> We have one repository with maybe something like twelve applications.
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We have one repository with maybe something like twelve applications. Slightly more, slightly less, honestly I lose track, but the point is that we have a single shared source and dependency tree.
maybe learn how to do things properly instead of blaming package formats ??? imean im the first to shit on appimage but that seems like a you problem ???
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We have one repository with maybe something like twelve applications. Slightly more, slightly less, honestly I lose track, but the point is that we have a single shared source and dependency tree.
maybe learn how to do things properly instead of blaming package formats ??? imean im the first to shit on appimage but that seems like a you problem ???
@fiore monorepos arent a big deal tbqh. if the things are, like "game engine", "map editor", "asset archive packer/extracter", "model converter" then i don't see a reason why it can't be a monorepo -
@fiore monorepos arent a big deal tbqh. if the things are, like "game engine", "map editor", "asset archive packer/extracter", "model converter" then i don't see a reason why it can't be a monorepo
@kopper@not-brain.d.on-t.work thats not the problem , the way this is being put tho it seems like they also vendor external dependencies in their monorepo , and thats like , astrophysics professor levels of cursed development practices
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R relay@relay.mycrowd.ca shared this topic
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@kopper@not-brain.d.on-t.work thats not the problem , the way this is being put tho it seems like they also vendor external dependencies in their monorepo , and thats like , astrophysics professor levels of cursed development practices
@fiore doesn't look that bad from c++ standards: gitlab.com/OpenMW/openmw/-/tree/master/extern?ref_type=heads
like, this is the point of comparison here: github.com/godotengine/godot/tree/master/thirdparty -
@fiore doesn't look that bad from c++ standards: gitlab.com/OpenMW/openmw/-/tree/master/extern?ref_type=heads
like, this is the point of comparison here: github.com/godotengine/godot/tree/master/thirdparty@kopper@not-brain.d.on-t.work ok then this is a classic case of a fiore nothingburger , not a big deal
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@kopper@not-brain.d.on-t.work ok then this is a classic case of a fiore nothingburger , not a big deal
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@kopper@not-brain.d.on-t.work @yew@movsw.0x0.st c++ death as usual
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@kopper@not-brain.d.on-t.work @yew@movsw.0x0.st c++ death as usual
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@yew@movsw.0x0.st @kopper@not-brain.d.on-t.work none of the issues i have with rust lie within the language itself <img class="not-responsive emoji" src="https://brain.worm.pink/emoji/00worm.pink/akaSad.png" title=":akaSad:" /> but yea c2y century