unearthed test track from a few years ago
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@Glubhorn9 @sean_ae @eko_ @chorist the function shape~ combo is a wild one for sure. I’ve been exploring function a lot esp for sequencing. The new stepdiv~ object is p cool too. Def worth messing around with!
Started building this thing with stepdiv~ at the centre. Using function as a grid allows for a lot of freedom regarding how you work with trigs. This was the initial design. Shared an updated version with Sean a few days ago. -
@Glubhorn9 @sean_ae @chorist oh nice I’m just starting with max so will have a play with this thanks!
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@Glubhorn9 @sean_ae @eko_ @chorist the function shape~ combo is a wild one for sure. I’ve been exploring function a lot esp for sequencing. The new stepdiv~ object is p cool too. Def worth messing around with!
Started building this thing with stepdiv~ at the centre. Using function as a grid allows for a lot of freedom regarding how you work with trigs. This was the initial design. Shared an updated version with Sean a few days ago.@Kama11 @Glubhorn9 @sean_ae @chorist very cool stuff you’re getting from this Marko! I’ve seen a few things you posted on Instagram too with the new system and sampler

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unearthed test track from a few years ago
was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS
(so a good chunk of it was culled from the bit of the set i was working on then)
@sean_ae Loving this!! Nice work
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@eko_ @chorist yeah i'm not really using LFOs much, but what i mean is that once you think of an LFO as a sort of sequencing-speed repeating function then you can start thinking about what other things it's interchangeable with, cos if it's all 'sequencing' then you can have anything in there really, any kind of animation
and with some synths or fx there might be some kinds of animation that you find more effective than what you're used to seeing in those contexts (like an LFO might be boring in comparison - or not, ymmv and all that)
same goes for envelopes - like it's best not to take anything for granted (just cos it's how it's always been done), and there might be more interesting alternatives (imho there are anyway)
@sean_ae @eko_ Love that you’re using the term “animation” there. That word’s been in my head a lot lately and sometimes feels more apt than sequencing for some reason (more fluid?). Especially at the level of sound design, when things happen in shorter time spans… a sound can feel “static” and I realize it needs more “animation”
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unearthed test track from a few years ago
was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS
(so a good chunk of it was culled from the bit of the set i was working on then)
@sean_ae Hell yes. More like this pls.
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@exitonly @Lime wow yeah can repro, is super obvious with high buffer sizes (which itself is weird cos why would that affect anything unless Live is doing something like running in audio interrupt) - am even getting it on the same channel, gah
weird though, swear down it wasn't doing this 3 years ago (you can hear on that track it was p tight)
maybe something changed
will be piping as much as i can through LOM then, u know any other workarounds?
paging
@tomhallsonics
in case he knows any tricksthis needs sorting really, cos it's a proper PITA for doing anything remotely interesting (ie not midi)
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unearthed test track from a few years ago
was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS
(so a good chunk of it was culled from the bit of the set i was working on then)
@sean_ae super cool to hear this, thank you for sharing!
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@Kama11 @Glubhorn9 @sean_ae @chorist very cool stuff you’re getting from this Marko! I’ve seen a few things you posted on Instagram too with the new system and sampler

@eko_ @Glubhorn9 @sean_ae @chorist cheers! Appreciate it really. The sampler is p cool but I’m still working out the best way to deal with samples. Not sure if its better storing within tons of buffers (polybuffer~) or load straight from the ssd. Testing it out on a new machine and it’s almost the same, but seeing as its likely becoming a commerical module I’d love to accommodate people with less recent machines so they have a fluid experience using it
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@sean_ae @eko_ Love that you’re using the term “animation” there. That word’s been in my head a lot lately and sometimes feels more apt than sequencing for some reason (more fluid?). Especially at the level of sound design, when things happen in shorter time spans… a sound can feel “static” and I realize it needs more “animation”
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@sean_ae Hell yes. More like this pls.
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