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  3. GTA3 on IRIX?

GTA3 on IRIX?

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  • flexion@oldbytes.spaceF flexion@oldbytes.space

    GTA3 on IRIX: Textures fixed!! πŸ”₯ πŸ”₯

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    trodrigues@icosahedron.websiteT This user is from outside of this forum
    trodrigues@icosahedron.websiteT This user is from outside of this forum
    trodrigues@icosahedron.website
    wrote last edited by
    #9

    @flexion how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?

    flexion@oldbytes.spaceF 1 Reply Last reply
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    • flexion@oldbytes.spaceF flexion@oldbytes.space

      GTA3 on IRIX: Textures fixed!! πŸ”₯ πŸ”₯

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      aap@mastodon.sdf.orgA This user is from outside of this forum
      aap@mastodon.sdf.orgA This user is from outside of this forum
      aap@mastodon.sdf.org
      wrote last edited by
      #10

      @flexion Hey does that mean you got librw running on IRIX? as the author i would like to see the code πŸ™‚

      flexion@oldbytes.spaceF 1 Reply Last reply
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      • trodrigues@icosahedron.websiteT trodrigues@icosahedron.website

        @flexion how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?

        flexion@oldbytes.spaceF This user is from outside of this forum
        flexion@oldbytes.spaceF This user is from outside of this forum
        flexion@oldbytes.space
        wrote last edited by
        #11

        @trodrigues there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX

        trodrigues@icosahedron.websiteT 1 Reply Last reply
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        • flexion@oldbytes.spaceF flexion@oldbytes.space

          GTA3 on IRIX: Textures fixed!! πŸ”₯ πŸ”₯

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          yyj1983@fans.fansY This user is from outside of this forum
          yyj1983@fans.fansY This user is from outside of this forum
          yyj1983@fans.fans
          wrote last edited by
          #12

          @flexion GTAεΎˆδΈι”™πŸ‘

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          • aap@mastodon.sdf.orgA aap@mastodon.sdf.org

            @flexion Hey does that mean you got librw running on IRIX? as the author i would like to see the code πŸ™‚

            flexion@oldbytes.spaceF This user is from outside of this forum
            flexion@oldbytes.spaceF This user is from outside of this forum
            flexion@oldbytes.space
            wrote last edited by
            #13

            @aap ooh πŸ˜„ well, I took the OpenGL 3 stuff and removed the shaders for OpenGL 1.2 compatibility on SGI/IRIX.

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            • flexion@oldbytes.spaceF flexion@oldbytes.space

              @trodrigues there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX

              trodrigues@icosahedron.websiteT This user is from outside of this forum
              trodrigues@icosahedron.websiteT This user is from outside of this forum
              trodrigues@icosahedron.website
              wrote last edited by
              #14

              @flexion oh interesting. Yeah I was looking a bit more into what Renderware used (didn't know it could do both OpenGL and DirectX) and how this reverse engineering effort came to be (I remembered watching a video on the Dreamcast port but had forgotten the details).

              Super interesting stuff and so cool to see it happen!

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              • flexion@oldbytes.spaceF flexion@oldbytes.space

                GTA3 on IRIX? πŸ€”
                After almost two days of troubleshooting this beast finally compiles without errors. Loads and converts textures and shows start menu. πŸ˜† Don't know yet if it will ever be playable or if I'm just wasting my time. At least distcc was a big help to reduce the time of countless compile attempts.

                flexion@oldbytes.spaceF This user is from outside of this forum
                flexion@oldbytes.spaceF This user is from outside of this forum
                flexion@oldbytes.space
                wrote last edited by
                #15

                "How's my driving?" ..on the SGI Octane2 with Odyssey V12 gfx 😎

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                janmontag@social.janmontag.deJ 1 Reply Last reply
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                • flexion@oldbytes.spaceF flexion@oldbytes.space

                  "How's my driving?" ..on the SGI Octane2 with Odyssey V12 gfx 😎

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                  janmontag@social.janmontag.deJ This user is from outside of this forum
                  janmontag@social.janmontag.deJ This user is from outside of this forum
                  janmontag@social.janmontag.de
                  wrote last edited by
                  #16

                  @flexion BΓ€m this is great!

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                  • flexion@oldbytes.spaceF flexion@oldbytes.space

                    GTA3 on IRIX: Textures fixed!! πŸ”₯ πŸ”₯

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                    stdevel@chaos.socialS This user is from outside of this forum
                    stdevel@chaos.socialS This user is from outside of this forum
                    stdevel@chaos.social
                    wrote last edited by
                    #17

                    @flexion That’s very impressive, I love it!

                    Just curious: which FPS can be expected?

                    flexion@oldbytes.spaceF 1 Reply Last reply
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                    • stdevel@chaos.socialS stdevel@chaos.social

                      @flexion That’s very impressive, I love it!

                      Just curious: which FPS can be expected?

                      flexion@oldbytes.spaceF This user is from outside of this forum
                      flexion@oldbytes.spaceF This user is from outside of this forum
                      flexion@oldbytes.space
                      wrote last edited by
                      #18

                      @stdevel I did not measure FPS yet, but without scaling it runs surprisingly fluid. Absolutely did not expect this! Just picked up Misty, dropped her at Luigis club in the red light district and finished Mission 1 πŸ˜†

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                      • flexion@oldbytes.spaceF flexion@oldbytes.space

                        GTA3 on IRIX. Finally got it to render 3D!!!
                        But there is still much to be done.

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                        F This user is from outside of this forum
                        F This user is from outside of this forum
                        fl3x0@infosec.exchange
                        wrote last edited by
                        #19

                        @flexion The renderings look cool.

                        I'm not really familiar with gfx programming, so sorry for the dumb question: It looks like the shaders are missing or not working? It's not the textures, right?

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