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  3. #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

#Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

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deepfakesdigitalforensic
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  • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

    #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

    🌍 https://scim.ag/42dMPBg

    gordonfawks@rubber.socialG This user is from outside of this forum
    gordonfawks@rubber.socialG This user is from outside of this forum
    gordonfawks@rubber.social
    wrote last edited by
    #68

    @FabMusacchio What is wild to me is that any photoshopper worth their salt in 2005 wouldn't have screwed the lighting or reflections up.

    1 Reply Last reply
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    • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

      #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

      🌍 https://scim.ag/42dMPBg

      courtcan@mastodon.socialC This user is from outside of this forum
      courtcan@mastodon.socialC This user is from outside of this forum
      courtcan@mastodon.social
      wrote last edited by
      #69

      @FabMusacchio Plus, in the first photo, those lines of "moving" soldiers are just a little too perfect. Nobody can march in formation without *some* deviation.

      1 Reply Last reply
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      • em0nm4stodon@infosec.exchangeE em0nm4stodon@infosec.exchange shared this topic
      • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

        #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

        🌍 https://scim.ag/42dMPBg

        jfparis@rouge.eu.orgJ This user is from outside of this forum
        jfparis@rouge.eu.orgJ This user is from outside of this forum
        jfparis@rouge.eu.org
        wrote last edited by
        #70

        @FabMusacchio Interesting. Should models be able to learn this?

        hikhvar@norden.socialH 1 Reply Last reply
        0
        • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

          #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

          🌍 https://scim.ag/42dMPBg

          axolotl1@gaygeek.socialA This user is from outside of this forum
          axolotl1@gaygeek.socialA This user is from outside of this forum
          axolotl1@gaygeek.social
          wrote last edited by
          #71

          @FabMusacchio so basically you can determine if an image is a fake using parallel lines. Neat.

          1 Reply Last reply
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          • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

            #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

            🌍 https://scim.ag/42dMPBg

            klara@drupal.communityK This user is from outside of this forum
            klara@drupal.communityK This user is from outside of this forum
            klara@drupal.community
            wrote last edited by
            #72

            @FabMusacchio Another group of lines I often follow is from the knees, and from the backbone/visible parts of hip, towards the hip joints.
            Years of anatomical drawing lessons paying of.

            1 Reply Last reply
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            • mansr@society.oftrolls.comM mansr@society.oftrolls.com

              @FabMusacchio How does this method handle lens distortion?

              klara@drupal.communityK This user is from outside of this forum
              klara@drupal.communityK This user is from outside of this forum
              klara@drupal.community
              wrote last edited by
              #73

              @mansr @FabMusacchio the middle lines should still meet, the outer ones will cross a little bit in an orderly manner. Not the second to the left and the third to the right.

              1 Reply Last reply
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              • steel_virgin@eldritch.cafeS steel_virgin@eldritch.cafe

                @FabMusacchio I find it so frustrating that we're trying to find mathematical proof that it's fake where it so obvious. Just watch the pictures !!! I hate these times.

                isaackuo@spacey.spaceI This user is from outside of this forum
                isaackuo@spacey.spaceI This user is from outside of this forum
                isaackuo@spacey.space
                wrote last edited by
                #74

                @Steel_Virgin @FabMusacchio The goal wasn't to show that picture was fake. The goal was to show the technique of analyzing vanishing point perspective errors.

                steel_virgin@eldritch.cafeS 1 Reply Last reply
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                • aearo@dragon.styleA aearo@dragon.style

                  @FabMusacchio

                  Ooooh - what I like about this is, unlike a lot of "here's how you spot this stuff" advice, these seem like maybe things AI-generated images will have a *very* hard time ever getting consistently right.

                  isaackuo@spacey.spaceI This user is from outside of this forum
                  isaackuo@spacey.spaceI This user is from outside of this forum
                  isaackuo@spacey.space
                  wrote last edited by
                  #75

                  @aearo @FabMusacchio What's interesting to me is WHY AI generated images will maybe never get it right.

                  Put simply, the consumers of the AI generated images do not care whether or not all the lines properly converge onto a vanishing point. Human vision may care about weird extra fingers, but vanishing point convergence? Nope. Don't care.

                  Human viewers will never notice these perspective errors, so AI models have no incentive to fix them.

                  aearo@dragon.styleA 1 Reply Last reply
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                  • leah@blahaj.socialL leah@blahaj.social

                    @f4grx @FabMusacchio sun rays are parallel, yet they meet at a point...?

                    leadore@sunny.gardenL This user is from outside of this forum
                    leadore@sunny.gardenL This user is from outside of this forum
                    leadore@sunny.garden
                    wrote last edited by
                    #76

                    @leah @f4grx @FabMusacchio

                    It's not the sun's rays that meet at a point, it's the lines from the objects' shadows to the corresponding points on the objects that should meet at a point.

                    The statement about the sun's rays being effectively parallel just means that the direction of the light source can be considered the same for all objects.

                    seachaint@masto.hackers.townS 1 Reply Last reply
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                    • R relay@relay.mycrowd.ca shared this topic
                    • jfparis@rouge.eu.orgJ jfparis@rouge.eu.org

                      @FabMusacchio Interesting. Should models be able to learn this?

                      hikhvar@norden.socialH This user is from outside of this forum
                      hikhvar@norden.socialH This user is from outside of this forum
                      hikhvar@norden.social
                      wrote last edited by
                      #77

                      @jfparis as soon as there are programs to do those analysis automatically, this will be used as feedback loop for the models....

                      @FabMusacchio

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                      • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                        #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                        🌍 https://scim.ag/42dMPBg

                        tphinney@typo.socialT This user is from outside of this forum
                        tphinney@typo.socialT This user is from outside of this forum
                        tphinney@typo.social
                        wrote last edited by
                        #78

                        @FabMusacchio In the third photo, the second paragraph of added text contradicts the first paragraph. (The first paragraph is correct, and the second is false. What is wrong is not a slightly inconsistent vanishing point, it is that the shadows are at visibly different angles in the first place. There should be no measurable vanishing point at all.)

                        1 Reply Last reply
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                        • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                          #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                          🌍 https://scim.ag/42dMPBg

                          peteriskrisjanis@toot.lvP This user is from outside of this forum
                          peteriskrisjanis@toot.lvP This user is from outside of this forum
                          peteriskrisjanis@toot.lv
                          wrote last edited by
                          #79

                          @FabMusacchio soldier faces behind front ones are melting as well. But this is more scientific approach and will work all the time

                          1 Reply Last reply
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                          • tk@social.apreslanu.itT tk@social.apreslanu.it

                            @nartagnan en fait, je vois même pas comment intégrer ça au process d'entrainement, sans que cela devienne une machine à gaz, ce qui est déjà le cas however, genre encoder un raytracer

                            @legendarybassoon @grototo @AudeCaussarieu

                            youen@pouet.spaceY This user is from outside of this forum
                            youen@pouet.spaceY This user is from outside of this forum
                            youen@pouet.space
                            wrote last edited by
                            #80

                            @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

                            Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

                            nartagnan@mstdn.frN 1 Reply Last reply
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                            • youen@pouet.spaceY youen@pouet.space

                              @tk @nartagnan @legendarybassoon @grototo @AudeCaussarieu

                              Générer plein d'images par IA, demander a des petites sous payées de dessiner les lignes fuites. On fait deux jeux de données : les images avec un seul point d'intersection et les autres. On rajoute des vrais images dans la première catégorie. On lance l'entraînement d’un modèle ou un fine tunning d’un modèle existant.

                              nartagnan@mstdn.frN This user is from outside of this forum
                              nartagnan@mstdn.frN This user is from outside of this forum
                              nartagnan@mstdn.fr
                              wrote last edited by
                              #81

                              @youen
                              @tk @legendarybassoon @grototo @AudeCaussarieu

                              Oui, c'est faisable.
                              Mais se concentrer sur X c'est délaisser Y.
                              Au début, quand il fallait compter les doigts des mains, les modeles qui étaient bons sur les mains étaient mauvais sur le reste.

                              L'amélioration n'est venue qu'en multipllant le nb de paramètre des modèles. Et donc le coût de génération d'une seule image.

                              C'est exponentiel.

                              Et j'ose croire qu'il n'y a plu moyen de multiplier encore par 2 leurs coûts, sans revenus.

                              1 Reply Last reply
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                              • isaackuo@spacey.spaceI isaackuo@spacey.space

                                @aearo @FabMusacchio What's interesting to me is WHY AI generated images will maybe never get it right.

                                Put simply, the consumers of the AI generated images do not care whether or not all the lines properly converge onto a vanishing point. Human vision may care about weird extra fingers, but vanishing point convergence? Nope. Don't care.

                                Human viewers will never notice these perspective errors, so AI models have no incentive to fix them.

                                aearo@dragon.styleA This user is from outside of this forum
                                aearo@dragon.styleA This user is from outside of this forum
                                aearo@dragon.style
                                wrote last edited by
                                #82

                                @isaackuo @FabMusacchio

                                That, but I also think it's a really hard, abstract thing to train the models on regardless.

                                I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

                                But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

                                The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

                                isaackuo@spacey.spaceI 1 Reply Last reply
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                                • aearo@dragon.styleA aearo@dragon.style

                                  @isaackuo @FabMusacchio

                                  That, but I also think it's a really hard, abstract thing to train the models on regardless.

                                  I could be wrong about this! Maybe it's easier than I think. But it's not like you can just say to the model "oh yeah, and make sure all the edges of things follow the rules of perspective." It has to learn those rules the same way it learns everything else - basically, by looking at a bunch of examples and getting a "feel" for what's right. (Well, "a feel" = "the values of the model's weights updated to produce this result" and so forth, but yunno.)

                                  But it's not the kind of detail that immediately jumps out, as long as it's not *too* wrong. Observing it requires both figuring out which lines are relevant, and knowing how those lines should behave, and image-gen AI has no special ability to do either of those things. It has no ability to follow rules precisely.

                                  The fact that human brains can also look at the pictures and not immediately go "wait, that's wrong" gives me confidence that AI models won't get it either. Even humans generally need to get out a ruler and start measuring. I think it's hard for human brains to just see it for pretty much the same reason it's hard for AI, but until AGI is a thing, strategies like "know the rules concretely" and "draw a line with a ruler" are more or less out of reach for the AI.

                                  isaackuo@spacey.spaceI This user is from outside of this forum
                                  isaackuo@spacey.spaceI This user is from outside of this forum
                                  isaackuo@spacey.space
                                  wrote last edited by
                                  #83

                                  @aearo @FabMusacchio My guess is that there might be some "secret sauce" to improving stable diffusion generated 3D CGI models. Right now they're kinda crap but there is WAY LESS training data available.

                                  But if normal typical 2D images could be "reverse engineered" into 3D models, then that could be a plausible path to fixing all the perspective and lighting errors, as well as allowing better looking stuff with reflections and refraction and such.

                                  1 Reply Last reply
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                                  • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                                    #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                                    🌍 https://scim.ag/42dMPBg

                                    mattdm@hachyderm.ioM This user is from outside of this forum
                                    mattdm@hachyderm.ioM This user is from outside of this forum
                                    mattdm@hachyderm.io
                                    wrote last edited by
                                    #84

                                    @FabMusacchio

                                    This kind of thing will only be useful briefly for forensics, because immediately after that they can become feedback for the image generators — keep refining until this analysis passes.

                                    1 Reply Last reply
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                                    • fabmusacchio@mastodon.socialF fabmusacchio@mastodon.social

                                      #Deepfakes are everywhere, but #DigitalForensics investigators are fighting back:

                                      🌍 https://scim.ag/42dMPBg

                                      pesh@mastodon.socialP This user is from outside of this forum
                                      pesh@mastodon.socialP This user is from outside of this forum
                                      pesh@mastodon.social
                                      wrote last edited by
                                      #85

                                      @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

                                      peterdrake@mstdn.socialP 1 Reply Last reply
                                      0
                                      • pesh@mastodon.socialP pesh@mastodon.social

                                        @FabMusacchio @peterdrake In so-called AI-generated or OCR-based image descriptions, AI is often spelled Al.

                                        peterdrake@mstdn.socialP This user is from outside of this forum
                                        peterdrake@mstdn.socialP This user is from outside of this forum
                                        peterdrake@mstdn.social
                                        wrote last edited by
                                        #86

                                        @pesh @FabMusacchio ... and in the font used by Tusky, those are indistinguishable.

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                                        • jonnyt@mastodon.me.ukJ jonnyt@mastodon.me.uk

                                          @NatureMC @ilusenn @FabMusacchio Definitely not a fan either but I am aware of where this one leads (or, at least, should).

                                          xdej@mamot.frX This user is from outside of this forum
                                          xdej@mamot.frX This user is from outside of this forum
                                          xdej@mamot.fr
                                          wrote last edited by
                                          #87

                                          @JonnyT
                                          On Mastodon, real URL length does not count in the character limit of a post. URL shorteners on Mastodon have many drawbacks but no advantage.
                                          @NatureMC @ilusenn @FabMusacchio

                                          naturemc@mastodon.onlineN 1 Reply Last reply
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