y/x (not x/y) and I have to stop and think about it every time.

                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.network
                            wrote last edited by
                            #20

                            @jessechounard @eniko see, your problem is that you're using y for the row, which is obviously wrong 8-D

                            1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                              now nobody will be confused which axis is up

                              (note: proposal is tongue-in-cheek)

                              gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                              gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                              gkrnours@mastodon.gamedev.place
                              wrote last edited by
                              #21

                              @eniko what about h / u / d for horizontal, yurizontal and depth ?

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth

                                now nobody will be confused which axis is up

                                (note: proposal is tongue-in-cheek)

                                irina@critter.cafeI This user is from outside of this forum
                                irina@critter.cafeI This user is from outside of this forum
                                irina@critter.cafe
                                wrote last edited by
                                #22

                                @eniko h/v/d, obviously standing for height, vvidth, and distance-

                                1 Reply Last reply
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