<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Okay, time for a little #gaming so it&#x27;s back to #PillarsOfEternity]]></title><description><![CDATA[<p>Okay, time for a little <a href="https://mstdn.ca/tags/gaming" rel="tag">#<span>gaming</span></a> so it's back to <a href="https://mstdn.ca/tags/PillarsOfEternity" rel="tag">#<span>PillarsOfEternity</span></a></p>]]></description><link>https://board.circlewithadot.net/topic/56cabbe0-497d-4235-8a27-45543a52b218/okay-time-for-a-little-gaming-so-it-s-back-to-pillarsofeternity</link><generator>RSS for Node</generator><lastBuildDate>Sat, 30 May 2026 13:42:55 GMT</lastBuildDate><atom:link href="https://board.circlewithadot.net/topic/56cabbe0-497d-4235-8a27-45543a52b218.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 16 May 2026 13:27:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Okay, time for a little #gaming so it&#x27;s back to #PillarsOfEternity on Sat, 16 May 2026 13:51:44 GMT]]></title><description><![CDATA[<p>So I've been playing using Turn Based Mode since they added it fairly recently, and I was never a big fan of the frantic "realtime with pause" combat.<br />Unfortunately, the way it was tacked on means that it is very hard to play turn based AND set up traps. Whoever goes ahead to set the traps can never make it to safety in time.</p>]]></description><link>https://board.circlewithadot.net/post/https://mstdn.ca/users/glen_malley/statuses/116584579353732873</link><guid isPermaLink="true">https://board.circlewithadot.net/post/https://mstdn.ca/users/glen_malley/statuses/116584579353732873</guid><dc:creator><![CDATA[glen_malley@mstdn.ca]]></dc:creator><pubDate>Sat, 16 May 2026 13:51:44 GMT</pubDate></item></channel></rss>