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CIRCLE WITH A DOT

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  3. The fact someone made a sccreen-reader mod for Final Ffantasy VI Pixel Remaster fills my heart with joy.

The fact someone made a sccreen-reader mod for Final Ffantasy VI Pixel Remaster fills my heart with joy.

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finalfantasyvijrpga11y
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  • astralaudio@mastodon.socialA This user is from outside of this forum
    astralaudio@mastodon.socialA This user is from outside of this forum
    astralaudio@mastodon.social
    wrote last edited by
    #1

    The fact someone made a sccreen-reader mod for Final Ffantasy VI Pixel Remaster fills my heart with joy. I can't wait to test this out! #FinalFantasyVI #JRPG #A11Y

    G 1 Reply Last reply
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    • astralaudio@mastodon.socialA astralaudio@mastodon.social

      The fact someone made a sccreen-reader mod for Final Ffantasy VI Pixel Remaster fills my heart with joy. I can't wait to test this out! #FinalFantasyVI #JRPG #A11Y

      G This user is from outside of this forum
      G This user is from outside of this forum
      gamingwithears@mastodon.stickbear.me
      wrote last edited by
      #2

      @technocounselor @AstralAudio It's very annoying because while you can filter out paths that are unavailable from your current location, two steps could give you brand new destination possibilities! Thus a cycling through available paths with the keys you will go! It's not the same as a sighted person would navigate at all, so much stopping and starting! Not trying to discourage you, just trying to let you know what I found out the hard way! If you think you're going to be walking around like a sighted player does, you should prepare for that to not be the case.

      astralaudio@mastodon.socialA 2 Replies Last reply
      0
      • G gamingwithears@mastodon.stickbear.me

        @technocounselor @AstralAudio It's very annoying because while you can filter out paths that are unavailable from your current location, two steps could give you brand new destination possibilities! Thus a cycling through available paths with the keys you will go! It's not the same as a sighted person would navigate at all, so much stopping and starting! Not trying to discourage you, just trying to let you know what I found out the hard way! If you think you're going to be walking around like a sighted player does, you should prepare for that to not be the case.

        astralaudio@mastodon.socialA This user is from outside of this forum
        astralaudio@mastodon.socialA This user is from outside of this forum
        astralaudio@mastodon.social
        wrote last edited by
        #3

        @GamingWithEars @technocounselor Right. How can I use the latest commit instead of the latest release from Jan since it has needed status updates etc?

        G 1 Reply Last reply
        0
        • astralaudio@mastodon.socialA astralaudio@mastodon.social

          @GamingWithEars @technocounselor Right. How can I use the latest commit instead of the latest release from Jan since it has needed status updates etc?

          G This user is from outside of this forum
          G This user is from outside of this forum
          gamingwithears@mastodon.stickbear.me
          wrote last edited by
          #4

          @AstralAudio @technocounselor When you install MelonLoader into the game's installation directory, you should find a checkbox during the install process that says something like enable nightly builds. According to the Readme, that should do what you want. When in doubt, just check the Github page.

          astralaudio@mastodon.socialA 1 Reply Last reply
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          • G gamingwithears@mastodon.stickbear.me

            @AstralAudio @technocounselor When you install MelonLoader into the game's installation directory, you should find a checkbox during the install process that says something like enable nightly builds. According to the Readme, that should do what you want. When in doubt, just check the Github page.

            astralaudio@mastodon.socialA This user is from outside of this forum
            astralaudio@mastodon.socialA This user is from outside of this forum
            astralaudio@mastodon.social
            wrote last edited by
            #5

            @GamingWithEars @technocounselor Saw that. Wasn't sure if it was referring to the modd loader since the latest commit for the modd is March 6th whilst the latest release build is Jan 6th I think(?).

            G 1 Reply Last reply
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            • G gamingwithears@mastodon.stickbear.me

              @technocounselor @AstralAudio It's very annoying because while you can filter out paths that are unavailable from your current location, two steps could give you brand new destination possibilities! Thus a cycling through available paths with the keys you will go! It's not the same as a sighted person would navigate at all, so much stopping and starting! Not trying to discourage you, just trying to let you know what I found out the hard way! If you think you're going to be walking around like a sighted player does, you should prepare for that to not be the case.

              astralaudio@mastodon.socialA This user is from outside of this forum
              astralaudio@mastodon.socialA This user is from outside of this forum
              astralaudio@mastodon.social
              wrote last edited by
              #6

              @GamingWithEars @technocounselor FYI, Version 2.0 was released after I posted. I installed it a bit ago. Makes navigation more doable among other changes.

              G 1 Reply Last reply
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              • astralaudio@mastodon.socialA astralaudio@mastodon.social

                @GamingWithEars @technocounselor Saw that. Wasn't sure if it was referring to the modd loader since the latest commit for the modd is March 6th whilst the latest release build is Jan 6th I think(?).

                G This user is from outside of this forum
                G This user is from outside of this forum
                gamingwithears@mastodon.stickbear.me
                wrote last edited by
                #7

                @AstralAudio @technocounselor Huh, ok, I kinda assumed it was for the mod since Melonloader is just a launcher, I think? I'm not really sure so I could be entirely wrong and the Readme could in fact be referring to nightly builds being for Melonloader itself. It isn't very clear.

                1 Reply Last reply
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                • astralaudio@mastodon.socialA astralaudio@mastodon.social

                  @GamingWithEars @technocounselor FYI, Version 2.0 was released after I posted. I installed it a bit ago. Makes navigation more doable among other changes.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  gamingwithears@mastodon.stickbear.me
                  wrote last edited by
                  #8

                  @AstralAudio @technocounselor Oh excellent! This was just for FF IV though, right? I hate that each mod is separate. I mean I get it, they're each their own game, but still it's annoying.

                  1 Reply Last reply
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