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  3. this is not well known, so i thought i'd share this -way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format.

this is not well known, so i thought i'd share this -way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format.

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retrocomputingmacintoshvintageapplehypercardmyst
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  • vga256@mastodon.tomodori.netV This user is from outside of this forum
    vga256@mastodon.tomodori.netV This user is from outside of this forum
    vga256@mastodon.tomodori.net
    wrote last edited by
    #1

    this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    https://www.youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

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    • vga256@mastodon.tomodori.netV vga256@mastodon.tomodori.net

      this is not well known, so i thought i'd share this -
      way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

      they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

      he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

      https://www.youtube.com/watch?v=5qxg0ykOcgM

      #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

      eedly@mindly.socialE This user is from outside of this forum
      eedly@mindly.socialE This user is from outside of this forum
      eedly@mindly.social
      wrote last edited by
      #2

      @vga256 Can't wait to watch this. DeBabelizer was my meal ticket through much of the '90s.

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