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  3. GTA3 on IRIX?

GTA3 on IRIX?

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  • flexion@oldbytes.spaceF flexion@oldbytes.space

    GTA3 on IRIX? 🤔
    After almost two days of troubleshooting this beast finally compiles without errors. Loads and converts textures and shows start menu. 😆 Don't know yet if it will ever be playable or if I'm just wasting my time. At least distcc was a big help to reduce the time of countless compile attempts.

    flexion@oldbytes.spaceF This user is from outside of this forum
    flexion@oldbytes.spaceF This user is from outside of this forum
    flexion@oldbytes.space
    wrote last edited by
    #8

    GTA3 on IRIX: Textures fixed!! 🔥 🔥

    Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
    trodrigues@icosahedron.websiteT aap@mastodon.sdf.orgA yyj1983@fans.fansY stdevel@chaos.socialS 4 Replies Last reply
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    • flexion@oldbytes.spaceF flexion@oldbytes.space

      GTA3 on IRIX: Textures fixed!! 🔥 🔥

      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
      trodrigues@icosahedron.websiteT This user is from outside of this forum
      trodrigues@icosahedron.websiteT This user is from outside of this forum
      trodrigues@icosahedron.website
      wrote last edited by
      #9

      @flexion how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?

      flexion@oldbytes.spaceF 1 Reply Last reply
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      • flexion@oldbytes.spaceF flexion@oldbytes.space

        GTA3 on IRIX: Textures fixed!! 🔥 🔥

        Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
        aap@mastodon.sdf.orgA This user is from outside of this forum
        aap@mastodon.sdf.orgA This user is from outside of this forum
        aap@mastodon.sdf.org
        wrote last edited by
        #10

        @flexion Hey does that mean you got librw running on IRIX? as the author i would like to see the code 🙂

        flexion@oldbytes.spaceF 1 Reply Last reply
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        • trodrigues@icosahedron.websiteT trodrigues@icosahedron.website

          @flexion how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?

          flexion@oldbytes.spaceF This user is from outside of this forum
          flexion@oldbytes.spaceF This user is from outside of this forum
          flexion@oldbytes.space
          wrote last edited by
          #11

          @trodrigues there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX

          trodrigues@icosahedron.websiteT 1 Reply Last reply
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          • flexion@oldbytes.spaceF flexion@oldbytes.space

            GTA3 on IRIX: Textures fixed!! 🔥 🔥

            Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
            yyj1983@fans.fansY This user is from outside of this forum
            yyj1983@fans.fansY This user is from outside of this forum
            yyj1983@fans.fans
            wrote last edited by
            #12

            @flexion GTA很不错👍

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            • aap@mastodon.sdf.orgA aap@mastodon.sdf.org

              @flexion Hey does that mean you got librw running on IRIX? as the author i would like to see the code 🙂

              flexion@oldbytes.spaceF This user is from outside of this forum
              flexion@oldbytes.spaceF This user is from outside of this forum
              flexion@oldbytes.space
              wrote last edited by
              #13

              @aap ooh 😄 well, I took the OpenGL 3 stuff and removed the shaders for OpenGL 1.2 compatibility on SGI/IRIX.

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              • flexion@oldbytes.spaceF flexion@oldbytes.space

                @trodrigues there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX

                trodrigues@icosahedron.websiteT This user is from outside of this forum
                trodrigues@icosahedron.websiteT This user is from outside of this forum
                trodrigues@icosahedron.website
                wrote last edited by
                #14

                @flexion oh interesting. Yeah I was looking a bit more into what Renderware used (didn't know it could do both OpenGL and DirectX) and how this reverse engineering effort came to be (I remembered watching a video on the Dreamcast port but had forgotten the details).

                Super interesting stuff and so cool to see it happen!

                1 Reply Last reply
                0
                • flexion@oldbytes.spaceF flexion@oldbytes.space

                  GTA3 on IRIX? 🤔
                  After almost two days of troubleshooting this beast finally compiles without errors. Loads and converts textures and shows start menu. 😆 Don't know yet if it will ever be playable or if I'm just wasting my time. At least distcc was a big help to reduce the time of countless compile attempts.

                  flexion@oldbytes.spaceF This user is from outside of this forum
                  flexion@oldbytes.spaceF This user is from outside of this forum
                  flexion@oldbytes.space
                  wrote last edited by
                  #15

                  "How's my driving?" ..on the SGI Octane2 with Odyssey V12 gfx 😎

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                  janmontag@social.janmontag.deJ 1 Reply Last reply
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                  • flexion@oldbytes.spaceF flexion@oldbytes.space

                    "How's my driving?" ..on the SGI Octane2 with Odyssey V12 gfx 😎

                    Link Preview Image
                    janmontag@social.janmontag.deJ This user is from outside of this forum
                    janmontag@social.janmontag.deJ This user is from outside of this forum
                    janmontag@social.janmontag.de
                    wrote last edited by
                    #16

                    @flexion Bäm this is great!

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                    • flexion@oldbytes.spaceF flexion@oldbytes.space

                      GTA3 on IRIX: Textures fixed!! 🔥 🔥

                      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                      stdevel@chaos.socialS This user is from outside of this forum
                      stdevel@chaos.socialS This user is from outside of this forum
                      stdevel@chaos.social
                      wrote last edited by
                      #17

                      @flexion That’s very impressive, I love it!

                      Just curious: which FPS can be expected?

                      flexion@oldbytes.spaceF 1 Reply Last reply
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                      • stdevel@chaos.socialS stdevel@chaos.social

                        @flexion That’s very impressive, I love it!

                        Just curious: which FPS can be expected?

                        flexion@oldbytes.spaceF This user is from outside of this forum
                        flexion@oldbytes.spaceF This user is from outside of this forum
                        flexion@oldbytes.space
                        wrote last edited by
                        #18

                        @stdevel I did not measure FPS yet, but without scaling it runs surprisingly fluid. Absolutely did not expect this! Just picked up Misty, dropped her at Luigis club in the red light district and finished Mission 1 😆

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                        • flexion@oldbytes.spaceF flexion@oldbytes.space

                          GTA3 on IRIX. Finally got it to render 3D!!!
                          But there is still much to be done.

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                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          fl3x0@infosec.exchange
                          wrote last edited by
                          #19

                          @flexion The renderings look cool.

                          I'm not really familiar with gfx programming, so sorry for the dumb question: It looks like the shaders are missing or not working? It's not the textures, right?

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