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  3. A r e y o u r e a d y t o h a v e s o m e f u n ?

A r e y o u r e a d y t o h a v e s o m e f u n ?

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  • thephd@pony.socialT thephd@pony.social

    Ultimately, this means we can process files -- recursively -- at compile-time, meaning that rather than embedded shaders with #​includes that can't be touched, we can process those includes and make true single blobs without extra build steps.

    compile-time python with imports is VERY possible.

    uecker@mastodon.socialU This user is from outside of this forum
    uecker@mastodon.socialU This user is from outside of this forum
    uecker@mastodon.social
    wrote last edited by
    #8

    @thephd Cool, but why?

    thephd@pony.socialT 1 Reply Last reply
    0
    • thephd@pony.socialT thephd@pony.social

      Ultimately, this means we can process files -- recursively -- at compile-time, meaning that rather than embedded shaders with #​includes that can't be touched, we can process those includes and make true single blobs without extra build steps.

      compile-time python with imports is VERY possible.

      photex@icosahedron.websiteP This user is from outside of this forum
      photex@icosahedron.websiteP This user is from outside of this forum
      photex@icosahedron.website
      wrote last edited by
      #9

      @thephd whoa.gif

      1 Reply Last reply
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      • uecker@mastodon.socialU uecker@mastodon.social

        @thephd Cool, but why?

        thephd@pony.socialT This user is from outside of this forum
        thephd@pony.socialT This user is from outside of this forum
        thephd@pony.social
        wrote last edited by
        #10

        @uecker C++ has capabilities that can make great use of this. A perfect example is using (Generative) reflection to generate, at compile-time, the perfect FFI that maps to Python, or Lua, or JavaScript, with all of the utility that comes from having it mapped perfectly to C(++) interfaces and fully type-checked while always being generated directly from said Lua or Python or JavaScript source code.

        This also applies to things like e.g. Rust and C++ interop, which has also been the topic of discussion and monetary investment. (Not that they're paying me; I wish they would, I could do a lot more for them than just std::embed.)

        C doesn't have the systems in place to do things like this, so in most cases they'd just have to rely on the usual techniques used today: code generators, hand-written parsers, fresh data files and description files used to drive code generation (like e.g. SWIG). Certainly not bad, but not nearly as "automated luxury FFI" as C++ can make it.

        uecker@mastodon.socialU 1 Reply Last reply
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        • thephd@pony.socialT thephd@pony.social

          @uecker C++ has capabilities that can make great use of this. A perfect example is using (Generative) reflection to generate, at compile-time, the perfect FFI that maps to Python, or Lua, or JavaScript, with all of the utility that comes from having it mapped perfectly to C(++) interfaces and fully type-checked while always being generated directly from said Lua or Python or JavaScript source code.

          This also applies to things like e.g. Rust and C++ interop, which has also been the topic of discussion and monetary investment. (Not that they're paying me; I wish they would, I could do a lot more for them than just std::embed.)

          C doesn't have the systems in place to do things like this, so in most cases they'd just have to rely on the usual techniques used today: code generators, hand-written parsers, fresh data files and description files used to drive code generation (like e.g. SWIG). Certainly not bad, but not nearly as "automated luxury FFI" as C++ can make it.

          uecker@mastodon.socialU This user is from outside of this forum
          uecker@mastodon.socialU This user is from outside of this forum
          uecker@mastodon.social
          wrote last edited by
          #11

          @thephd What I do not understand is why the extra build step is a problem.

          thephd@pony.socialT manx@mastodon.onlineM 2 Replies Last reply
          0
          • uecker@mastodon.socialU uecker@mastodon.social

            @thephd What I do not understand is why the extra build step is a problem.

            thephd@pony.socialT This user is from outside of this forum
            thephd@pony.socialT This user is from outside of this forum
            thephd@pony.social
            wrote last edited by
            #12

            @uecker I don't think the extra build step is the problem. I think the ability to e.g. parse C++ or C code and generate the proper FFI to connect to other languages, or vice versa, is a tooling investment that isn't really a fully solved problem.

            uecker@mastodon.socialU 1 Reply Last reply
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            • thephd@pony.socialT thephd@pony.social

              @uecker I don't think the extra build step is the problem. I think the ability to e.g. parse C++ or C code and generate the proper FFI to connect to other languages, or vice versa, is a tooling investment that isn't really a fully solved problem.

              uecker@mastodon.socialU This user is from outside of this forum
              uecker@mastodon.socialU This user is from outside of this forum
              uecker@mastodon.social
              wrote last edited by
              #13

              @thephd Ok, but why does it need to be solved by compile-time interpretation and not simply be a tool one runs during built? To me, this seems to solve the problem at the wrong place and using poorly suited tools (a compiler is not a good interpreter). And my only explanation so far is that people are nerd-sniped into doing it.

              thephd@pony.socialT 1 Reply Last reply
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              • uecker@mastodon.socialU uecker@mastodon.social

                @thephd Ok, but why does it need to be solved by compile-time interpretation and not simply be a tool one runs during built? To me, this seems to solve the problem at the wrong place and using poorly suited tools (a compiler is not a good interpreter). And my only explanation so far is that people are nerd-sniped into doing it.

                thephd@pony.socialT This user is from outside of this forum
                thephd@pony.socialT This user is from outside of this forum
                thephd@pony.social
                wrote last edited by
                #14

                @uecker If that's all you took from this, okay!

                mia@shrimptest.0x0.stM 1 Reply Last reply
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                • uecker@mastodon.socialU uecker@mastodon.social

                  @thephd What I do not understand is why the extra build step is a problem.

                  manx@mastodon.onlineM This user is from outside of this forum
                  manx@mastodon.onlineM This user is from outside of this forum
                  manx@mastodon.online
                  wrote last edited by
                  #15

                  @uecker @thephd https://mastodon.online/@manx/116261044523322289

                  manx@mastodon.onlineM 1 Reply Last reply
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                  • manx@mastodon.onlineM manx@mastodon.online

                    @uecker @thephd https://mastodon.online/@manx/116261044523322289

                    manx@mastodon.onlineM This user is from outside of this forum
                    manx@mastodon.onlineM This user is from outside of this forum
                    manx@mastodon.online
                    wrote last edited by
                    #16

                    @uecker @thephd This exact extra backwards cyclic dependency is probably the single most significant reason why building C and C++ code is hard.

                    uecker@mastodon.socialU 1 Reply Last reply
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                    • manx@mastodon.onlineM manx@mastodon.online

                      @uecker @thephd This exact extra backwards cyclic dependency is probably the single most significant reason why building C and C++ code is hard.

                      uecker@mastodon.socialU This user is from outside of this forum
                      uecker@mastodon.socialU This user is from outside of this forum
                      uecker@mastodon.social
                      wrote last edited by
                      #17

                      @manx @thephd Can you explain what you mean? I do not generally find building C code hard - not even when it runs code (which it rarely does).

                      uecker@mastodon.socialU manx@mastodon.onlineM 2 Replies Last reply
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                      • uecker@mastodon.socialU uecker@mastodon.social

                        @manx @thephd Can you explain what you mean? I do not generally find building C code hard - not even when it runs code (which it rarely does).

                        uecker@mastodon.socialU This user is from outside of this forum
                        uecker@mastodon.socialU This user is from outside of this forum
                        uecker@mastodon.social
                        wrote last edited by
                        #18

                        @manx @thephd You could turn this around "Do not feel proud about your clever compile-time meta programming. You should feel ashamed that you have been tricked into using your compiler as a poor interpreter."

                        manx@mastodon.onlineM 1 Reply Last reply
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                        • uecker@mastodon.socialU uecker@mastodon.social

                          @manx @thephd Can you explain what you mean? I do not generally find building C code hard - not even when it runs code (which it rarely does).

                          manx@mastodon.onlineM This user is from outside of this forum
                          manx@mastodon.onlineM This user is from outside of this forum
                          manx@mastodon.online
                          wrote last edited by
                          #19

                          @uecker @thephd
                          make
                          ninja
                          cmake
                          msbuild
                          premake5
                          autotools
                          vcpkg
                          conan
                          apt
                          yum
                          rpm
                          ...

                          Having a reverse dependency on the build system multiplies this nonsense, especially when cross-compiling and interacting between different build systems.

                          Compare this to any (really any) other language.

                          This is really not fixable if every build system invents its own mechanism for generating code at build time, thereby locking any project into build system vendor specific mechanisms.

                          uecker@mastodon.socialU manx@mastodon.onlineM 2 Replies Last reply
                          0
                          • manx@mastodon.onlineM manx@mastodon.online

                            @uecker @thephd
                            make
                            ninja
                            cmake
                            msbuild
                            premake5
                            autotools
                            vcpkg
                            conan
                            apt
                            yum
                            rpm
                            ...

                            Having a reverse dependency on the build system multiplies this nonsense, especially when cross-compiling and interacting between different build systems.

                            Compare this to any (really any) other language.

                            This is really not fixable if every build system invents its own mechanism for generating code at build time, thereby locking any project into build system vendor specific mechanisms.

                            uecker@mastodon.socialU This user is from outside of this forum
                            uecker@mastodon.socialU This user is from outside of this forum
                            uecker@mastodon.social
                            wrote last edited by
                            #20

                            @manx I agree that the lack of standardization of build systems is a problem.

                            uecker@mastodon.socialU 1 Reply Last reply
                            0
                            • manx@mastodon.onlineM manx@mastodon.online

                              @uecker @thephd
                              make
                              ninja
                              cmake
                              msbuild
                              premake5
                              autotools
                              vcpkg
                              conan
                              apt
                              yum
                              rpm
                              ...

                              Having a reverse dependency on the build system multiplies this nonsense, especially when cross-compiling and interacting between different build systems.

                              Compare this to any (really any) other language.

                              This is really not fixable if every build system invents its own mechanism for generating code at build time, thereby locking any project into build system vendor specific mechanisms.

                              manx@mastodon.onlineM This user is from outside of this forum
                              manx@mastodon.onlineM This user is from outside of this forum
                              manx@mastodon.online
                              wrote last edited by
                              #21

                              @uecker @thephd If you are cross-compiling, you are running the interpreter and code generator on the build host instead of on the build target, which means, if it requires any platform-specific knowledge (like the size and alignment of fundamental types), you have to manually duplicate this knowledge into your custom interpreter.

                              Inside the target language itself, this information is naturally trivially available.

                              uecker@mastodon.socialU 1 Reply Last reply
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                              • uecker@mastodon.socialU uecker@mastodon.social

                                @manx I agree that the lack of standardization of build systems is a problem.

                                uecker@mastodon.socialU This user is from outside of this forum
                                uecker@mastodon.socialU This user is from outside of this forum
                                uecker@mastodon.social
                                wrote last edited by
                                #22

                                @manx But I think it partially also reflects the size of the ecosystem. I really do not like many other languages that provide a framework that locks you into a specific way of doing things.

                                1 Reply Last reply
                                0
                                • manx@mastodon.onlineM manx@mastodon.online

                                  @uecker @thephd If you are cross-compiling, you are running the interpreter and code generator on the build host instead of on the build target, which means, if it requires any platform-specific knowledge (like the size and alignment of fundamental types), you have to manually duplicate this knowledge into your custom interpreter.

                                  Inside the target language itself, this information is naturally trivially available.

                                  uecker@mastodon.socialU This user is from outside of this forum
                                  uecker@mastodon.socialU This user is from outside of this forum
                                  uecker@mastodon.social
                                  wrote last edited by
                                  #23

                                  @manx @thephd Cross-compilation is a good argument, but it is still not clear to me that this would not be better solved at a different level.

                                  manx@mastodon.onlineM 1 Reply Last reply
                                  0
                                  • thephd@pony.socialT thephd@pony.social

                                    @uecker If that's all you took from this, okay!

                                    mia@shrimptest.0x0.stM This user is from outside of this forum
                                    mia@shrimptest.0x0.stM This user is from outside of this forum
                                    mia@shrimptest.0x0.st
                                    wrote last edited by
                                    #24
                                    @thephd @uecker take a look at fftw3’s build system and i think several use cases for this kind of compile-time functionality will become apparrent. for example, it currently uses some arcane OCaml code generators to turn customizable rules into SIMD code. it’s so unwieldy that the project’s README recommends users only ever build from tarballs with the sources already generated.

                                    (after exchanging some emails i ported that whole mess to meson to make it usable but then that didn’t get reviewed at all and i stopped caring)
                                    mia@shrimptest.0x0.stM uecker@mastodon.socialU 2 Replies Last reply
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                                    • uecker@mastodon.socialU uecker@mastodon.social

                                      @manx @thephd Cross-compilation is a good argument, but it is still not clear to me that this would not be better solved at a different level.

                                      manx@mastodon.onlineM This user is from outside of this forum
                                      manx@mastodon.onlineM This user is from outside of this forum
                                      manx@mastodon.online
                                      wrote last edited by
                                      #25

                                      @uecker @thephd I am also not 100% sure that doing this in constexpr context is necessarily the best approach (mainly because debugging constexpr code is a completely unsolved problem), but it is frankly the best approach I have seen offered so far, and IMHO far better than involving the build system in any way.

                                      uecker@mastodon.socialU 1 Reply Last reply
                                      0
                                      • uecker@mastodon.socialU uecker@mastodon.social

                                        @manx @thephd You could turn this around "Do not feel proud about your clever compile-time meta programming. You should feel ashamed that you have been tricked into using your compiler as a poor interpreter."

                                        manx@mastodon.onlineM This user is from outside of this forum
                                        manx@mastodon.onlineM This user is from outside of this forum
                                        manx@mastodon.online
                                        wrote last edited by
                                        #26

                                        @uecker @thephd Well, I am happy to disagree here.

                                        No cyclic dependency is IMHO always better than any cyclic dependency.

                                        This whole problem tends to always bite especially hard when you need to port from one build system to another (because the existing build system does not support your platform or toolchain), like trying to use an Autoconf project with MSVC.

                                        uecker@mastodon.socialU 1 Reply Last reply
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                                        • manx@mastodon.onlineM manx@mastodon.online

                                          @uecker @thephd I am also not 100% sure that doing this in constexpr context is necessarily the best approach (mainly because debugging constexpr code is a completely unsolved problem), but it is frankly the best approach I have seen offered so far, and IMHO far better than involving the build system in any way.

                                          uecker@mastodon.socialU This user is from outside of this forum
                                          uecker@mastodon.socialU This user is from outside of this forum
                                          uecker@mastodon.social
                                          wrote last edited by
                                          #27

                                          @manx @thephd IMHO if people are unhappy about build systems (which seems to be the case and there are certainly good reasons), one should think hard why this is the case and fix it at that level. This is hard, because it is likely not just a technical issue, but lack of standardization and the need to support annoying environments that intentionally wanted to be different.

                                          manx@mastodon.onlineM 1 Reply Last reply
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