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CIRCLE WITH A DOT

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  3. Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space 🥰 I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.

Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space 🥰 I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.

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indiedevgamedevindiegames
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  • lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
    lisyarus@mastodon.gamedev.place
    wrote last edited by
    #1

    Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space 🥰 I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.

    *10000km

    #indiedev #gamedev #indiegames

    jkaniarz@mastodon.gamedev.placeJ dfxluna@transfem.socialD 2 Replies Last reply
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    • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

      Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space 🥰 I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.

      *10000km

      #indiedev #gamedev #indiegames

      jkaniarz@mastodon.gamedev.placeJ This user is from outside of this forum
      jkaniarz@mastodon.gamedev.placeJ This user is from outside of this forum
      jkaniarz@mastodon.gamedev.place
      wrote last edited by
      #2

      @lisyarus this make me want to play Pilotwings.

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      • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

        Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space 🥰 I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.

        *10000km

        #indiedev #gamedev #indiegames

        dfxluna@transfem.socialD This user is from outside of this forum
        dfxluna@transfem.socialD This user is from outside of this forum
        dfxluna@transfem.social
        wrote last edited by
        #3

        @lisyarus@mastodon.gamedev.place ​​ that looks really good! how does it work?

        lisyarus@mastodon.gamedev.placeL 1 Reply Last reply
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        • dfxluna@transfem.socialD dfxluna@transfem.social

          @lisyarus@mastodon.gamedev.place ​​ that looks really good! how does it work?

          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.place
          wrote last edited by
          #4

          @dfxluna I draw a giant square around my map (with a hole where the map itself goes), then apply my usual water shader but with some noise at a distance to make it look more interesting, that's it!

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