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  3. I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

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  • samir@mastodon.functional.computerS samir@mastodon.functional.computer

    @lutzky @fasterthanlime I would very much like a garbage-collected language that shares the Rust standard library and has first-class interop with Rust libraries.

    I have no idea if it’s possible though.

    piecritic@hachyderm.ioP This user is from outside of this forum
    piecritic@hachyderm.ioP This user is from outside of this forum
    piecritic@hachyderm.io
    wrote last edited by
    #71

    @samir @lutzky @fasterthanlime I have done experimental crimes in the past on this, and to a large extent this is possible.

    The problem is of course the infinite number of edge cases and the fact that, in practice, you'd need to use the C ABI to have nice things. And the C ABI is the antithesis of nice things.

    1 Reply Last reply
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    • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

      I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

      (*one per reply, multiple replies per household are allowed)

      gronkulus@app.wafrn.netG This user is from outside of this forum
      gronkulus@app.wafrn.netG This user is from outside of this forum
      gronkulus@app.wafrn.net
      wrote last edited by
      #72

      The ability to be generic over const/mut references - I very often find myself writing get and get_mut methods for the same things. You can hack together a version of this with GATs but it really deserves dedicated syntax, or better yet a single system to abstract over mut-ness, async-ness and const-ness.

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      • soc@chaos.socialS soc@chaos.social

        @zwol @fasterthanlime That one is also on my list!

        Do you have your list somewhere?
        My list (syntax-only) is https://soc.me/languages/design-mistakes-in-rust.

        zwol@masto.hackers.townZ This user is from outside of this forum
        zwol@masto.hackers.townZ This user is from outside of this forum
        zwol@masto.hackers.town
        wrote last edited by
        #73

        @soc @fasterthanlime I've never written the whole thing down, no.

        Looking at your list, I would also have proposed [] instead of <> for generics, and smushing :: into . by whatever means necessary. I'm indifferent to = instead of : for key/value pair literals. Many of the other things feel uncomfortable as a knee jerk reaction but maybe I could get used to them. I think you're wrong about what macros get used for.

        zwol@masto.hackers.townZ 1 Reply Last reply
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        • zwol@masto.hackers.townZ zwol@masto.hackers.town

          @soc @fasterthanlime I've never written the whole thing down, no.

          Looking at your list, I would also have proposed [] instead of <> for generics, and smushing :: into . by whatever means necessary. I'm indifferent to = instead of : for key/value pair literals. Many of the other things feel uncomfortable as a knee jerk reaction but maybe I could get used to them. I think you're wrong about what macros get used for.

          zwol@masto.hackers.townZ This user is from outside of this forum
          zwol@masto.hackers.townZ This user is from outside of this forum
          zwol@masto.hackers.town
          wrote last edited by
          #74

          @soc @fasterthanlime

          Here's a few more things on my list but not yours:

          The dereference operator (unary *) should be postfix. C got this wrong in 1970 and we've been paying for it ever since.

          && and || should have equal precedence and be non-associative wrt each other — this mandates what everyone actually does in practice, writing explicit parens whenever they are mixed.

          #[path = "boo.rs"] mod foo; should be spelt mod foo = "boo.rs"; and it should be required for all out-of-line modules.

          soc@chaos.socialS 2 Replies Last reply
          0
          • lutzky@ohai.socialL lutzky@ohai.social

            @fasterthanlime support a "slow but correct" mode. Rust's tradeoff is "fight the compiler hard, but resulting code is fast and correct". I'd like an option for "less compiler fighting, slower is OK, less correct is not OK". Something like "implicitly wrap all my shit with garbage collection". I'd like Go-level performance with rust-level correctness.

            lutzky@ohai.socialL This user is from outside of this forum
            lutzky@ohai.socialL This user is from outside of this forum
            lutzky@ohai.social
            wrote last edited by
            #75

            @fasterthanlime bonus points if it's reversible. That is, I'd like to stick #[!author_is_lazy_just_gc_everything] on the top, and:

            1. Write new code like the lazy bastard I am
            2. Be able to go "oh shit, ot does need to be fast" later, remove it, receive the justice of compiler errors
            3. Decide "this fast code needs maintenance but I am lazy" - stick the #[!thing] on top on preexisting, correct rust code, and only then add stuff.

            1 Reply Last reply
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            • zwol@masto.hackers.townZ zwol@masto.hackers.town

              @soc @fasterthanlime

              Here's a few more things on my list but not yours:

              The dereference operator (unary *) should be postfix. C got this wrong in 1970 and we've been paying for it ever since.

              && and || should have equal precedence and be non-associative wrt each other — this mandates what everyone actually does in practice, writing explicit parens whenever they are mixed.

              #[path = "boo.rs"] mod foo; should be spelt mod foo = "boo.rs"; and it should be required for all out-of-line modules.

              soc@chaos.socialS This user is from outside of this forum
              soc@chaos.socialS This user is from outside of this forum
              soc@chaos.social
              wrote last edited by
              #76

              @zwol @fasterthanlime Oh, I agree on that!

              I have put that in a non-Rust-specific article here:
              https://soc.me/languages/unary-operators-are-unnecessary

              zwol@masto.hackers.townZ 1 Reply Last reply
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              • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                (*one per reply, multiple replies per household are allowed)

                cuchaz@gladtech.socialC This user is from outside of this forum
                cuchaz@gladtech.socialC This user is from outside of this forum
                cuchaz@gladtech.social
                wrote last edited by
                #77

                @fasterthanlime I'd fix whatever language/compiler defects cause async streams to be SO BAD to create.

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                • soc@chaos.socialS soc@chaos.social

                  @zwol @fasterthanlime Oh, I agree on that!

                  I have put that in a non-Rust-specific article here:
                  https://soc.me/languages/unary-operators-are-unnecessary

                  zwol@masto.hackers.townZ This user is from outside of this forum
                  zwol@masto.hackers.townZ This user is from outside of this forum
                  zwol@masto.hackers.town
                  wrote last edited by
                  #78

                  @soc @fasterthanlime I cannot agree with dropping prefix unary negation operators. Too much of a divergence from math notation.

                  And I think dereference does need an operator, not a method, I just think it belongs on the right. I'm not sure about enreference (unary &); it feels natural to put it on the left but maybe that's 40 years of C talking.

                  Rust has a thing where sometimes you have to write &*(expr) or *&(expr) and all of *those* cases should be intrinsic methods, yeah.

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                  • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                    I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                    (*one per reply, multiple replies per household are allowed)

                    ids1024@mathstodon.xyzI This user is from outside of this forum
                    ids1024@mathstodon.xyzI This user is from outside of this forum
                    ids1024@mathstodon.xyz
                    wrote last edited by
                    #79

                    @fasterthanlime Linear types (I believe that term is correct; the term is sometimes used for Rust's existing model, but that's more properly "affine").

                    So you could define a type that instead of having a destructor, is required to be passed to a function consuming it instead of allowing it to fall out of scope.

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                    • zwol@masto.hackers.townZ zwol@masto.hackers.town

                      @soc @fasterthanlime

                      Here's a few more things on my list but not yours:

                      The dereference operator (unary *) should be postfix. C got this wrong in 1970 and we've been paying for it ever since.

                      && and || should have equal precedence and be non-associative wrt each other — this mandates what everyone actually does in practice, writing explicit parens whenever they are mixed.

                      #[path = "boo.rs"] mod foo; should be spelt mod foo = "boo.rs"; and it should be required for all out-of-line modules.

                      soc@chaos.socialS This user is from outside of this forum
                      soc@chaos.socialS This user is from outside of this forum
                      soc@chaos.social
                      wrote last edited by
                      #80

                      @zwol @fasterthanlime I'm fine with the idea of requiring explicit parentheses, though I prefer a more conservative approach of

                      - fixing broken precedences inherited from C, and
                      - having fewer binary operators in general, and
                      - subsequently having fewer precedence levels

                      Applying all that, one ends up with ~5 precedence levels and <10 operators (not including comparison operators):

                      https://soc.me/languages/binary-operators-are-overused

                      That kinda solves all my concerns I have with binary operators.

                      1 Reply Last reply
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                      • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                        I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                        (*one per reply, multiple replies per household are allowed)

                        soc@chaos.socialS This user is from outside of this forum
                        soc@chaos.socialS This user is from outside of this forum
                        soc@chaos.social
                        wrote last edited by
                        #81

                        @fasterthanlime Probably throw out the whole rather useless `PartialOrd`/`Ord` and `PartialEq`/`Eq` hierarchies, then pick better names, then implement all replacement traits for floats.

                        1 Reply Last reply
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                        • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                          I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                          (*one per reply, multiple replies per household are allowed)

                          simonomi@mstdn.socialS This user is from outside of this forum
                          simonomi@mstdn.socialS This user is from outside of this forum
                          simonomi@mstdn.social
                          wrote last edited by
                          #82

                          @fasterthanlime Swift-style argument labels! IMO the most underrated feature that literally every programming language would be better off with (clearer APIs with no downside!!)

                          soc@chaos.socialS 1 Reply Last reply
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                          • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                            I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                            (*one per reply, multiple replies per household are allowed)

                            nanobot248@mtd.sysblog.atN This user is from outside of this forum
                            nanobot248@mtd.sysblog.atN This user is from outside of this forum
                            nanobot248@mtd.sysblog.at
                            wrote last edited by
                            #83

                            @fasterthanlime i would add a compiler-supported `declaration_of!(some-struct-or-trait-name)` macro that is replaced with the trait declaration (aka the trait def without code blocks) or the struct declaration (struct field definitions and a list of all implemented traits).
                            that way it would be possible to auto-generate struct proxies, e.g. when composing multiple types or for newtypes.

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                            • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                              I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                              (*one per reply, multiple replies per household are allowed)

                              vbfox@hachyderm.ioV This user is from outside of this forum
                              vbfox@hachyderm.ioV This user is from outside of this forum
                              vbfox@hachyderm.io
                              wrote last edited by
                              #84

                              @fasterthanlime the orphan rule.

                              fasterthanlime@hachyderm.ioF 1 Reply Last reply
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                              • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                (*one per reply, multiple replies per household are allowed)

                                michalfita@mastodon.socialM This user is from outside of this forum
                                michalfita@mastodon.socialM This user is from outside of this forum
                                michalfita@mastodon.social
                                wrote last edited by
                                #85

                                @fasterthanlime Just stuff I remember now, there was more:

                                1. `Arc<>::clone()` gives me goosebumps

                                1 Reply Last reply
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                                • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                  I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                  (*one per reply, multiple replies per household are allowed)

                                  michalfita@mastodon.socialM This user is from outside of this forum
                                  michalfita@mastodon.socialM This user is from outside of this forum
                                  michalfita@mastodon.social
                                  wrote last edited by
                                  #86

                                  @fasterthanlime Just stuff I remember now, there was more:

                                  2. lack of declaration distinction between dyn safe and dyn non-safe traits, so compiler cannot restrict us before use

                                  1 Reply Last reply
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                                  • cyberia@tilde.zoneC cyberia@tilde.zone

                                    @fasterthanlime I think I'd allow anonymous structs/enums. Often I find myself reaching to create an enum field inside a struct and it's annoying having to make a whole separate named declaration for it.

                                    O This user is from outside of this forum
                                    O This user is from outside of this forum
                                    octorine@fosstodon.org
                                    wrote last edited by
                                    #87

                                    @cyberia @fasterthanlime My toy language has tuples, which are like in rust, and variants, which are anonymous enums where the constructors are numbered rather than named.

                                    I also defined my enums as just enums, not enums of structs.

                                    1 Reply Last reply
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                                    • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                      I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                      (*one per reply, multiple replies per household are allowed)

                                      O This user is from outside of this forum
                                      O This user is from outside of this forum
                                      octorine@fosstodon.org
                                      wrote last edited by
                                      #88

                                      @fasterthanlime Hottest take here. I would get rid of multi argument functions. We already have tuples. Every function should take one argument and return one value.

                                      1 Reply Last reply
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                                      • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                        I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                        (*one per reply, multiple replies per household are allowed)

                                        boxdot@chaos.socialB This user is from outside of this forum
                                        boxdot@chaos.socialB This user is from outside of this forum
                                        boxdot@chaos.social
                                        wrote last edited by
                                        #89

                                        @fasterthanlime Replace Pin<T> by &pin T.

                                        1 Reply Last reply
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                                        • tribaal@hachyderm.ioT tribaal@hachyderm.io

                                          @fasterthanlime I think I’d just make tokio part of the standard and avoid the async function colouring problem. Then spend time on the compiler to be smart about the actually necessary async inclusion vs compiling to sync

                                          soc@chaos.socialS This user is from outside of this forum
                                          soc@chaos.socialS This user is from outside of this forum
                                          soc@chaos.social
                                          wrote last edited by
                                          #90

                                          @tribaal @fasterthanlime I think other languages promised that, and they could not deliver on these promises.

                                          tribaal@hachyderm.ioT 1 Reply Last reply
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