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CIRCLE WITH A DOT

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  3. Okay, time for a little #gaming so it's back to #PillarsOfEternity

Okay, time for a little #gaming so it's back to #PillarsOfEternity

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gamingpillarsofeterni
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  • glen_malley@mstdn.caG This user is from outside of this forum
    glen_malley@mstdn.caG This user is from outside of this forum
    glen_malley@mstdn.ca
    wrote last edited by
    #1

    Okay, time for a little #gaming so it's back to #PillarsOfEternity

    glen_malley@mstdn.caG 1 Reply Last reply
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    • R relay@relay.mycrowd.ca shared this topic
      R relay@relay.infosec.exchange shared this topic
    • glen_malley@mstdn.caG glen_malley@mstdn.ca

      Okay, time for a little #gaming so it's back to #PillarsOfEternity

      glen_malley@mstdn.caG This user is from outside of this forum
      glen_malley@mstdn.caG This user is from outside of this forum
      glen_malley@mstdn.ca
      wrote last edited by
      #2

      So I've been playing using Turn Based Mode since they added it fairly recently, and I was never a big fan of the frantic "realtime with pause" combat.
      Unfortunately, the way it was tacked on means that it is very hard to play turn based AND set up traps. Whoever goes ahead to set the traps can never make it to safety in time.

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