When designing enemies and encounters in a #TTRPG it can be hard to make it clear to a DM or player what happens when or how they can affect things.
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When designing enemies and encounters in a #TTRPG it can be hard to make it clear to a DM or player what happens when or how they can affect things.
You shouldn't have to learn a whole new character's amount of detail to battle or deal with a foe.
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