“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations.
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“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”
https://quanticfoundry.com/2025/12/18/gen-ai/
> Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers
“AI” as a consumer-facing value proposition continues to be incredibly unpopular.
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“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”
https://quanticfoundry.com/2025/12/18/gen-ai/
> Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers
“AI” as a consumer-facing value proposition continues to be incredibly unpopular.
@baldur not only is it incredibly unpopular... people are getting increasingly fed up with it! 🥳

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“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”
https://quanticfoundry.com/2025/12/18/gen-ai/
> Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers
“AI” as a consumer-facing value proposition continues to be incredibly unpopular.
@baldur Can anecdotally confirm. I read a couple gaming sites daily, including the comments (gasp!). Overwhelmingly negative. There used to be somewhat understandable hopes for the future, such as NPCs not having endlessly repeating dialogue. No longer. I suspect Where Winds Meet, which had realtime AI characters, killed this one.
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“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”
https://quanticfoundry.com/2025/12/18/gen-ai/
> Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers
“AI” as a consumer-facing value proposition continues to be incredibly unpopular.
@baldur
>The comparatively more neutral attitude toward using Gen AI for non-creative features in games, like dynamic difficulty adjustment, hints at other, perhaps more palatable, opportunities for using AI in video games.
I don't see how asking an LLM how to balance the game is supposed to be better than having a separate difficulty sliders for each facet of the game (enemy strength, pickup count, ammo/mana capacity), or simply having good mod support. -
“Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. - Quantic Foundry”
https://quanticfoundry.com/2025/12/18/gen-ai/
> Such a highly-skewed negative response is rare in the many years we’ve conducted survey research among gamers
“AI” as a consumer-facing value proposition continues to be incredibly unpopular.
@baldur as reassuring as this study is, it’s very telling that they exclude code generation from the survey questions.
it’s upsetting how often code generation is treated with a double standard when discussing genAI in game development.
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R relay@relay.an.exchange shared this topic