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  3. Thinking back old consoles, I had already forgotten just how much the "arcade quality games" tried to be a thing and how much it never really was until many years later.

Thinking back old consoles, I had already forgotten just how much the "arcade quality games" tried to be a thing and how much it never really was until many years later.

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  • jake4480@c.imJ jake4480@c.im

    @Energetic_Nova @apzpins there are some AMAZING new indies with that vibe, too.

    energetic_nova@mastodon.socialE This user is from outside of this forum
    energetic_nova@mastodon.socialE This user is from outside of this forum
    energetic_nova@mastodon.social
    wrote last edited by
    #25

    @jake4480 @apzpins

    Beating people at cruisin usa at Ground Kontrol (an arcade bar) is my highest achievement since men never expect me to beat them. Years of bowling alley practice. I hogged that machine.

    energetic_nova@mastodon.socialE jake4480@c.imJ 2 Replies Last reply
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    • outofprintarchive@retro.pizzaO outofprintarchive@retro.pizza

      @apzpins

      The first time I got that current day arcade perfect port feeling was when I imported Batsugun on Sega Saturn back in the day.
      While I already had over 60 games for the Saturn at that point, including Radiant Silvergun and Elevator Action Returns, Batsugun just jumped out at me as truly being the "arcade at home".
      Still can't believe I only paid €25 for it back then.

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      apzpins@some.apz.fiA This user is from outside of this forum
      apzpins@some.apz.fiA This user is from outside of this forum
      apzpins@some.apz.fi
      wrote last edited by
      #26

      @outofprintarchive The Saturn was around the sweet spot where we started seeing properly powerful graphics chips in machine's that didn't come with commercial arcade game price tag.

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      • apzpins@some.apz.fiA apzpins@some.apz.fi

        Thinking back old consoles, I had already forgotten just how much the "arcade quality games" tried to be a thing and how much it never really was until many years later. I think it was when I first saw Crazy Taxi on a Dreamcast that I could agree that you could call it a "arcade quality" port.

        You folk have any memories of really harsh disappointments when playing arcade ports on a home console or some hidden gems?

        #console #consoles #arcade

        turre@mementomori.socialT This user is from outside of this forum
        turre@mementomori.socialT This user is from outside of this forum
        turre@mementomori.social
        wrote last edited by
        #27

        @apzpins In retrospective, I may have (sub)consciously avoided arcade ports for the C64 even back then. But the first and topmost thing on my list of porting horrors has to be Dragons Lair 😂

        I don't think I ever played it on arcade because it just seemed like a super stupid game to me to begin and never mind the graphics. But the C64 port! 🤦🤦🤦🤦

        apzpins@some.apz.fiA arto_koivisto@mastodon.gamedev.placeA 2 Replies Last reply
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        • energetic_nova@mastodon.socialE energetic_nova@mastodon.social

          @jake4480 @apzpins

          Beating people at cruisin usa at Ground Kontrol (an arcade bar) is my highest achievement since men never expect me to beat them. Years of bowling alley practice. I hogged that machine.

          energetic_nova@mastodon.socialE This user is from outside of this forum
          energetic_nova@mastodon.socialE This user is from outside of this forum
          energetic_nova@mastodon.social
          wrote last edited by
          #28

          @jake4480 @apzpins

          I really had this night where guys weren’t expecting it and honestly… I didnt know I was that good either. Never raced people at the bowling alley. I remembered a lot of the tricks.

          Im terrible at most games tho.

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          • energetic_nova@mastodon.socialE energetic_nova@mastodon.social

            @jake4480 @apzpins

            Beating people at cruisin usa at Ground Kontrol (an arcade bar) is my highest achievement since men never expect me to beat them. Years of bowling alley practice. I hogged that machine.

            jake4480@c.imJ This user is from outside of this forum
            jake4480@c.imJ This user is from outside of this forum
            jake4480@c.im
            wrote last edited by
            #29

            @Energetic_Nova @apzpins that is SO awesome. Would love to play you someday so you could also kick my ass, I'm sure 😂🤣 it would be an honor 💥

            energetic_nova@mastodon.socialE 1 Reply Last reply
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            • jake4480@c.imJ jake4480@c.im

              @Energetic_Nova @apzpins that is SO awesome. Would love to play you someday so you could also kick my ass, I'm sure 😂🤣 it would be an honor 💥

              energetic_nova@mastodon.socialE This user is from outside of this forum
              energetic_nova@mastodon.socialE This user is from outside of this forum
              energetic_nova@mastodon.social
              wrote last edited by
              #30

              @jake4480 @apzpins

              I lose at every other game. Its only fair I get to be good at one.

              1 Reply Last reply
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              • captmikeyates@tech.lgbtC captmikeyates@tech.lgbt

                @apzpins It didn't take the young me long to realise that there would be a big difference between the arcade machine version of a game and its play at home equivalent.

                Space Invaders on the Atari 2600 sounded like people farting but it had lots of variations in the 112 games on the cartridge. Pac-Man on the 2600 was a disappointment. Asteroids wasn't bad, I kept going for hours on that. 48000 was my high score on the 2600 version.

                I still feel a buzz whenever I sit in a Star Wars cabinet or at a Tron cabinet.

                captmikeyates@tech.lgbtC This user is from outside of this forum
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                captmikeyates@tech.lgbt
                wrote last edited by
                #31

                @apzpins The Atari joysitcks suffered under my heavy use, But I could sit down in my bedroom instead of spending lots of 10p pieces at the chip shop half an hour's walk away.

                apzpins@some.apz.fiA 1 Reply Last reply
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                • turre@mementomori.socialT turre@mementomori.social

                  @apzpins In retrospective, I may have (sub)consciously avoided arcade ports for the C64 even back then. But the first and topmost thing on my list of porting horrors has to be Dragons Lair 😂

                  I don't think I ever played it on arcade because it just seemed like a super stupid game to me to begin and never mind the graphics. But the C64 port! 🤦🤦🤦🤦

                  apzpins@some.apz.fiA This user is from outside of this forum
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                  apzpins@some.apz.fi
                  wrote last edited by
                  #32

                  @Turre Looks like I learned something new today as I was not aware of the C64 port. The Amiga one, sure and it was surprisingly decent considering the storage limitations.

                  isaackuo@spacey.spaceI 1 Reply Last reply
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                  • loke@functional.cafeL loke@functional.cafe

                    @apzpins Rampage on the Atari ST might be the one that comes to mind. Ateast I remember it being very good and faithful to the arcade.

                    But the correct answer is probably Super Sprint on the ST. It's almost identical to the arcade and extremely fun to play, even today. I didn't mention it because at the time I didn't know it was an arcade game.

                    apzpins@some.apz.fiA This user is from outside of this forum
                    apzpins@some.apz.fiA This user is from outside of this forum
                    apzpins@some.apz.fi
                    wrote last edited by
                    #33

                    @loke ST's Rampage was very decent, but then again 68k was on whole another level compared to console CPUs of the era.

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                    • apzpins@some.apz.fiA apzpins@some.apz.fi

                      Thinking back old consoles, I had already forgotten just how much the "arcade quality games" tried to be a thing and how much it never really was until many years later. I think it was when I first saw Crazy Taxi on a Dreamcast that I could agree that you could call it a "arcade quality" port.

                      You folk have any memories of really harsh disappointments when playing arcade ports on a home console or some hidden gems?

                      #console #consoles #arcade

                      ieure@retro.socialI This user is from outside of this forum
                      ieure@retro.socialI This user is from outside of this forum
                      ieure@retro.social
                      wrote last edited by
                      #34

                      @apzpins That was the era for sure. I played a lot of perfect or near-perfect arcade ports on my PSX.

                      I pretty much knew what to expect from home ports before that. Maybe the super early PC Pac-Man port I once bought a boxed copy of was disappoonting. So old you booted the machine off the disk to play.

                      1 Reply Last reply
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                      • captmikeyates@tech.lgbtC captmikeyates@tech.lgbt

                        @apzpins It didn't take the young me long to realise that there would be a big difference between the arcade machine version of a game and its play at home equivalent.

                        Space Invaders on the Atari 2600 sounded like people farting but it had lots of variations in the 112 games on the cartridge. Pac-Man on the 2600 was a disappointment. Asteroids wasn't bad, I kept going for hours on that. 48000 was my high score on the 2600 version.

                        I still feel a buzz whenever I sit in a Star Wars cabinet or at a Tron cabinet.

                        apzpins@some.apz.fiA This user is from outside of this forum
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                        apzpins@some.apz.fi
                        wrote last edited by
                        #35

                        @CaptMikeYates This was also the era, where adults would debut the meme level phrase of "we have pinball/video games at home".

                        For pinball it was even more sad, with the pinball at home being those tiny physical toy pins or C64/NES era video pins.

                        captmikeyates@tech.lgbtC 1 Reply Last reply
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                        • apzpins@some.apz.fiA apzpins@some.apz.fi

                          @CaptMikeYates This was also the era, where adults would debut the meme level phrase of "we have pinball/video games at home".

                          For pinball it was even more sad, with the pinball at home being those tiny physical toy pins or C64/NES era video pins.

                          captmikeyates@tech.lgbtC This user is from outside of this forum
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                          captmikeyates@tech.lgbt
                          wrote last edited by
                          #36

                          @apzpins Video pinball of any variant was never the same. Especially with the rubber keys on the ZX Spectrum 😀. There was a place about half an hour's walk in the other direction to the chip shop that had a couple of pinball tables and a couple of arcade machines.

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                          • apzpins@some.apz.fiA apzpins@some.apz.fi

                            @Turre Looks like I learned something new today as I was not aware of the C64 port. The Amiga one, sure and it was surprisingly decent considering the storage limitations.

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                            isaackuo@spacey.space
                            wrote last edited by
                            #37

                            @apzpins @Turre Various 8-bit platforms had Dragon's Lair ports, with the hardware limitations forcing a different sort of gameplay. Think more like a series of arcade action mini-games.

                            Ironically, this sort of game format is ... uhh .. better. It's more fun and more fun replaying.

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                            • loke@functional.cafeL loke@functional.cafe

                              @apzpins Rampage on the Atari ST might be the one that comes to mind. Ateast I remember it being very good and faithful to the arcade.

                              But the correct answer is probably Super Sprint on the ST. It's almost identical to the arcade and extremely fun to play, even today. I didn't mention it because at the time I didn't know it was an arcade game.

                              isaackuo@spacey.spaceI This user is from outside of this forum
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                              isaackuo@spacey.space
                              wrote last edited by
                              #38

                              @loke @apzpins I wouldn't say Super Sprint, because you really need that 360 steering wheel to get the feel of the arcade.

                              But Rampage, Bubble Bobble, Arkanoid (and Arkanoid 2) Star Wars were among many awesome arcade ports on the ST.

                              A lot of arcade ports on the ST were awful, of course, but if there wasn't any scrolling, there was a good chance...

                              loke@functional.cafeL 1 Reply Last reply
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                              • apzpins@some.apz.fiA apzpins@some.apz.fi

                                @arto_koivisto I feel like a lot of the crappy C64 titles were less of a disappointment as at least those got accidentally copied from a friend. But asking for some console cartridge for a birthday or Christmas present, waiting for it and then realising it was a turd, that shit hurt bad.

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                                arto_koivisto@mastodon.gamedev.place
                                wrote last edited by
                                #39

                                @apzpins oh yea totally can agree on that.

                                For one decent conversion + cartridge, for me that could be Gorf on VIC-20. As you’d expect, graphics are no match, pretty ok anyway, but I think it plays fine even to date.

                                Was also the first home computer arcade port ever I got to play, so slight chance of personal bias 🙂

                                apzpins@some.apz.fiA 1 Reply Last reply
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                                • turre@mementomori.socialT turre@mementomori.social

                                  @apzpins In retrospective, I may have (sub)consciously avoided arcade ports for the C64 even back then. But the first and topmost thing on my list of porting horrors has to be Dragons Lair 😂

                                  I don't think I ever played it on arcade because it just seemed like a super stupid game to me to begin and never mind the graphics. But the C64 port! 🤦🤦🤦🤦

                                  arto_koivisto@mastodon.gamedev.placeA This user is from outside of this forum
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                                  arto_koivisto@mastodon.gamedev.place
                                  wrote last edited by
                                  #40

                                  @Turre @apzpins Oh god Dragon’s Lair C64 was a good runner-up for me. Used to have a legit cassette version of it, a total pain with the level reloads when you mess up 😅

                                  turre@mementomori.socialT apzpins@some.apz.fiA 2 Replies Last reply
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                                  • isaackuo@spacey.spaceI isaackuo@spacey.space

                                    @loke @apzpins I wouldn't say Super Sprint, because you really need that 360 steering wheel to get the feel of the arcade.

                                    But Rampage, Bubble Bobble, Arkanoid (and Arkanoid 2) Star Wars were among many awesome arcade ports on the ST.

                                    A lot of arcade ports on the ST were awful, of course, but if there wasn't any scrolling, there was a good chance...

                                    loke@functional.cafeL This user is from outside of this forum
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                                    loke@functional.cafe
                                    wrote last edited by
                                    #41

                                    @isaackuo @apzpins I think I'd prefer playing it with a joystick. Again, that's because that's how I started playing it.

                                    I think I've played the arcade version only a handful of times, and that was probably on an emulator, so again with joystick.

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                                    • captmikeyates@tech.lgbtC captmikeyates@tech.lgbt

                                      @apzpins The Atari joysitcks suffered under my heavy use, But I could sit down in my bedroom instead of spending lots of 10p pieces at the chip shop half an hour's walk away.

                                      apzpins@some.apz.fiA This user is from outside of this forum
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                                      apzpins@some.apz.fi
                                      wrote last edited by
                                      #42

                                      @CaptMikeYates I went through a lot ot Quickshot's joystics, mostly because they used lame leaf switches that would break. Dad fixed a lot of them for me to use proper micro switches.

                                      Others from the era include TAC-2 and the weird grenade looking one.

                                      captmikeyates@tech.lgbtC 1 Reply Last reply
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                                      • apzpins@some.apz.fiA apzpins@some.apz.fi

                                        @CaptMikeYates I went through a lot ot Quickshot's joystics, mostly because they used lame leaf switches that would break. Dad fixed a lot of them for me to use proper micro switches.

                                        Others from the era include TAC-2 and the weird grenade looking one.

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                                        captmikeyates@tech.lgbt
                                        wrote last edited by
                                        #43

                                        @apzpins When I found microswitch joysticks I was overjoyed. Got a vague recall that the Quickshot 2 Turbo had them but I ended using with a blue based joystick that had a red metal stick and good switches.

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                                        • arto_koivisto@mastodon.gamedev.placeA arto_koivisto@mastodon.gamedev.place

                                          @Turre @apzpins Oh god Dragon’s Lair C64 was a good runner-up for me. Used to have a legit cassette version of it, a total pain with the level reloads when you mess up 😅

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                                          turre@mementomori.social
                                          wrote last edited by
                                          #44

                                          @arto_koivisto @apzpins
                                          A cassette version of that. OMG 😂

                                          A friend had Summer Games on cassette - it was a pain, but at least the game was good 😄

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