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  3. unearthed test track from a few years ago

unearthed test track from a few years ago

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  • tsrono@mastodon.socialT tsrono@mastodon.social

    @sean_ae dat hurdy gurdy section ❤️ & the stilted rhythms when they come back in, nice stuff there in particular.

    y'all touching on some m4l again or just came across the track?

    sean_ae@post.lurk.orgS This user is from outside of this forum
    sean_ae@post.lurk.orgS This user is from outside of this forum
    sean_ae@post.lurk.org
    wrote last edited by
    #11

    @tsrono long story, but yeah kinda stumbled onto it looking for something else

    1 Reply Last reply
    0
    • sfn@mastodon.worldS sfn@mastodon.world

      @sean_ae that snare that gets apparent around 5:44 is dead nice, sounds a bit familiar might have been in there in one of the recent lives as a diff version? it has like the perfect little transient

      sean_ae@post.lurk.orgS This user is from outside of this forum
      sean_ae@post.lurk.orgS This user is from outside of this forum
      sean_ae@post.lurk.org
      wrote last edited by
      #12

      @sfn yeah it's similar to one of the snares in the set, tweaked a bit

      all the module pattr stuff is available in Live now and i can load/save settings between Live and the rig

      much better than it was trying to keep them as two separate things

      sfn@mastodon.worldS 1 Reply Last reply
      0
      • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

        @Lime i just really didn't enjoy maintaining two different forks of the thing, so i just ported the global layer and slots basically

        the patches it loads now are the same ones i use in Max (instead of shoehorned into m4l windows)

        i could prob modify the patches to make the params available in Live but i never got round to doing that; and i kinda like it running the same way it does in Max, cos for the most part the patches only talk to each other now, but sync to Live's transport via the global layer

        lime@post.lurk.orgL This user is from outside of this forum
        lime@post.lurk.orgL This user is from outside of this forum
        lime@post.lurk.org
        wrote last edited by
        #13

        @sean_ae so you use Live to manage sets (global layer + slots) & transport? lmk if i'm mistaken but it's something i've been thinking about on previous iterations of my rigs and i find it clever lol

        sean_ae@post.lurk.orgS 1 Reply Last reply
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        • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

          unearthed test track from a few years ago

          was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

          (so a good chunk of it was culled from the bit of the set i was working on then)

          quesebifurcan@mastodon.socialQ This user is from outside of this forum
          quesebifurcan@mastodon.socialQ This user is from outside of this forum
          quesebifurcan@mastodon.social
          wrote last edited by
          #14

          @sean_ae Sounds beautiful, thanks for sharing.

          1 Reply Last reply
          0
          • lime@post.lurk.orgL lime@post.lurk.org

            @sean_ae so you use Live to manage sets (global layer + slots) & transport? lmk if i'm mistaken but it's something i've been thinking about on previous iterations of my rigs and i find it clever lol

            sean_ae@post.lurk.orgS This user is from outside of this forum
            sean_ae@post.lurk.orgS This user is from outside of this forum
            sean_ae@post.lurk.org
            wrote last edited by
            #15

            @Lime yeah basically it's just a patch which is a port of the global patch from the rig, and 3 different patches for each of the slot types i use (seq, synth, fx), and the patches all communicate at global/slot level via send/rcv pairs

            they p much ignore Live's sequencing, and have to really cos i don't use note on/off

            i did make a couple more patches to convert from our protocol to midi and back but i barely use them cos it's a bit awkward (out from the seqs is fine but back from Live's seq is a bit weird cos the synth/fx patches expect durations, so i have to fix the durations, which, yeah not great)

            lime@post.lurk.orgL exitonly@ravenation.clubE 2 Replies Last reply
            0
            • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

              unearthed test track from a few years ago

              was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

              (so a good chunk of it was culled from the bit of the set i was working on then)

              xinniw@post.lurk.orgX This user is from outside of this forum
              xinniw@post.lurk.orgX This user is from outside of this forum
              xinniw@post.lurk.org
              wrote last edited by
              #16

              @sean_ae that's groovy af. Sounds somehow pink and grey soundscape with the most rhythmic tire skids

              1 Reply Last reply
              0
              • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                unearthed test track from a few years ago

                was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                (so a good chunk of it was culled from the bit of the set i was working on then)

                miunau@meow.socialM This user is from outside of this forum
                miunau@meow.socialM This user is from outside of this forum
                miunau@meow.social
                wrote last edited by
                #17

                @sean_ae put up some shelving listening to this. the hihat made me think i'm in a restaurant with cutlery hitting the plate nearby..

                miunau@meow.socialM 1 Reply Last reply
                0
                • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                  unearthed test track from a few years ago

                  was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                  (so a good chunk of it was culled from the bit of the set i was working on then)

                  nnirror@post.lurk.orgN This user is from outside of this forum
                  nnirror@post.lurk.orgN This user is from outside of this forum
                  nnirror@post.lurk.org
                  wrote last edited by
                  #18

                  @sean_ae that reed modeling lead synth (if that’s what that is) is so great, recognize that from the 2022 - sets.

                  was navigating around tracks in Live trickier than in Max? I feel like one benefit of Max is that everything is in one view, curious if you were able to work around that when presumably different devices are spread around different tracks

                  sean_ae@post.lurk.orgS zinn@zirk.usZ 2 Replies Last reply
                  0
                  • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                    unearthed test track from a few years ago

                    was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                    (so a good chunk of it was culled from the bit of the set i was working on then)

                    tylersouth___@mastodon.socialT This user is from outside of this forum
                    tylersouth___@mastodon.socialT This user is from outside of this forum
                    tylersouth___@mastodon.social
                    wrote last edited by
                    #19

                    @sean_ae loving this (esp 04:44)

                    sean_ae@post.lurk.orgS 1 Reply Last reply
                    0
                    • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                      @Lime yeah basically it's just a patch which is a port of the global patch from the rig, and 3 different patches for each of the slot types i use (seq, synth, fx), and the patches all communicate at global/slot level via send/rcv pairs

                      they p much ignore Live's sequencing, and have to really cos i don't use note on/off

                      i did make a couple more patches to convert from our protocol to midi and back but i barely use them cos it's a bit awkward (out from the seqs is fine but back from Live's seq is a bit weird cos the synth/fx patches expect durations, so i have to fix the durations, which, yeah not great)

                      lime@post.lurk.orgL This user is from outside of this forum
                      lime@post.lurk.orgL This user is from outside of this forum
                      lime@post.lurk.org
                      wrote last edited by
                      #20

                      @sean_ae i see yeah, pretty cool architecture i think i might port something similar since i got a more usable project than before

                      might also prob help to route some stuff since i either use seq slots or trigger everything with tidalcycles/strudel through midi or osc

                      but yeah i guess my main concerns are to properly recall presets/sets & also to manage sound output to mix & record so i'll prob do that lol

                      1 Reply Last reply
                      0
                      • nnirror@post.lurk.orgN nnirror@post.lurk.org

                        @sean_ae that reed modeling lead synth (if that’s what that is) is so great, recognize that from the 2022 - sets.

                        was navigating around tracks in Live trickier than in Max? I feel like one benefit of Max is that everything is in one view, curious if you were able to work around that when presumably different devices are spread around different tracks

                        sean_ae@post.lurk.orgS This user is from outside of this forum
                        sean_ae@post.lurk.orgS This user is from outside of this forum
                        sean_ae@post.lurk.org
                        wrote last edited by
                        #21

                        @nnirror yeah it's way faster just working in Max - everything's right there, way lower CPU usage, no faffing between channels, and no overview so no losing the thread, can stay in the zone etc

                        but obvs in Live i can record to a timeline and do audio editing, which is something i'm prob never gonna add to the rig, so it's worth having but not ideal ykwim

                        i mean Max is a realtime environment, i know Live tries to be that but to me it's only realtime as far as clip triggering goes

                        nnirror@post.lurk.orgN 1 Reply Last reply
                        0
                        • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                          unearthed test track from a few years ago

                          was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                          (so a good chunk of it was culled from the bit of the set i was working on then)

                          wirlwirlwind@sunny.gardenW This user is from outside of this forum
                          wirlwirlwind@sunny.gardenW This user is from outside of this forum
                          wirlwirlwind@sunny.garden
                          wrote last edited by
                          #22

                          @sean_ae this is sick!!! i picked up a book recently that talked about audio processing in matlab. i think you've said previously that you learned javascript to use in max, but have you tried any other things that go deeper into the programming side of things? had a bit of a resurgence recently seems to be getting quite popular online.

                          sean_ae@post.lurk.orgS 1 Reply Last reply
                          0
                          • tylersouth___@mastodon.socialT tylersouth___@mastodon.social

                            @sean_ae loving this (esp 04:44)

                            sean_ae@post.lurk.orgS This user is from outside of this forum
                            sean_ae@post.lurk.orgS This user is from outside of this forum
                            sean_ae@post.lurk.org
                            wrote last edited by
                            #23

                            @tylersouth___ ye olde PPG waveforms

                            1 Reply Last reply
                            0
                            • wirlwirlwind@sunny.gardenW wirlwirlwind@sunny.garden

                              @sean_ae this is sick!!! i picked up a book recently that talked about audio processing in matlab. i think you've said previously that you learned javascript to use in max, but have you tried any other things that go deeper into the programming side of things? had a bit of a resurgence recently seems to be getting quite popular online.

                              sean_ae@post.lurk.orgS This user is from outside of this forum
                              sean_ae@post.lurk.orgS This user is from outside of this forum
                              sean_ae@post.lurk.org
                              wrote last edited by
                              #24

                              @wirlwirlwind i've never used matlab for sound stuff but it sounds like it could be fun for sure

                              1 Reply Last reply
                              0
                              • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                @nnirror yeah it's way faster just working in Max - everything's right there, way lower CPU usage, no faffing between channels, and no overview so no losing the thread, can stay in the zone etc

                                but obvs in Live i can record to a timeline and do audio editing, which is something i'm prob never gonna add to the rig, so it's worth having but not ideal ykwim

                                i mean Max is a realtime environment, i know Live tries to be that but to me it's only realtime as far as clip triggering goes

                                nnirror@post.lurk.orgN This user is from outside of this forum
                                nnirror@post.lurk.orgN This user is from outside of this forum
                                nnirror@post.lurk.org
                                wrote last edited by
                                #25

                                @sean_ae fo sho, makes sense and easy to like, randomly drop in an effect device ontop of a chain while playing in live. definitely can see how both would have their benefits and worth exploring 👍🏻

                                sean_ae@post.lurk.orgS 1 Reply Last reply
                                0
                                • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                  unearthed test track from a few years ago

                                  was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                                  (so a good chunk of it was culled from the bit of the set i was working on then)

                                  zweikreise@ravenation.clubZ This user is from outside of this forum
                                  zweikreise@ravenation.clubZ This user is from outside of this forum
                                  zweikreise@ravenation.club
                                  wrote last edited by
                                  #26

                                  @sean_ae love the way it floats away and then the beat comes back clanging on metal bars and wooden structures with that swelling pad underneath. the lead synth in the first half does sound similar to the "clarinet"-like bit in the 2024 live sets to me?

                                  sean_ae@post.lurk.orgS 1 Reply Last reply
                                  0
                                  • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                    unearthed test track from a few years ago

                                    was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                                    (so a good chunk of it was culled from the bit of the set i was working on then)

                                    pabloctz@mastodon.socialP This user is from outside of this forum
                                    pabloctz@mastodon.socialP This user is from outside of this forum
                                    pabloctz@mastodon.social
                                    wrote last edited by
                                    #27

                                    @sean_ae at least some peole still posting beautiful stuff

                                    sean_ae@post.lurk.orgS 1 Reply Last reply
                                    0
                                    • zweikreise@ravenation.clubZ zweikreise@ravenation.club

                                      @sean_ae love the way it floats away and then the beat comes back clanging on metal bars and wooden structures with that swelling pad underneath. the lead synth in the first half does sound similar to the "clarinet"-like bit in the 2024 live sets to me?

                                      sean_ae@post.lurk.orgS This user is from outside of this forum
                                      sean_ae@post.lurk.orgS This user is from outside of this forum
                                      sean_ae@post.lurk.org
                                      wrote last edited by
                                      #28

                                      @zweikreise yeah it's the same pipe sound, almost same drums as well on that bit

                                      1 Reply Last reply
                                      0
                                      • pabloctz@mastodon.socialP pabloctz@mastodon.social

                                        @sean_ae at least some peole still posting beautiful stuff

                                        sean_ae@post.lurk.orgS This user is from outside of this forum
                                        sean_ae@post.lurk.orgS This user is from outside of this forum
                                        sean_ae@post.lurk.org
                                        wrote last edited by
                                        #29

                                        @pabloctz 🙏

                                        1 Reply Last reply
                                        0
                                        • sean_ae@post.lurk.orgS sean_ae@post.lurk.org

                                          unearthed test track from a few years ago

                                          was trying a new (at the time) m4l port of our rig - a lot closer to the way the rig works in Max than the older port we used on SIGN/PLUS

                                          (so a good chunk of it was culled from the bit of the set i was working on then)

                                          G This user is from outside of this forum
                                          G This user is from outside of this forum
                                          galarem@mastodon.social
                                          wrote last edited by
                                          #30

                                          @sean_ae I'm so used to the live version of this material that hearing this is really screwing with my head. Everything's totally recontextualized. I feel like I'm hearing noises from later in the megaset too.

                                          What's going on with that ambient coil-esque drone in the middle? It's so pretty.... was that made for this track specifically?

                                          Side note love when you guys work with swing.

                                          sean_ae@post.lurk.orgS 1 Reply Last reply
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