Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space π₯° I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.
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Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space π₯° I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.
*10000km
#indiedev #gamedev #indiegames
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Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space π₯° I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.
*10000km
#indiedev #gamedev #indiegames
@lisyarus this make me want to play Pilotwings.
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Implemented the infinite* water plane - the world map now looks cohesive instead of floating in space π₯° I'll probably want to add something more interesting on the water-horizon boundary (like some clouds, idk), but this will do for now.
*10000km
#indiedev #gamedev #indiegames
@lisyarus@mastodon.gamedev.place β
β that looks really good! how does it work? -
@lisyarus@mastodon.gamedev.place β
β that looks really good! how does it work?@dfxluna I draw a giant square around my map (with a hole where the map itself goes), then apply my usual water shader but with some noise at a distance to make it look more interesting, that's it!



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