Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. unearthed test track from a few years ago

unearthed test track from a few years ago

Scheduled Pinned Locked Moved Uncategorized
96 Posts 42 Posters 224 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

    unearthed test track from a few years ago

    was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

    (so a good chunk of it was culled from the bit of the set i was working on then)

    quesebifurcan@mastodon.socialQ This user is from outside of this forum
    quesebifurcan@mastodon.socialQ This user is from outside of this forum
    quesebifurcan@mastodon.social
    wrote last edited by
    #14

    @sean_ae Sounds beautiful, thanks for sharing.

    1 Reply Last reply
    0
    • lime@post.lurk.orgL lime@post.lurk.org

      @sean_ae so you use Live to manage sets (global layer + slots) & transport? lmk if i'm mistaken but it's something i've been thinking about on previous iterations of my rigs and i find it clever lol

      sean_ae@post.lurk.orgS This user is from outside of this forum
      sean_ae@post.lurk.orgS This user is from outside of this forum
      sean_ae@post.lurk.org
      wrote last edited by
      #15

      @Lime yeah basically it's just a patch which is a port of the global patch from the rig, and 3 different patches for each of the slot types i use (seq, synth, fx), and the patches all communicate at global/slot level via send/rcv pairs

      they p much ignore Live's sequencing, and have to really cos i don't use note on/off

      i did make a couple more patches to convert from our protocol to midi and back but i barely use them cos it's a bit awkward (out from the seqs is fine but back from Live's seq is a bit weird cos the synth/fx patches expect durations, so i have to fix the durations, which, yeah not great)

      lime@post.lurk.orgL exitonly@ravenation.clubE 2 Replies Last reply
      0
      • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

        unearthed test track from a few years ago

        was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

        (so a good chunk of it was culled from the bit of the set i was working on then)

        xinniw@post.lurk.orgX This user is from outside of this forum
        xinniw@post.lurk.orgX This user is from outside of this forum
        xinniw@post.lurk.org
        wrote last edited by
        #16

        @sean_ae that's groovy af. Sounds somehow pink and grey soundscape with the most rhythmic tire skids

        1 Reply Last reply
        0
        • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

          unearthed test track from a few years ago

          was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

          (so a good chunk of it was culled from the bit of the set i was working on then)

          miunau@meow.socialM This user is from outside of this forum
          miunau@meow.socialM This user is from outside of this forum
          miunau@meow.social
          wrote last edited by
          #17

          @sean_ae put up some shelving listening to this. the hihat made me think i'm in a restaurant with cutlery hitting the plate nearby..

          miunau@meow.socialM 1 Reply Last reply
          0
          • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

            unearthed test track from a few years ago

            was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

            (so a good chunk of it was culled from the bit of the set i was working on then)

            nnirror@post.lurk.orgN This user is from outside of this forum
            nnirror@post.lurk.orgN This user is from outside of this forum
            nnirror@post.lurk.org
            wrote last edited by
            #18

            @sean_ae that reed modeling lead synth (if that’s what that is) is so great, recognize that from the 2022 - sets.

            was navigating around tracks in Live trickier than in Max? I feel like one benefit of Max is that everything is in one view, curious if you were able to work around that when presumably different devices are spread around different tracks

            sean_ae@post.lurk.orgS zinn@zirk.usZ 2 Replies Last reply
            0
            • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

              unearthed test track from a few years ago

              was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

              (so a good chunk of it was culled from the bit of the set i was working on then)

              tylersouth___@mastodon.socialT This user is from outside of this forum
              tylersouth___@mastodon.socialT This user is from outside of this forum
              tylersouth___@mastodon.social
              wrote last edited by
              #19

              @sean_ae loving this (esp 04:44)

              sean_ae@post.lurk.orgS 1 Reply Last reply
              0
              • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                @Lime yeah basically it's just a patch which is a port of the global patch from the rig, and 3 different patches for each of the slot types i use (seq, synth, fx), and the patches all communicate at global/slot level via send/rcv pairs

                they p much ignore Live's sequencing, and have to really cos i don't use note on/off

                i did make a couple more patches to convert from our protocol to midi and back but i barely use them cos it's a bit awkward (out from the seqs is fine but back from Live's seq is a bit weird cos the synth/fx patches expect durations, so i have to fix the durations, which, yeah not great)

                lime@post.lurk.orgL This user is from outside of this forum
                lime@post.lurk.orgL This user is from outside of this forum
                lime@post.lurk.org
                wrote last edited by
                #20

                @sean_ae i see yeah, pretty cool architecture i think i might port something similar since i got a more usable project than before

                might also prob help to route some stuff since i either use seq slots or trigger everything with tidalcycles/strudel through midi or osc

                but yeah i guess my main concerns are to properly recall presets/sets & also to manage sound output to mix & record so i'll prob do that lol

                1 Reply Last reply
                0
                • nnirror@post.lurk.orgN nnirror@post.lurk.org

                  @sean_ae that reed modeling lead synth (if that’s what that is) is so great, recognize that from the 2022 - sets.

                  was navigating around tracks in Live trickier than in Max? I feel like one benefit of Max is that everything is in one view, curious if you were able to work around that when presumably different devices are spread around different tracks

                  sean_ae@post.lurk.orgS This user is from outside of this forum
                  sean_ae@post.lurk.orgS This user is from outside of this forum
                  sean_ae@post.lurk.org
                  wrote last edited by
                  #21

                  @nnirror yeah it's way faster just working in Max - everything's right there, way lower CPU usage, no faffing between channels, and no overview so no losing the thread, can stay in the zone etc

                  but obvs in Live i can record to a timeline and do audio editing, which is something i'm prob never gonna add to the rig, so it's worth having but not ideal ykwim

                  i mean Max is a realtime environment, i know Live tries to be that but to me it's only realtime as far as clip triggering goes

                  nnirror@post.lurk.orgN 1 Reply Last reply
                  0
                  • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                    unearthed test track from a few years ago

                    was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                    (so a good chunk of it was culled from the bit of the set i was working on then)

                    wirlwirlwind@sunny.gardenW This user is from outside of this forum
                    wirlwirlwind@sunny.gardenW This user is from outside of this forum
                    wirlwirlwind@sunny.garden
                    wrote last edited by
                    #22

                    @sean_ae this is sick!!! i picked up a book recently that talked about audio processing in matlab. i think you've said previously that you learned javascript to use in max, but have you tried any other things that go deeper into the programming side of things? had a bit of a resurgence recently seems to be getting quite popular online.

                    sean_ae@post.lurk.orgS 1 Reply Last reply
                    0
                    • tylersouth___@mastodon.socialT tylersouth___@mastodon.social

                      @sean_ae loving this (esp 04:44)

                      sean_ae@post.lurk.orgS This user is from outside of this forum
                      sean_ae@post.lurk.orgS This user is from outside of this forum
                      sean_ae@post.lurk.org
                      wrote last edited by
                      #23

                      @tylersouth___ ye olde PPG waveforms

                      1 Reply Last reply
                      0
                      • wirlwirlwind@sunny.gardenW wirlwirlwind@sunny.garden

                        @sean_ae this is sick!!! i picked up a book recently that talked about audio processing in matlab. i think you've said previously that you learned javascript to use in max, but have you tried any other things that go deeper into the programming side of things? had a bit of a resurgence recently seems to be getting quite popular online.

                        sean_ae@post.lurk.orgS This user is from outside of this forum
                        sean_ae@post.lurk.orgS This user is from outside of this forum
                        sean_ae@post.lurk.org
                        wrote last edited by
                        #24

                        @wirlwirlwind i've never used matlab for sound stuff but it sounds like it could be fun for sure

                        1 Reply Last reply
                        0
                        • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                          @nnirror yeah it's way faster just working in Max - everything's right there, way lower CPU usage, no faffing between channels, and no overview so no losing the thread, can stay in the zone etc

                          but obvs in Live i can record to a timeline and do audio editing, which is something i'm prob never gonna add to the rig, so it's worth having but not ideal ykwim

                          i mean Max is a realtime environment, i know Live tries to be that but to me it's only realtime as far as clip triggering goes

                          nnirror@post.lurk.orgN This user is from outside of this forum
                          nnirror@post.lurk.orgN This user is from outside of this forum
                          nnirror@post.lurk.org
                          wrote last edited by
                          #25

                          @sean_ae fo sho, makes sense and easy to like, randomly drop in an effect device ontop of a chain while playing in live. definitely can see how both would have their benefits and worth exploring 👍🏻

                          sean_ae@post.lurk.orgS 1 Reply Last reply
                          0
                          • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                            unearthed test track from a few years ago

                            was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                            (so a good chunk of it was culled from the bit of the set i was working on then)

                            zweikreise@ravenation.clubZ This user is from outside of this forum
                            zweikreise@ravenation.clubZ This user is from outside of this forum
                            zweikreise@ravenation.club
                            wrote last edited by
                            #26

                            @sean_ae love the way it floats away and then the beat comes back clanging on metal bars and wooden structures with that swelling pad underneath. the lead synth in the first half does sound similar to the "clarinet"-like bit in the 2024 live sets to me?

                            sean_ae@post.lurk.orgS 1 Reply Last reply
                            0
                            • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                              unearthed test track from a few years ago

                              was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                              (so a good chunk of it was culled from the bit of the set i was working on then)

                              pabloctz@mastodon.socialP This user is from outside of this forum
                              pabloctz@mastodon.socialP This user is from outside of this forum
                              pabloctz@mastodon.social
                              wrote last edited by
                              #27

                              @sean_ae at least some peole still posting beautiful stuff

                              sean_ae@post.lurk.orgS 1 Reply Last reply
                              0
                              • zweikreise@ravenation.clubZ zweikreise@ravenation.club

                                @sean_ae love the way it floats away and then the beat comes back clanging on metal bars and wooden structures with that swelling pad underneath. the lead synth in the first half does sound similar to the "clarinet"-like bit in the 2024 live sets to me?

                                sean_ae@post.lurk.orgS This user is from outside of this forum
                                sean_ae@post.lurk.orgS This user is from outside of this forum
                                sean_ae@post.lurk.org
                                wrote last edited by
                                #28

                                @zweikreise yeah it's the same pipe sound, almost same drums as well on that bit

                                1 Reply Last reply
                                0
                                • pabloctz@mastodon.socialP pabloctz@mastodon.social

                                  @sean_ae at least some peole still posting beautiful stuff

                                  sean_ae@post.lurk.orgS This user is from outside of this forum
                                  sean_ae@post.lurk.orgS This user is from outside of this forum
                                  sean_ae@post.lurk.org
                                  wrote last edited by
                                  #29

                                  @pabloctz 🙏

                                  1 Reply Last reply
                                  0
                                  • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                    unearthed test track from a few years ago

                                    was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                                    (so a good chunk of it was culled from the bit of the set i was working on then)

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
                                    galarem@mastodon.social
                                    wrote last edited by
                                    #30

                                    @sean_ae I'm so used to the live version of this material that hearing this is really screwing with my head. Everything's totally recontextualized. I feel like I'm hearing noises from later in the megaset too.

                                    What's going on with that ambient coil-esque drone in the middle? It's so pretty.... was that made for this track specifically?

                                    Side note love when you guys work with swing.

                                    sean_ae@post.lurk.orgS 1 Reply Last reply
                                    0
                                    • nnirror@post.lurk.orgN nnirror@post.lurk.org

                                      @sean_ae fo sho, makes sense and easy to like, randomly drop in an effect device ontop of a chain while playing in live. definitely can see how both would have their benefits and worth exploring 👍🏻

                                      sean_ae@post.lurk.orgS This user is from outside of this forum
                                      sean_ae@post.lurk.orgS This user is from outside of this forum
                                      sean_ae@post.lurk.org
                                      wrote last edited by
                                      #31

                                      @nnirror esp useful for doing remixes 😄

                                      1 Reply Last reply
                                      0
                                      • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                        unearthed test track from a few years ago

                                        was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                                        (so a good chunk of it was culled from the bit of the set i was working on then)

                                        nixtrove@ohai.socialN This user is from outside of this forum
                                        nixtrove@ohai.socialN This user is from outside of this forum
                                        nixtrove@ohai.social
                                        wrote last edited by
                                        #32
                                        This post is deleted!
                                        sean_ae@post.lurk.orgS 1 Reply Last reply
                                        0
                                        • G galarem@mastodon.social

                                          @sean_ae I'm so used to the live version of this material that hearing this is really screwing with my head. Everything's totally recontextualized. I feel like I'm hearing noises from later in the megaset too.

                                          What's going on with that ambient coil-esque drone in the middle? It's so pretty.... was that made for this track specifically?

                                          Side note love when you guys work with swing.

                                          sean_ae@post.lurk.orgS This user is from outside of this forum
                                          sean_ae@post.lurk.orgS This user is from outside of this forum
                                          sean_ae@post.lurk.org
                                          wrote last edited by
                                          #33

                                          @Galarem yeah the middle and end bits were just following the thread in Live and seeing where it went

                                          didn't have a plan really it just happened that way

                                          G 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups