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  3. “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

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  • baldur@toot.cafeB This user is from outside of this forum
    baldur@toot.cafeB This user is from outside of this forum
    baldur@toot.cafe
    wrote last edited by
    #1

    “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”

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    Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

    Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

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    Quantic Foundry (quanticfoundry.com)

    > Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers

    “AI” as a consumer-facing value proposition continues to be incredibly unpopular.

    tijn@dosgame.clubT pyrogenesis@mefi.socialP moses_izumi@fe.disroot.orgM bogwise@mastodon.gamedev.placeB 4 Replies Last reply
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    • baldur@toot.cafeB baldur@toot.cafe

      “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”

      Link Preview Image
      Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

      Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

      favicon

      Quantic Foundry (quanticfoundry.com)

      > Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers

      “AI” as a consumer-facing value proposition continues to be incredibly unpopular.

      tijn@dosgame.clubT This user is from outside of this forum
      tijn@dosgame.clubT This user is from outside of this forum
      tijn@dosgame.club
      wrote last edited by
      #2

      @baldur not only is it incredibly unpopular... people are getting increasingly fed up with it! 🥳

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      • baldur@toot.cafeB baldur@toot.cafe

        “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”

        Link Preview Image
        Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

        Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

        favicon

        Quantic Foundry (quanticfoundry.com)

        > Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers

        “AI” as a consumer-facing value proposition continues to be incredibly unpopular.

        pyrogenesis@mefi.socialP This user is from outside of this forum
        pyrogenesis@mefi.socialP This user is from outside of this forum
        pyrogenesis@mefi.social
        wrote last edited by
        #3

        @baldur Can anecdotally confirm. I read a couple gaming sites daily, including the comments (gasp!). Overwhelmingly negative. There used to be somewhat understandable hopes for the future, such as NPCs not having endlessly repeating dialogue. No longer. I suspect Where Winds Meet, which had realtime AI characters, killed this one.

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        • baldur@toot.cafeB baldur@toot.cafe

          “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”

          Link Preview Image
          Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

          Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

          favicon

          Quantic Foundry (quanticfoundry.com)

          > Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers

          “AI” as a consumer-facing value proposition continues to be incredibly unpopular.

          moses_izumi@fe.disroot.orgM This user is from outside of this forum
          moses_izumi@fe.disroot.orgM This user is from outside of this forum
          moses_izumi@fe.disroot.org
          wrote last edited by
          #4
          @baldur
          >The comparatively more neutral attitude toward using Gen AI for non-creative features in games, like dynamic difficulty adjustment, hints at other, perhaps more palatable, opportunities for using AI in video games.
          I don't see how asking an LLM how to balance the game is supposed to be better than having a separate difficulty sliders for each facet of the game (enemy strength, pickup count, ammo/mana capacity), or simply having good mod support.
          1 Reply Last reply
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          • baldur@toot.cafeB baldur@toot.cafe

            “Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”

            Link Preview Image
            Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.

            Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

            favicon

            Quantic Foundry (quanticfoundry.com)

            > Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers

            “AI” as a consumer-facing value proposition continues to be incredibly unpopular.

            bogwise@mastodon.gamedev.placeB This user is from outside of this forum
            bogwise@mastodon.gamedev.placeB This user is from outside of this forum
            bogwise@mastodon.gamedev.place
            wrote last edited by
            #5

            @baldur as reassuring as this study is, it’s very telling that they exclude code generation from the survey questions.

            it’s upsetting how often code generation is treated with a double standard when discussing genAI in game development.

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