Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Hot take: Paladins should not be able to turn the undead.

Hot take: Paladins should not be able to turn the undead.

Scheduled Pinned Locked Moved Uncategorized
dndttrpg
11 Posts 5 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

    Hot take: Paladins should not be able to turn the undead. They would find doing so cowardly and an insult to their honor.

    #DnD #TTRPG

    randomwizard@social.vivaldi.netR This user is from outside of this forum
    randomwizard@social.vivaldi.netR This user is from outside of this forum
    randomwizard@social.vivaldi.net
    wrote last edited by
    #2

    @DM_Zeppelin I sort of have a love/hate relationship to paladin as a class. I like the idea of it making players easily play for/against tropes (holy knight with a cause).

    But there is something mary sue about the class, like elf fighter/magic users that I do not like.

    Also, I, lately (more like for quite a few years now), do not want to make up psuedo religions for my campaigns. But that is just some personal preference.

    dm_zeppelin@dice.campD 1 Reply Last reply
    0
    • randomwizard@social.vivaldi.netR randomwizard@social.vivaldi.net

      @DM_Zeppelin I sort of have a love/hate relationship to paladin as a class. I like the idea of it making players easily play for/against tropes (holy knight with a cause).

      But there is something mary sue about the class, like elf fighter/magic users that I do not like.

      Also, I, lately (more like for quite a few years now), do not want to make up psuedo religions for my campaigns. But that is just some personal preference.

      dm_zeppelin@dice.campD This user is from outside of this forum
      dm_zeppelin@dice.campD This user is from outside of this forum
      dm_zeppelin@dice.camp
      wrote last edited by
      #3

      @randomwizard Understood. I know there is a variety of opinions on them. I like them in concept, I just want them to feel like more than just a fighter/cleric.

      Despite my feelings on real world organized religion, I really enjoy creating gods and faiths for my campaign world and having them take a vested interest in the world.

      I understand not wanting or being interested in that aspect - and that's the beauty of these games. Both ways are valid! πŸ‘

      phf@tabletop.socialP 1 Reply Last reply
      0
      • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

        @randomwizard Understood. I know there is a variety of opinions on them. I like them in concept, I just want them to feel like more than just a fighter/cleric.

        Despite my feelings on real world organized religion, I really enjoy creating gods and faiths for my campaign world and having them take a vested interest in the world.

        I understand not wanting or being interested in that aspect - and that's the beauty of these games. Both ways are valid! πŸ‘

        phf@tabletop.socialP This user is from outside of this forum
        phf@tabletop.socialP This user is from outside of this forum
        phf@tabletop.social
        wrote last edited by
        #4

        @DM_Zeppelin @randomwizard I'll add a "hot take" on top. For me "cleric" is already "paladin" in the sense that it combines spell casting on the basis of some religious experience with fighting in the sense of bashing in the heads of those who can't by convinced/converted by a sermon. 🀷

        dm_zeppelin@dice.campD 1 Reply Last reply
        0
        • phf@tabletop.socialP phf@tabletop.social

          @DM_Zeppelin @randomwizard I'll add a "hot take" on top. For me "cleric" is already "paladin" in the sense that it combines spell casting on the basis of some religious experience with fighting in the sense of bashing in the heads of those who can't by convinced/converted by a sermon. 🀷

          dm_zeppelin@dice.campD This user is from outside of this forum
          dm_zeppelin@dice.campD This user is from outside of this forum
          dm_zeppelin@dice.camp
          wrote last edited by
          #5

          @phf @randomwizard

          Here's how I handle their roles:

          Cleric: Tends to the faithful and spreads the word of their faith by doing deeds in support of faith as an agent of the church.

          Paladin: Enforces the doctrine within the faithful and seeks to destroy enemies of the faith as an agent of the deity.

          randomwizard@social.vivaldi.netR 1 Reply Last reply
          0
          • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

            Hot take: Paladins should not be able to turn the undead. They would find doing so cowardly and an insult to their honor.

            #DnD #TTRPG

            malin@dice.campM This user is from outside of this forum
            malin@dice.campM This user is from outside of this forum
            malin@dice.camp
            wrote last edited by
            #6

            @DM_Zeppelin priest: get back to the shadows! Depart these bodies!

            Paladin: don't ruin my fun! C'mere ya dead shitstain. I'll knock your block off!

            dm_zeppelin@dice.campD 1 Reply Last reply
            0
            • malin@dice.campM malin@dice.camp

              @DM_Zeppelin priest: get back to the shadows! Depart these bodies!

              Paladin: don't ruin my fun! C'mere ya dead shitstain. I'll knock your block off!

              dm_zeppelin@dice.campD This user is from outside of this forum
              dm_zeppelin@dice.campD This user is from outside of this forum
              dm_zeppelin@dice.camp
              wrote last edited by
              #7

              @malin Exactly.

              malin@dice.campM 1 Reply Last reply
              0
              • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

                @malin Exactly.

                malin@dice.campM This user is from outside of this forum
                malin@dice.campM This user is from outside of this forum
                malin@dice.camp
                wrote last edited by
                #8

                @DM_Zeppelin

                > You sure you're a paladin?

                "Yea, man - fuckin' hate undead!"

                > You never turn undead.

                "Turning's for pussies. Ruins the fun"

                > Is healing also for pussies?

                "Yes. Real men don't get hit. We just holy smite"

                > Yea, about that - you keep shouting 'holy smite' and then booting things in the head.

                "Ancient paladin trick, that one"

                1 Reply Last reply
                0
                • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

                  @phf @randomwizard

                  Here's how I handle their roles:

                  Cleric: Tends to the faithful and spreads the word of their faith by doing deeds in support of faith as an agent of the church.

                  Paladin: Enforces the doctrine within the faithful and seeks to destroy enemies of the faith as an agent of the deity.

                  randomwizard@social.vivaldi.netR This user is from outside of this forum
                  randomwizard@social.vivaldi.netR This user is from outside of this forum
                  randomwizard@social.vivaldi.net
                  wrote last edited by
                  #9

                  @DM_Zeppelin @phf I would say on the cleric paladin split, that I think the real class archetype for cleric should be "priest" and they are not allowed to wear armor, much like magic-user.

                  Also, from looking at the Dungeon! boardgame, and many video games (Dragon Age comes to mind), the real core character concepts to my mind are

                  Fighter (weapons)
                  Thief (sneak skills)
                  Spellcaster (spells)

                  And a cleric is just a spellcaster.

                  dm_zeppelin@dice.campD 1 Reply Last reply
                  0
                  • randomwizard@social.vivaldi.netR randomwizard@social.vivaldi.net

                    @DM_Zeppelin @phf I would say on the cleric paladin split, that I think the real class archetype for cleric should be "priest" and they are not allowed to wear armor, much like magic-user.

                    Also, from looking at the Dungeon! boardgame, and many video games (Dragon Age comes to mind), the real core character concepts to my mind are

                    Fighter (weapons)
                    Thief (sneak skills)
                    Spellcaster (spells)

                    And a cleric is just a spellcaster.

                    dm_zeppelin@dice.campD This user is from outside of this forum
                    dm_zeppelin@dice.campD This user is from outside of this forum
                    dm_zeppelin@dice.camp
                    wrote last edited by
                    #10

                    @randomwizard @phf

                    World of Warcraft took that angle with priests, too. I like it and plan on having this type of class in Evermore Adventures. The "priest" would be a caster and tasked with being the church's representative and administrator. They would occasionally find their way to adventure.

                    I'd still keep the cleric (Devoted, in my setting) as the more militant side of the church while the Paladin is special forces. Haha

                    1 Reply Last reply
                    0
                    • dm_zeppelin@dice.campD dm_zeppelin@dice.camp

                      Hot take: Paladins should not be able to turn the undead. They would find doing so cowardly and an insult to their honor.

                      #DnD #TTRPG

                      space_burger_steve@mstdn.caS This user is from outside of this forum
                      space_burger_steve@mstdn.caS This user is from outside of this forum
                      space_burger_steve@mstdn.ca
                      wrote last edited by
                      #11

                      @DM_Zeppelin Countertake: a paladin's zeal for justice is their greatest weapon, that piece of metal they hold is the offhand weapon of their soul.

                      Yes, in my mind every paladin does contain at least a small amount of The Tick.

                      1 Reply Last reply
                      1
                      0
                      • R relay@relay.infosec.exchange shared this topic
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups